// This file is generated. Edit build/generate-shaders.ts, then run `npm run codegen`.
export default 'uniform vec2 u_tl_parent;uniform float u_scale_parent;uniform float u_buffer_scale;uniform vec4 u_coords_top;uniform vec4 u_coords_bottom;attribute vec2 a_pos;varying vec2 v_pos0;varying vec2 v_pos1;void main() {vec2 fractionalPos=a_pos/8192.0;vec2 position=mix(mix(u_coords_top.xy,u_coords_top.zw,fractionalPos.x),mix(u_coords_bottom.xy,u_coords_bottom.zw,fractionalPos.x),fractionalPos.y);gl_Position=projectTile(position);v_pos0=((fractionalPos-0.5)/u_buffer_scale )+0.5;\n#ifdef GLOBE\nif (a_pos.y <-32767.5) {v_pos0.y=0.0;}if (a_pos.y > 32766.5) {v_pos0.y=1.0;}\n#endif\nv_pos1=(v_pos0*u_scale_parent)+u_tl_parent;}';
