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Run directly:\n```bash\nnpx kooix-godot-mcp --project /path/to/your/godot/project\n```\n\n### Add to Claude Desktop\n<details>\n<summary><strong>Click to expand configuration steps</strong></summary>\n\nAdd to your Claude Desktop config file:\n\n**Windows**: `%APPDATA%\\Claude\\claude_desktop_config.json`\n**macOS**: `~/Library/Application Support/Claude/claude_desktop_config.json`\n**Linux**: `~/.config/claude/claude_desktop_config.json`\n\n```json\n{\n  \"mcpServers\": {\n    \"godot-mcp\": {\n      \"command\": \"npx\",\n      \"args\": [\"kooix-godot-mcp\", \"--project\", \"/path/to/your/godot/project\"]\n    }\n  }\n}\n```\n\n**Note**: Replace `/path/to/your/godot/project` with the actual path to your Godot project directory.\n</details>\n\n### Alternative Installation Methods\n\n<details>\n<summary><strong>Global Installation via NPM</strong></summary>\n\n```bash\nnpm install -g kooix-godot-mcp\n```\n\nThen use in Claude Desktop config:\n```json\n{\n  \"mcpServers\": {\n    \"godot-mcp\": {\n      \"command\": \"godot-mcp\",\n      \"args\": [\"--project\", \"/path/to/your/godot/project\"]\n    }\n  }\n}\n```\n</details>\n\n<details>\n<summary><strong>From GitHub Packages</strong></summary>\n\n```bash\nnpm install -g @telagod/kooix-godot-mcp\n```\n</details>\n\n<details>\n<summary><strong>From Source</strong></summary>\n\n```bash\ngit clone https://github.com/telagod/kooix-godot-mcp.git\ncd kooix-godot-mcp\nnpm install && npm run build\nnpm install -g .\n```\n</details>\n\n---\n\n## 🛠️ Features\n\n### 📊 Project Intelligence\n- **Project Configuration**: Extract settings, autoloads, and metadata\n- **Scene Architecture**: Analyze node hierarchies and scene relationships\n- **Script Analysis**: Parse GDScript for methods, properties, and signals\n- **Design Patterns**: Identify architectural patterns and suggest improvements\n\n### 🎨 Code Generation\n- **Smart Templates**: Generate classes following Godot conventions\n  - 🎯 Player Controllers with input handling\n  - 🏗️ Manager Singletons for game systems\n  - 🖼️ UI Components (Menus, Dialogs, HUD)\n  - 🎮 Game Objects with lifecycle management\n\n### 🌐 Network Systems\n- **Multiplayer Templates**: Ready-to-use networking code\n- **REST API Integration**: HTTP client implementations\n- **State Synchronization**: Patterns for networked games\n\n### ⚡ Performance Optimization\n- **Performance Profiling**: Identify bottlenecks in your code\n- **Memory Management**: Object pooling and resource optimization\n- **Best Practices**: Automated code quality suggestions\n- **Performance Metrics**: Real-time analysis of game systems\n\n### 🐛 Debug & Troubleshooting\n- **Error Analysis**: Intelligent parsing of Godot logs\n- **Crash Diagnostics**: Root cause analysis for game crashes\n- **Performance Issues**: Memory leaks and frame rate problems\n- **Code Quality**: Static analysis and improvement suggestions\n\n---\n\n## 🎯 Use Cases\n\n### For Beginners\n- 📚 Learn Godot best practices through generated examples\n- 🔍 Understand existing project structures\n- 🎓 Get explanations for complex game development concepts\n\n### For Experienced Developers\n- 🚀 Accelerate development with smart code generation\n- 🔧 Debug complex issues with AI-powered analysis  \n- 📈 Optimize performance with detailed recommendations\n- 🏗️ Architect scalable game systems\n\n### For Teams\n- 📋 Analyze and document legacy codebases\n- 🔄 Maintain consistent coding standards\n- 🤝 Onboard new team members faster\n- 📊 Generate project health reports\n\n---\n\n## 🤖 Available