NativeScript Command-Line Interface
================
Master Branch [![Build Status](https://travis-ci.org/NativeScript/nativescript-cli.svg?branch=build)][2].
Get it using: `npm install nativescript@next -g`

*Create, build, and run native apps for iOS and Android using JavaScript or TypeScript*

The NativeScript CLI lets you create, build, and deploy NativeScript-based projects on iOS and Android devices.

* [What is NativeScript](#what-is-nativescript "Quick overview of NativeScript, the JavaScript framework for cross-platform development of native iOS and Android apps")
* [Supported Platforms](#supported-platforms "The mobile platforms you can target with NativeScript")
* [System Requirements](#system-requirements "The hardware and software requirements for setting up and working with the NativeScript CLI")
* [Installation](#installation "How to configure and install the NativeScript CLI")
	* [Install the NativeScript CLI](#install-the-nativescript-cli)
	* [Configure Proxy Usage](#configure-proxy-usage)
* [Quick Start](#quick-start "Get started with the NativeScript CLI")
	* [The Commands](#the-commands)
	* [Create Project](#create-project)
	* [Add Platforms](#add-platforms)
	* [Develop Your Project](#develop-your-project)
	* [Prepare for Build](#prepare-for-build)
	* [Build Your Project](#build-your-project)
	* [Deploy Your Project](#deploy-your-project)
	* [Emulate Your Project](#emulate-your-project)
	* [Run Your Project](#run-your-project)
* [Extending the CLI](#extending-the-cli)
* [Troubleshooting](#troubleshooting)
* [Known Issues](#known-issues)
* [How to Contribute](#how-to-contribute)
* [How to Build](#how-to-build)
* [License](#license)

What is NativeScript
===

NativeScript is a cross-platform JavaScript framework that lets you develop native iOS and Android apps from a single code base. The framework provides JavaScript access to the native APIs, user interface, and rendering engines of iOS and Android. By using JavaScript or TypeScript, you can create one project that builds into an iOS or Android app with completely native user experience.

To learn more about NativeScript, you can check the following resources:

* [The NativeScript web page][4]
* [NativeScript - a Technical Overview][9]
* [Development with NativeScript][3]
* [Announcing NativeScript - cross-platform framework for building native mobile applications][11]
* [The NativeScript Documentation Wiki][6]
* [The NativeScript API Reference][7]
* [The NativeScript FAQ][8]
* [On NativeScript for Android][10]

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Supported Platforms
===

With the NativeScript CLI, you can target the following mobile platforms.

* Android 4.2 or a later stable official release
* iOS 7.0 or later stable official release

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System Requirements
===

You can install and run the NativeScript CLI on Windows, OS X or Linux.

* [Windows](#windows)
* [OS X](#os-x)
* [Linux](#linux)

## Windows

> On Windows systems, you can develop, build, and deploy NativeScript projects that target Android.

### Setup Script
To quickly set up your system for the latest NativeScript CLI, paste the following PowerShell script in the **Command Prompt** and hit `Enter`:
```cmd
@powershell -NoProfile -ExecutionPolicy Bypass -Command "iex ((new-object net.webclient).DownloadString('https://www.nativescript.org/setup/win'))"
```

Alternatively, your can paste the following PowerShell setup script in a **Windows PowerShell console** and hit `Enter`:
```PowerShell
start-process -FilePath PowerShell.exe -Verb Runas -Wait -ArgumentList "-NoProfile -ExecutionPolicy Bypass -Command iex ((new-object net.webclient).DownloadString('https://www.nativescript.org/setup/win'))"
```
> Both scripts require that you have **.NET 4.0 or later** installed on your system. You can download .NET 4.6.1 from this [link](http://go.microsoft.com/fwlink/?LinkId=671729).


