import type { OverscaledTileID } from './tile_id';
/**
 * Converts a pixel value at a the given zoom level to tile units.
 *
 * The shaders mostly calculate everything in tile units so style
 * properties need to be converted from pixels to tile units using this.
 *
 * For example, a translation by 30 pixels at zoom 6.5 will be a
 * translation by pixelsToTileUnits(30, 6.5) tile units.
 *
 * @returns value in tile units
 * @private
 */
export default function (tile: {
    tileID: OverscaledTileID;
    tileSize: number;
}, pixelValue: number, z: number): number;
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