Tools\n\n| Tool | Description | Use Case |\n|------|-------------|----------|\n| `get-project-info` | Extract project configuration and metadata | Understanding project structure |\n| `list-scenes` | Analyze scene files and hierarchies | Scene management and organization |\n| `analyze-scene` | Deep analysis of specific scene files | Debugging scene-related issues |\n| `list-scripts` | Inventory all GDScript files | Code organization and refactoring |\n| `analyze-script` | Parse script structure and patterns | Code quality and optimization |\n| `generate-script-template` | Create common script patterns | Rapid development and consistency |\n| `analyze-game-architecture` | High-level architectural analysis | System design and planning |\n| `generate-ui-component` | Create UI component templates | Interface development |\n| `optimize-game-performance` | Performance analysis and suggestions | Game optimization |\n| `generate-network-system` | Networking code templates | Multiplayer development |\n| `debug-project-errors` | Error log analysis and solutions | Troubleshooting and debugging |\n| `start-debug-session` | Real-time debugging session | Interactive problem solving |\n| `analyze-debug-logs` | Parse and interpret log files | Post-mortem analysis |\n| `get-performance-insights` | Performance profiling and metrics | Optimization planning |\n| `check-project-health` | Overall project quality assessment | Maintenance and planning |\n\n---\n\n## 📖 Documentation & Examples\n\n### Quick Examples\n\n<details>\n<summary><strong>Generate a Player Controller</strong></summary>\n\n```gdscript\nextends CharacterBody2D\nclass_name PlayerController\n\n@export var speed: float = 300.0\n@export var health: int = 100\n\nsignal health_changed(new_health: int)\nsignal player_died\n\nvar _input_vector: Vector2\nvar _is_alive: bool = true\n\nfunc _ready() -> void:\n    initialize_player()\n\nfunc _process(delta: float) -> void:\n    if _is_alive:\n        handle_input()\n        update_movement(delta)\n\n# ... complete implementation generated\n```\n</details>\n\n<details>\n<summary><strong>Create UI Components</strong></summary>\n\n```gdscript\nextends Control\nclass_name GameHUD\n\n@export var health_bar: ProgressBar\n@export var score_label: Label\n@export var timer_label: Label\n\nfunc update_health(health: int) -> void:\n    if health_bar:\n        health_bar.value = health\n\n# ... complete HUD system with animations\n```\n</details>\n\n### Advanced Usage\n\n- 🎯 [Project Analysis Guide](docs/project-analysis.md)\n- 🎨 [Code Generation Examples](docs/code-generation.md)  \n- ⚡ [Performance Optimization](docs/performance.md)\n- 🐛 [Debugging Workflows](docs/debugging.md)\n\n---\n\n## 🤝 Contributing\n\nWe welcome contributions! Please see our [Contributing Guide](CONTRIBUTING.md) for details.\n\n### Development Setup\n```bash\ngit clone https://github.com/telagod/kooix-godot-mcp.git\ncd kooix-godot-mcp\nnpm install\nnpm run dev\n```\n\n---\n\n## 📄 License\n\nMIT License - see [LICENSE](LICENSE) file for details.\n\n---\n\n## 🆘 Support\n\n- 📖 [Documentation](https://github.com/telagod/kooix-godot-mcp/wiki)\n- 🐛 [Report Issues](https://github.com/telagod/kooix-godot-mcp/issues)\n- 💬 [Discussions](https://github.com/telagod/kooix-godot-mcp/discussions)\n\n---\n\n<div align=\"center\">\n\n**Made with ❤️ for the Godot Community**\n\n*Supercharge your game development with AI assistance*\n\n[![Star on GitHub](https://img.shields.io/github/stars/telagod/kooix-godot-mcp?style=social)](https://github.com/telagod/kooix-godot-mcp)\n\n</div>","readmeFilename":"README.md"}