### Manual Setup

* Windows 7 SP1 or later
* The latest Node.js [0.10.x](https://nodejs.org/dist/latest-v0.10.x/), [0.12.x](https://nodejs.org/dist/latest-v0.12.x/), [4.x](https://nodejs.org/dist/latest-v4.x/) or [5.x](https://nodejs.org/dist/latest-v5.x/) stable official release
* (Optional) [Chocolatey][Chocolatey]
* [JDK 8][JDK 8] or a later stable official release
* [Android SDK 22][Android SDK 22] or a later stable official release
* [Android SDK Build-tools 23.0.0][Android SDK Build-tools 23.0.0] or a later stable official release
* [Android Support Repository][Android Support Repository]
* (Optional) [Genymotion][Genymotion]

If you have installed Chocolatey, you can complete these steps to set up JDK, and Android SDK.

1. Run a Windows command prompt.
1. To install JDK, run the following command.

	```Shell
	choco install java.jdk
	```
1. If not present, create the following environment variables.

	```
	JAVA_HOME=Path to the jdk* install directory
	```

	For example: JAVA_HOME=C:\Program Files\Java\jdk1.8.0_66

	```
	ANDROID_HOME=Path to Android installation directory
	```

	For example: ANDROID_HOME=C:\Android\android-sdk

> NOTE: This is the directory that contains `tools` and `platform-tools` directories.

1. To install the Android SDK, run the following command.

	```Shell
	choco install android-sdk
	```
1. To update the Android SDK to 22 or later, run the following command.

	```Shell
	android update sdk
	```
1. Select all packages for the Android 22 SDK and any other SDKs that you want to install, click **Install** and wait for the installation to complete.
1. Select Android SDK Build-tools 22.0.0 or later stable version, click **Install** and wait for the installation to complete.
1. Select Extras/Android Support Repository, click **Install** and wait for the installation to complete.

> NOTE: You can install required Android Tools with the following command:
```Shell
android update sdk --filter tools,platform-tools,android-23,build-tools-23.0.3,sys-img-x86-android-22,extra-android-m2repository,extra-google-m2repository,extra-android-support --all --no-ui
```

## OS X

> On OS X systems, you can develop, build, and deploy NativeScript projects that target iOS and Android.

### Setup Script
To quickly set up your system for the latest NativeScript CLI, paste the following Ruby script in the **Terminal** and hit `Enter`:
```Shell
sudo ruby -e "$(curl -fsSL https://www.nativescript.org/setup/mac)"
```

### Manual Setup

* OS X Mavericks
* The latest Node.js [0.10.x](https://nodejs.org/dist/latest-v0.10.x/), [0.12.x](https://nodejs.org/dist/latest-v0.12.x/), [4.x](https://nodejs.org/dist/latest-v4.x/) or [5.x](https://nodejs.org/dist/latest-v5.x/) stable official release
* For iOS development
	* [Latest Xcode][12]
	* [Xcode command-line tools][12]
	* [xcodeproj ruby gem][13] - can be installed by running `$ [sudo] gem install xcodeproj` in the terminal
	* (Optional) [CocoaPods][CocoaPods]
	* (Optional) [xcproj][xcproj] - you only need this command line tool in case you have Xcode 7.3 or later installed and CocoaPods 0.39.0 or earlier. `xcproj` can either be installed by running `$ brew install xcproj` in the terminal, or by building it manually with xcodebuild
* For Android development
	* [JDK 8][JDK 8] or a later stable official release
	* [Android SDK 22][Android SDK 22] or a later stable official release
	* [Android SDK Build-tools 23.0.0][Android SDK Build-tools 23.0.0] or a later stable official release
	* [Android Support Repository][Android Support Repository]
	* (Optional) [Genymotion][Genymotion]

If not present, create the following environment variables.

```
JAVA_HOME=Path to the jdk* install directory
```

For example: JAVA_HOME=/usr/bin/java

```
ANDROID_HOME=Path to Android installation directory
```

For example: ANDROID_HOME=/usr/local/Cellar/android-sdk/24/

> NOTE: This is the directory that contains `tools` and `platform-tools` directories.

