export declare const SDL_BlitMap_ptr: any;
export declare const SDL_Surface: any;
export declare const SDL_Surface_ptr: any;
export declare const SDL_blit: any;
export declare function SDL_CreateRGBSurfaceFrom(pixels: any, width: number, height: number, depth: number, pitch: number, Rmask: number, Gmask: number, Bmask: number, Amask: number): any;
export declare function SDL_CreateTextureFromSurface(rendererPtr: any, sdlSurfacePtr: any): any;
export declare function SDL_FreeSurface(surfacePtr: any): void;
