/*
* Extends L.Polyline to be able to manually detect clicks on Canvas-rendered polylines.
*/
L.Polyline.include(!L.Path.CANVAS ? {} : {
_containsPoint: function (p, closed) {
var i, j, k, len, len2, dist, part,
w = this.options.weight / 2;
if (L.Browser.touch) {
w += 10; // polyline click tolerance on touch devices
}
for (i = 0, len = this._parts.length; i < len; i++) {
part = this._parts[i];
for (j = 0, len2 = part.length, k = len2 - 1; j < len2; k = j++) {
if (!closed && (j === 0)) {
continue;
}
dist = L.LineUtil.pointToSegmentDistance(p, part[k], part[j]);
if (dist <= w) {
return true;
}
}
}
return false;
}
});
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