You can install the required Android tools with the following command:

```Shell
echo yes | android update sdk --filter tools,platform-tools,android-23,build-tools-23.0.3,sys-img-x86-android-22,extra-android-m2repository,extra-google-m2repository,extra-android-support --all --no-ui
```

## Linux

> On Linux systems, you can develop, build, and deploy NativeScript projects that target Android.

* Ubuntu 14.04 LTS
* The latest Node.js [0.10.x](https://nodejs.org/dist/latest-v0.10.x/), [0.12.x](https://nodejs.org/dist/latest-v0.12.x/), [4.x](https://nodejs.org/dist/latest-v4.x/) or [5.x](https://nodejs.org/dist/latest-v5.x/) stable official release

	> **TIP:** You can follow the instructions provided [here](https://github.com/joyent/node/wiki/Installing-Node.js-via-package-manager) to install Node.js on your system.

* G++ compiler

	```Shell
	sudo apt-get install g++
    ```
* On 64-bit systems only
	* The runtime libraries for the ia32/i386 architecture.

		```Shell
		sudo apt-get install lib32z1 lib32ncurses5 lib32bz2-1.0 libstdc++6:i386
		```
* [JDK 8][JDK 8] or a later stable official release
* [Android SDK 22][Android SDK 22] or a later stable official release
* [Android SDK Build-tools 23.0.0][Android SDK Build-tools 23.0.0] or a later stable official release
* [Android Support Repository][Android Support Repository]
* (Optional) [Genymotion][Genymotion]

If not present, create the following environment variables.

```
JAVA_HOME=Path to the jdk* install directory
```

For example: JAVA_HOME=/usr/bin/java

```
ANDROID_HOME=Path to Android installation directory
```

For example: ANDROID_HOME=/home/user/android-sdk

> NOTE: This is the directory that contains `tools` and `platform-tools` directories.

You can install required Android Tools with the following command.

```Shell
echo yes | android update sdk --filter tools,platform-tools,android-23,build-tools-23.0.3,sys-img-x86-android-22,extra-android-m2repository,extra-google-m2repository,extra-android-support --all --no-ui
```

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Installation
===

## Install the NativeScript CLI

The NativeScript CLI is available for installing as an npm package.

In the command prompt, run the following command.

OS | Node.js installed from http://nodejs.org/ | Node.js installed via package manager
---|---------------------|----
Windows | `npm install nativescript -g` | `npm install nativescript -g`
OS X | `sudo npm install nativescript -g --unsafe-perm` | `npm install nativescript -g`
Linux | `sudo npm install nativescript -g --unsafe-perm` | `npm install nativescript -g`

To check if your system is configured properly, run the following command.

```Shell
tns doctor
```

## Configure Proxy Usage

If you are working with the NativeScript CLI behind a web proxy, you might need to configure your proxy settings.

1. On your file system, locate the directory where the **nativescript** npm package is installed.
1. In a text editor, open `config` &#8594; `config.json`.
1. Set `USE_PROXY` to `true`.
1. Set `PROXY_PORT`.
1. Set `PROXY_HOSTNAME`.

> Make sure to preserve the quotation marks and commas as in the initial `config.json` file.

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Quick Start
===

* [The Commands](#the-commands)
* [Create Project](#create-project)
* [Add Platforms](#add-platforms)
* [Develop Your Project](#develop-your-project)
* [Prepare for Build](#prepare-for-build)
* [Build Your Project](#build-your-project)
* [Deploy Your Project](#deploy-your-project)
* [Emulate Your Project](#emulate-your-project)
* [Run Your Project](#run-your-project)

## The Commands

Run `tns help` to view all available commands in the browser. Run `tns help <Command>` to view more information about a selected command in the browser.

* `help` opens a new browser window and lists all available commands.
* `create <App Name> [--path <Directory>] [--appid <App ID>] [--copy-from <Directory>]` creates a new project with the specified settings.
* `init` initializes an existing project and prompts for project configuration.
* `platform list` lists the current target platforms for your project.
* `platform add <Platform>` adds a new target platform to your project.
* `platform remove <Platform>` removes the selected platform from the target platforms of the project.
* `platform update <Platform>` updates the NativeScript runtime for the specified platform.
* `prepare <Platform>` copies cross-platform and selected platform-specific content to the subdirectory for the target platform.
* `build <Platform>` builds the project for the selected target platform.
* `emulate <Platform>` builds the project for the selected target platform and runs it in the native emulator, if configured.
* `deploy <Platform> [--device <Device ID>]` deploys an already built application on connected device.
* `run <Platform> [--device <Device ID>]` executes `prepare`, `build`, and `deploy`.
* `livesync <Platform>` synchronizes changes from your project to an already deployed application on device.
* `test init` configures your project for unit testing with a selected framework.
* `test <Platform>` runs your unit tests on a connected device or in the native emulator.
* `device` lists connected devices, including any running Android Virtual Devices or Genymotion virtual devices.
* `device log` opens the log stream for the selected device.
* `device run` runs a selected application on a connected device.
* `device list-applications` lists the installed applications on all connected devices.
* `usage-reporting` configures anonymous usage reporting.
* `error-reporting` configures anonymous error tracking.
* `doctor` checks for configuration issues.
* `autocomplete` lets you configure your command-line completion settings for zsh and bash profiles.

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## Create Project

To create a new cross-platform project from the default template, run the following command.

