export declare enum SDL_SystemCursor {
    SDL_SYSTEM_CURSOR_ARROW = 0,
    SDL_SYSTEM_CURSOR_IBEAM = 1,
    SDL_SYSTEM_CURSOR_WAIT = 2,
    SDL_SYSTEM_CURSOR_CROSSHAIR = 3,
    SDL_SYSTEM_CURSOR_WAITARROW = 4,
    SDL_SYSTEM_CURSOR_SIZENWSE = 5,
    SDL_SYSTEM_CURSOR_SIZENESW = 6,
    SDL_SYSTEM_CURSOR_SIZEWE = 7,
    SDL_SYSTEM_CURSOR_SIZENS = 8,
    SDL_SYSTEM_CURSOR_SIZEALL = 9,
    SDL_SYSTEM_CURSOR_NO = 10,
    SDL_SYSTEM_CURSOR_HAND = 11,
    SDL_NUM_SYSTEM_CURSORS = 12
}
export declare enum SDL_MouseWheelDirection {
    SDL_MOUSEWHEEL_NORMAL = 0,
    SDL_MOUSEWHEEL_FLIPPED = 1
}
export declare const SDL_Cursor: import("ref").Type;
export declare const SDL_Cursor_ptr: any;
export declare function SDL_GetGlobalMouseState(): {
    x: number;
    y: number;
};
