// This file is generated. Edit build/generate-shaders.ts, then run `npm run codegen`.
export default 'varying vec2 v_pos;\n#ifdef GLOBE\nvarying float v_depth;\n#endif\n#pragma mapbox: define highp vec4 outline_color\n#pragma mapbox: define lowp float opacity\nvoid main() {\n#pragma mapbox: initialize highp vec4 outline_color\n#pragma mapbox: initialize lowp float opacity\nfloat dist=length(v_pos-gl_FragCoord.xy);float alpha=1.0-smoothstep(0.0,1.0,dist);gl_FragColor=outline_color*(alpha*opacity);\n#ifdef GLOBE\nif (v_depth > 1.0) {discard;}\n#endif\n#ifdef OVERDRAW_INSPECTOR\ngl_FragColor=vec4(1.0);\n#endif\n}';