```Shell
tns create MyApp
```

To create a new cross-platform project from an existing NativeScript project, run the following command.

```Shell
tns create MyApp --copy-from <Directory>
```

Where <Directory> is the complete path to the directory that contains your existing project. You can use any NativeScript project, created with the Telerik AppBuilder clients.

The NativeScript creates a new project based on the JavaScript built-in template and sets the application identifier to `org.nativescript.myapp`.

The CLI places the project in a new directory in the current directory. The newly created directory has the following structure.

```
MyApp/
├── app
│   ├── app.css
│   ├── app.js
│   ├── bootstrap.js
│   ├── main-page.js
│   ├── main-page.xml
│   ├── App_Resources
│   │   └── ...
│   └── tns_modules
│       └── ...
└── platforms
    └── ...
```

* The `app` directory is the **development space for your application**. You should modify all common and platform-specific code within this directory. When you run `prepare <Platform>`, the NativeScript CLI copies relevant content to the platform-specific folders for each target platform.
* The `platforms` directory is created empty. When you add a target platform to your project, the NativeScript CLI creates a new subdirectory with the platform name. The subdirectory contains the ready-to-build resources of your app. When you run `prepare <Platform>`, the NativeScript CLI copies relevant content from the `app` directory to the platform-specific subdirectory for each target platform.

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## Add Platforms

After you have created your project, you can start adding target platforms to it. To be able to build your project into an application package for a selected target platform, you need to add the platform to your project first. Currently, you can target Android and iOS with your NativeScript projects.

Navigate to the directory that contains your newly created project and run the following commands.

```Shell
tns platform add android
tns platform add ios
```

`platform add` creates the `android` and the `ios` subdirectories in the `platforms` directory. These subdirectories have the platform-specific project structure required for native development with the native SDKs for the platform.

