// This file is generated. Edit build/generate-shaders.ts, then run `npm run codegen`.
export default 'uniform vec2 u_world;uniform vec2 u_fill_translate;attribute vec2 a_pos;varying vec2 v_pos;\n#ifdef GLOBE\nvarying float v_depth;\n#endif\n#pragma mapbox: define highp vec4 outline_color\n#pragma mapbox: define lowp float opacity\nvoid main() {\n#pragma mapbox: initialize highp vec4 outline_color\n#pragma mapbox: initialize lowp float opacity\ngl_Position=projectTile(a_pos+u_fill_translate);v_pos=(gl_Position.xy/gl_Position.w+1.0)/2.0*u_world;\n#ifdef GLOBE\nv_depth=gl_Position.z/gl_Position.w;\n#endif\n}';
