declare const _default: {
    prelude: {
        fragmentSource: any;
        vertexSource: any;
        staticAttributes: any;
        staticUniforms: any;
    };
    background: {
        fragmentSource: any;
        vertexSource: any;
        staticAttributes: any;
        staticUniforms: any;
    };
    backgroundPattern: {
        fragmentSource: any;
        vertexSource: any;
        staticAttributes: any;
        staticUniforms: any;
    };
    circle: {
        fragmentSource: any;
        vertexSource: any;
        staticAttributes: any;
        staticUniforms: any;
    };
    clippingMask: {
        fragmentSource: any;
        vertexSource: any;
        staticAttributes: any;
        staticUniforms: any;
    };
    heatmap: {
        fragmentSource: any;
        vertexSource: any;
        staticAttributes: any;
        staticUniforms: any;
    };
    heatmapTexture: {
        fragmentSource: any;
        vertexSource: any;
        staticAttributes: any;
        staticUniforms: any;
    };
    collisionBox: {
        fragmentSource: any;
        vertexSource: any;
        staticAttributes: any;
        staticUniforms: any;
    };
    collisionCircle: {
        fragmentSource: any;
        vertexSource: any;
        staticAttributes: any;
        staticUniforms: any;
    };
    debug: {
        fragmentSource: any;
        vertexSource: any;
        staticAttributes: any;
        staticUniforms: any;
    };
    fill: {
        fragmentSource: any;
        vertexSource: any;
        staticAttributes: any;
        staticUniforms: any;
    };
    fillOutline: {
        fragmentSource: any;
        vertexSource: any;
        staticAttributes: any;
        staticUniforms: any;
    };
    fillOutlinePattern: {
        fragmentSource: any;
        vertexSource: any;
        staticAttributes: any;
        staticUniforms: any;
    };
    fillPattern: {
        fragmentSource: any;
        vertexSource: any;
        staticAttributes: any;
        staticUniforms: any;
    };
    fillExtrusion: {
        fragmentSource: any;
        vertexSource: any;
        staticAttributes: any;
        staticUniforms: any;
    };
    fillExtrusionPattern: {
        fragmentSource: any;
        vertexSource: any;
        staticAttributes: any;
        staticUniforms: any;
    };
    hillshadePrepare: {
        fragmentSource: any;
        vertexSource: any;
        staticAttributes: any;
        staticUniforms: any;
    };
    hillshade: {
        fragmentSource: any;
        vertexSource: any;
        staticAttributes: any;
        staticUniforms: any;
    };
    line: {
        fragmentSource: any;
        vertexSource: any;
        staticAttributes: any;
        staticUniforms: any;
    };
    lineGradient: {
        fragmentSource: any;
        vertexSource: any;
        staticAttributes: any;
        staticUniforms: any;
    };
    linePattern: {
        fragmentSource: any;
        vertexSource: any;
        staticAttributes: any;
        staticUniforms: any;
    };
    lineSDF: {
        fragmentSource: any;
        vertexSource: any;
        staticAttributes: any;
        staticUniforms: any;
    };
    raster: {
        fragmentSource: any;
        vertexSource: any;
        staticAttributes: any;
        staticUniforms: any;
    };
    symbolIcon: {
        fragmentSource: any;
        vertexSource: any;
        staticAttributes: any;
        staticUniforms: any;
    };
    symbolSDF: {
        fragmentSource: any;
        vertexSource: any;
        staticAttributes: any;
        staticUniforms: any;
    };
    symbolTextAndIcon: {
        fragmentSource: any;
        vertexSource: any;
        staticAttributes: any;
        staticUniforms: any;
    };
};
export default _default;
//# sourceMappingURL=shaders.d.ts.map