```
...
platforms/
|-- android/
|-- |-- assets/
|-- |-- gen/
|-- |-- libs/
|-- |-- node_modules/
|-- |-- res/
|-- |-- src/
|-- |-- .project
|-- |-- AndroidManifest.xml
|-- |-- build.xml
|-- |-- local.properties
|-- |-- proguard-project.txt
|-- `-- project.properties
|-- ios/
|-- |-- libTNSBridge.a
|-- |-- node_modules
`-- |-- MyApp/
	`-- MyApp.xcodeproj
...
```

For more information about the structure of Android native projects, see [Android Projects](http://developer.android.com/tools/projects/index.html#ApplicationProjects).

For more information about the structure iOS native projects, see [Code Organization in Xcode Projects](http://akosma.com/2009/07/28/code-organization-in-xcode-projects/).

> **TIP:** The NativeScript team provides experimental support for the latest versions of iOS and Android. You can choose which platform runtime to use in your project by running `tns platform add <platform>@<Version>`<br/>To list all available versions for android, run $ npm view tns-android versions<br/>To list only experimental versions for android, run $ npm view tns-android dist-tags
To list all available versions for ios, run $ npm view tns-ios versions<br/>To list only experimental versions for ios, run $ npm view tns-ios dist-tags

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## Develop Your Project

* [Development with NativeScript](#development-with-nativescript)
* [Development in app](#development-in-app)
* [Development in platforms](#development-in-platforms)

### Development with NativeScript

For more information about working with NativeScript, see the following resources.

* [The NativeScript Documentation Wiki][6]
* [The NativeScript API Reference][7]

### Development in `app`

The `app` directory in the root of the project is the development space for your project. **Place all your common and platform-specific code in this directory.** When you run `prepare <Platform>`, the NativeScript CLI copies relevant content to the platform-specific folders for each target platform.

In the `app` directory, you can use **platform-specific files** to provide customized functionality and design for each target platform. To indicate that a file is platform-specific, make sure that the file name is in the following format: `name.ios.extension` or `name.android.extension`. For example: `main.ios.js` or `main.android.js`.

You can develop shared functionality or design in common files. To indicate that a file is common, make sure that the file name does not contain a `.android.` or `.ios.` string.

### Development in `platforms`

> **IMPORTANT:** Avoid editing files located in the `platforms` subdirectory because the NativeScript CLI overrides such files during the `prepare <Platform>` using the contents of the `app` directory.

### Modifying Configuration Files

The NativeScript CLI respects any platform configuration files placed inside `app/App_Resources`. Those files are respectively `app/App_Resources/AndroidManifest.xml` for Android and `app/App_Resources/Info.plist` for iOS.

Additionaly, you can modify `app/App_Resources/build.xcconfig` and `app/App_Resources/app.gradle` for adding/removing additional build properties for iOS and Android, respectively.

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## Prepare for Build

When you run `build`, the NativeScript CLI uses the resources from the platform-specific subdirectory in the `platforms` directory. To populate the platform-specific subdirectory with the correct application assets, you need to run `prepare`.

```Shell
tns prepare android
tns prepare ios
```

`prepare <Platform>` takes content from `app`, analyzes it and copies it to the platform-specific subdirectory in `platforms`. This operation copies common and relevant platform-specific content that applies to the selected platform. This ensures that your Android or iOS application contain only the correct assets.

Keep in mind that `prepare` overrides changes made to the platform-specific subdirectory in `platforms`. For more information, see [Development in platforms](#development-in-platforms).

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## Build Your Project

After you have prepared your project, you can build it for your target mobile platforms.

```Shell
tns build android
tns build ios
```

The NativeScript CLI calls the SDK for the selected target platform and uses it to build your app locally.

When you build for Android, the NativeScript CLI saves the application package as an `APK` in `platforms` &#8594; `android` &#8594; `bin`.

When you build for iOS, the NativeScript CLI will either build for a device, if there's a device attached, or for the native emulator if there are no devices attached. To trigger a native emulator build when a device is attached, set the `--emulator` flag.

The native emulator build is saved as an `APP` in `platforms` &#8594; `ios` &#8594; `build` &#8594; `emulator`. The device build is saved as an `IPA` in `platforms` &#8594; `ios` &#8594; `build` &#8594; `device`.

> **IMPORTANT:** To build your app for an iOS device, you must configure a valid certificate and provisioning profile pair, and have that pair present on your system for code signing your application package. For more information, see [iOS Code Signing - A Complete Walkthrough](http://seventhsoulmountain.blogspot.com/2013/09/ios-code-sign-in-complete-walkthrough.html).

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## Deploy Your Project

You can test your work in progress on connected Android or iOS devices.

To verify that the NativeScript CLI recognizes your connected devices, run the following command.

