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status","minecraft ping","minecraft server","motd","minecraft"],"repository":{"url":"git+https://github.com/woodendoors7/MinecraftStatusPinger.git","type":"git"},"description":"A modern library for pinging Minecraft servers and getting their status and playerlist, written in TypeScript with zero dependencies.","maintainers":[{"name":"woodendoors_7","email":"npm@floppa.hair"}],"readme":"[![GitHub Link badge](https://badgen.net/badge/icon/GitHub?icon=github&label&color=010409)](https://github.com/woodendoors7/minecraftstatuspinger)\r\n[![NPM link badge](https://badgen.net/badge/icon/NPM?icon=JS&label&color=a00a0b)](https://www.npmjs.com/package/minecraftstatuspinger)\r\n[![JSR link badge](https://badgen.net/badge/color/JSR/?label=&color=d2a404)](https://jsr.io/@minecraft/minecraftstatuspinger)\r\n[![Web link badge](https://badgen.net/badge/icon/Web?icon=JS&label)](https://pinger.floppa.hair)\r\n\r\n\r\n<div align=\"center\">\r\n  <img src=\"https://papers.floppa.hair/mcstatuspinger/mcblock.png\" alt=\"big MinecraftStatusPinger logo\" width=\"600\" border=\"0px\"/>\r\n</div>\r\n<h3><code style=\"color: yellowgreen\">A modern, small, fast, performant, zero dependency TypeScript library made for pinging and getting status of Minecraft servers.</code></h3>\r\n\r\n<hr>\r\n\r\n![NPM Version](https://badgen.net/npm/v/minecraftstatuspinger)\r\n![TS Types](https://badgen.net/npm/types/minecraftstatuspinger)\r\n![License](https://badgen.net/npm/license/minecraftstatuspinger)\r\n![NPM Downloads](https://badgen.net/npm/dy/minecraftstatuspinger/?color=00a600)\r\n![Maintained?](https://badgen.net/static/Maintained%3F/Yes!/00a600)\r\n\r\n### What can this be used for?\r\n\r\n- Getting server **Latency (ping)**\r\n- Getting server **MOTD**\r\n- Downloading server **Thumbnail (favicon)**\r\n- Viewing Server **Version**\r\n- Fetching **Player Count** and **Playerlist**\r\n\r\n**And in general, checking the status of Minecraft servers!**\r\n## Getting started\r\n### Requirements\r\n- NodeJS, Deno or Bun (used to run JavaScript code)\r\n- NPM/JSR (used to install JavaScript packages)\r\n\r\n### Installation\r\n```bat\r\nnpm install minecraftstatuspinger\r\n```\r\n\r\n### Basic Example\r\n```typescript\r\nimport mc from \"minecraftstatuspinger\";\r\n\r\nlet result = await mc.lookup({ host: \"mc.hypixel.net\" });\r\nconsole.log(result);\r\n``` \r\n\r\n<details open>\r\n<summary><h3>Advanced Example</h3></summary>\r\n\r\n```typescript\r\nimport mc from \"minecraftstatuspinger\";\r\n//OR\r\nconst mc = require(\"minecraftstatuspinger\");\r\n\r\nlet result = await mc.lookup({\r\n    host: \"mc.hypixel.net\",  // A hostname, or an IP of your server. \r\n    port: 25565,             // Port of the server.\r\n    ping: true,              // Whether to get the latency of the server, or skip that part.\r\n    protocolVersion: 769,    // Minecraft version - 769 is 1.21.4\r\n    timeout: 10000,          // Time in milliseconds to wait for a response before throwing an error.\r\n    throwOnParseError: true, // Whether to throw an error if parsing of the status response fails.\r\n    SRVLookup: true,         // Whether to do a SRV lookup before doing a normal lookup.\r\n    JSONParse: true          // Whether to skip parsing the JSON response entirely.\r\n});\r\n\r\nconsole.log(result);\r\n```\r\n\r\n</details>\r\n\r\n## Docs\r\n\r\n<img src=\"https://papers.floppa.hair/mcstatuspinger/pleasestar.png\" alt=\"emoji holding a heart, pleading to star the repository\" width=\"350\">\r\n\r\n* <b id=\"lookupOptions\">.lookup(): </b>*`((options: ServerStatusOptions) => Promise<ServerStatus>)`*\r\n  * **options:** ServerStatusOptions\r\n    * <b>`host:`</b> string\r\n      > An IP address or hostname of the server. (alias: hostname)\r\n    * <b>`port?:`</b> number <i> `default: 25565`</i>\r\n      > Port of the server. SRV lookup is disabled when using ports other than 25565.