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Light Horizon
Light Angle
Distance Limit
Radius
Darkness
Cascades
Light Source
Texture Size
Shadows Enabled
Terrain Enabled
Show Globe
Terrain Cast
Terrain Receive
Show debug
Freeze frame
Cascade colors
Fit near/far
Soft shadows
Location
Model
Model Position Grid
Bias Mode
Polygon Offset
Normal Offset
Normal Shading
Depth Bias