"use client";
import { computePosition as I, offset as J, shift as K, flip as N, size as Q, hide as T, limitShift as X, arrow as z } from "../../dom/dist/floating-ui.dom.js";
import { autoUpdate as pe, platform as ge } from "../../dom/dist/floating-ui.dom.js";
import * as o from "react";
import { useLayoutEffect as Y } from "react";
import * as Z from "react-dom";
var b = typeof document < "u", ee = function() {
}, w = b ? Y : ee;
function R(e, t) {
  if (e === t)
    return !0;
  if (typeof e != typeof t)
    return !1;
  if (typeof e == "function" && e.toString() === t.toString())
    return !0;
  let n, r, i;
  if (e && t && typeof e == "object") {
    if (Array.isArray(e)) {
      if (n = e.length, n !== t.length) return !1;
      for (r = n; r-- !== 0; )
        if (!R(e[r], t[r]))
          return !1;
      return !0;
    }
    if (i = Object.keys(e), n = i.length, n !== Object.keys(t).length)
      return !1;
    for (r = n; r-- !== 0; )
      if (!{}.hasOwnProperty.call(t, i[r]))
        return !1;
    for (r = n; r-- !== 0; ) {
      const p = i[r];
      if (!(p === "_owner" && e.$$typeof) && !R(e[p], t[p]))
        return !1;
    }
    return !0;
  }
  return e !== e && t !== t;
}
function A(e) {
  return typeof window > "u" ? 1 : (e.ownerDocument.defaultView || window).devicePixelRatio || 1;
}
function L(e, t) {
  const n = A(e);
  return Math.round(t * n) / n;
}
function k(e) {
  const t = o.useRef(e);
  return w(() => {
    t.current = e;
  }), t;
}
function oe(e) {
  e === void 0 && (e = {});
  const {
    placement: t = "bottom",
    strategy: n = "absolute",
    middleware: r = [],
    platform: i,
    elements: {
      reference: p,
      floating: q
    } = {},
    transform: D = !0,
    whileElementsMounted: E,
    open: x
  } = e, [s, C] = o.useState({
    x: 0,
    y: 0,
    strategy: n,
    placement: t,
    middlewareData: {},
    isPositioned: !1
  }), [M, B] = o.useState(r);
  R(M, r) || B(r);
  const [U, V] = o.useState(null), [W, G] = o.useState(null), O = o.useCallback((f) => {
    f !== a.current && (a.current = f, V(f));
  }, []), _ = o.useCallback((f) => {
    f !== d.current && (d.current = f, G(f));
  }, []), u = p || U, l = q || W, a = o.useRef(null), d = o.useRef(null), y = o.useRef(s), H = E != null, S = k(E), P = k(i), v = k(x), g = o.useCallback(() => {
    if (!a.current || !d.current)
      return;
    const f = {
      placement: t,
      strategy: n,
      middleware: M
    };
    P.current && (f.platform = P.current), I(a.current, d.current, f).then((h) => {
      const m = {
        ...h,
        // The floating element's position may be recomputed while it's closed
        // but still mounted (such as when transitioning out). To ensure
        // `isPositioned` will be `false` initially on the next open, avoid
        // setting it to `true` when `open === false` (must be specified).
        isPositioned: v.current !== !1
      };
      $.current && !R(y.current, m) && (y.current = m, Z.flushSync(() => {
        C(m);
      }));
    });
  }, [M, t, n, P, v]);
  w(() => {
    x === !1 && y.current.isPositioned && (y.current.isPositioned = !1, C((f) => ({
      ...f,
      isPositioned: !1
    })));
  }, [x]);
  const $ = o.useRef(!1);
  w(() => ($.current = !0, () => {
    $.current = !1;
  }), []), w(() => {
    if (u && (a.current = u), l && (d.current = l), u && l) {
      if (S.current)
        return S.current(u, l, g);
      g();
    }
  }, [u, l, g, S, H]);
  const F = o.useMemo(() => ({
    reference: a,
    floating: d,
    setReference: O,
    setFloating: _
  }), [O, _]), c = o.useMemo(() => ({
    reference: u,
    floating: l
  }), [u, l]), j = o.useMemo(() => {
    const f = {
      position: n,
      left: 0,
      top: 0
    };
    if (!c.floating)
      return f;
    const h = L(c.floating, s.x), m = L(c.floating, s.y);
    return D ? {
      ...f,
      transform: "translate(" + h + "px, " + m + "px)",
      ...A(c.floating) >= 1.5 && {
        willChange: "transform"
      }
    } : {
      position: n,
      left: h,
      top: m
    };
  }, [n, D, c.floating, s.x, s.y]);
  return o.useMemo(() => ({
    ...s,
    update: g,
    refs: F,
    elements: c,
    floatingStyles: j
  }), [s, g, F, c, j]);
}
const te = (e) => {
  function t(n) {
    return {}.hasOwnProperty.call(n, "current");
  }
  return {
    name: "arrow",
    options: e,
    fn(n) {
      const {
        element: r,
        padding: i
      } = typeof e == "function" ? e(n) : e;
      return r && t(r) ? r.current != null ? z({
        element: r.current,
        padding: i
      }).fn(n) : {} : r ? z({
        element: r,
        padding: i
      }).fn(n) : {};
    }
  };
}, fe = (e, t) => ({
  ...J(e),
  options: [e, t]
}), ie = (e, t) => ({
  ...K(e),
  options: [e, t]
}), se = (e, t) => ({
  ...X(e),
  options: [e, t]
}), ue = (e, t) => ({
  ...N(e),
  options: [e, t]
}), le = (e, t) => ({
  ...Q(e),
  options: [e, t]
}), ce = (e, t) => ({
  ...T(e),
  options: [e, t]
}), ae = (e, t) => ({
  ...te(e),
  options: [e, t]
});
export {
  ae as arrow,
  pe as autoUpdate,
  I as computePosition,
  ue as flip,
  ce as hide,
  se as limitShift,
  fe as offset,
  ge as platform,
  ie as shift,
  le as size,
  oe as useFloating
};