\r\n    * <b>`timeout?:`</b> number <i>`default: 10000`</i>\r\n      > The time (in milliseconds) to wait for a response before throwing an error if the transaction isn’t completed. (Default: 10 seconds)\r\n    * <b>`ping?:`</b> boolean <i>`default: true`</i>\r\n      > Whether to send a payload at the end to measure the server latency. If false, the `latency` field will be null.\r\n    * <b>`protocolVersion?:`</b> number <i>`default: 769`</i>\r\n      > The protocol version sent to the server to simulate different Minecraft client versions. Refer to the [Protocol Version Numbers](https://wiki.vg/Protocol_version_numbers) for details. It is recommended to set this explicitly, as it will be updated periodically through minor version bumps. The default is 769 (Minecraft 1.21.4).\r\n    * <b>`throwOnParseError?:`</b> boolean <i>`default: true`</i>\r\n      > If true, an error will be thrown when the the status field fails to parse. The raw status response is always provided in the `statusRaw` field.\r\n    * <b>`SRVLookup?:`</b> boolean <i>`default: true`</i>\r\n      > Whether to perform a SRV lookup on the provided hostname. Set to `false` to skip the lookup, which is useful when you're only looking for basic DNS records. It is automatically disabled when you define a port different from 25565.\r\n    * <b>`JSONParse?:`</b> boolean <i>`default: true`</i>\r\n      > Whether to parse the JSON `status` field. Useful to disable when you only need the raw plaintext response. If false, the `status` field will be null.\r\n  * ServerStatus\r\n    * <b>`latency?:`</b> number\r\n      > The time it takes to receive back a response after sending a small payload to a server, in milliseconds. Will be null if the `ping` option is false.\r\n    * <b>`status?:`</b> DynamicObject\r\n      > Parsed status response from the server. This field will be null if parsing fails or if `JSONParse` is false. <a href=\"https://pinger.floppa.hair/responses/\">Example of a valid Status Response.</a>\r\n    * <b>`statusRaw:`</b> string\r\n      > Plaintext status response in the form of JSON. Useful when `status` fails to parse.\r\n\r\n* <b id=\"setDnsOptions\">.setDnsServers(): `((serverArray: string[]) => Promise<boolean>)`</b>\r\n  > Wraps the `dns.setServers` function, useful for quicker lookups through different DNS servers. <br>\r\n    The first IP in the array will always be used first, others will be tried if the first one is unreachable. <br><br>\r\n    Accepts an array of hostnames or IP addresses of DNS servers. It will either return true, or throw an error, otherwise, it uses the default DNS servers of your computer.<br><br>\r\n    ❗ Changing the default DNS servers is recommended, if you're doing tons of lookups at once.\r\n    \r\n  \r\n\r\n  Usage:\r\n  ```js\r\n    // For example:\r\n    mc.setDnsServers([\"9.9.9.9\", \"1.1.1.1\", \"8.8.8.8\"])\r\n    // (Quad9, Cloudflare, Google)\r\n    // Note: Cloudflare is typically the fastest for DNS queries.\r\n  ```\r\n\r\n\r\n<hr>\r\n\r\n### Changelog\r\n  \r\n   **[View Changelog](https://pinger.floppa.hair/changelog/)**,\r\n  Latest version: <b><i><code>v1.2.2</code></i></b>\r\n\r\n\r\n\r\n### Contact\r\n\r\nIf you have some questions, you can message me through Discord - **woodendoors7**\r\n\r\n### Acknowledgements\r\n\r\n[TINY Readme](https://gist.github.com/noperator/4eba8fae61a23dc6cb1fa8fbb9122d45)\r\n\r\n\r\n### To-do\r\n- [x] Do SRV lookups\r\n- [ ] Parse MOTDs \r\n- [ ] Support versions less than 1.7. \r\n- [ ] Support Bedrock\r\n\r\n(I plan to add these over summer!)\r\n\r\n### License\r\n\r\nThis project is licensed under the [GNU General Public License v3.0](LICENSE).\r\n","readmeFilename":"README.md"}