```Shell
tns device
```

The NativeScript CLI lists all connected physical devices and running Android Virtual Devices.

After you have listed the available devices, you can deploy your app on all devices from the selected target platform.


```Shell
tns deploy android
tns deploy ios
```

The NativeScript CLI calls the SDK for the selected target platform and uses it to build your app locally. After the build is complete, the NativeScript CLI downloads and installs the application package on your connected devices.

On Android devices, the app runs automatically.

On iOS devices, the app does not run automatically. To run the app, tap the app icon.

> **IMPORTANT:** To deploy your app on iOS devices, you need to configure a valid pair of certificate and provisioning profile for code signing your application package. For more information, see [iOS Code Signing - A Complete Walkthrough](http://seventhsoulmountain.blogspot.com/2013/09/ios-code-sign-in-complete-walkthrough.html).

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## Emulate Your Project

If you do not have any physical devices on which to test your app or if you have not configured any certificates and provisioning profiles for iOS, you can run your app in the native emulator of your target platform.

```Shell
tns emulate android
tns emulate ios
```

This operation calls the SDK for the selected target platform, builds your app locally, launches the native device emulator for the selected target platform, and runs your project on the virtual device.

For Android, the NativeScript CLI runs your app in the earliest created virtual device or the currently running Android Virtual Device. Before running your app in the Android native emulator, make sure that you have configured at least one virtual device in the Android Virtual Device manager.

For iOS, the NativeScript CLI runs your app in the iOS Simulator.

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## Run Your Project

You can quickly run your app on connected devices, including all running Android Virtual Devices. The following command is shorthand for `prepare`, `build`, and `deploy`.

```Shell
tns run android
tns run ios
```

You can quickly deploy your app in the native emulators. The following command is shorthand for `prepare`, `build`, and `emulate`.

```Shell
tns run android --emulator
tns run ios --emulator
```

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Extending the CLI
===

The NativeScript CLI lets you extend its behavior and customize it to fit your needs by using [hooks](https://en.wikipedia.org/wiki/Hooking).

When you run one of the extendable commands (for example, `tns build`), the CLI checks for hooks and executes them. Plugins can also use hooks to control the compilation of the application package.

For more information, see the [Extending the CLI document](https://github.com/NativeScript/nativescript-cli/blob/production/extending-cli.md)

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Troubleshooting
===

If the NativeScript CLI does not behave as expected, you might be facing a configuration issue. For example, a missing `JAVA` path. To check if your system is configured properly for the NativeScript CLI, run the following command.

```bash
tns doctor
```

This command prints warnings about current configuration issues and provides basic information about how to resolve them.

If addressing the configuration issues does not resolve your problem, you can [report an issue](https://github.com/NativeScript/nativescript-cli/blob/master/CONTRIBUTING.md#report-an-issue) or [post in the NativeScript page in Google Groups](https://groups.google.com/forum/#!forum/nativescript).

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Known Issues
===

* You cannot synchronize changes to apps on Android 4.3 devices and on some Samsung devices using the `livesync android` command.<br/>**Workaround:** Upgrade to a later version of Android to be able to use the `livesync` command. If you need to develop for Android 4.3 devices, re-build and re-deploy your app to get your latest changes on device.

* On OS X systems with configured firewall or web proxy, when you run a command, the operation might not release the command line and you might not be able to run other commands until you break the current operation.<br/>If you have enabled feature usage tracking for the NativeScript CLI, but you have not authenticated with the firewall or web proxy on your OS X system, the NativeScript CLI might not release the command line after you run a command. To continue working with the NativeScript CLI, you need to break the current operation by pressing `Ctrl+C`.<br/>**Workaround:** Authenticate with the firewall or web proxy.
	1. Close the terminal.
	1. Run Safari.
	1. Attempt to open a web page.
	1. Provide your authentication credentials for accessing the Internet.
	1. Run the terminal and continue working with the NativeScript CLI.

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How to Contribute
===

To learn how to log a bug that you just discovered, click [here](https://github.com/NativeScript/nativescript-cli/blob/master/CONTRIBUTING.md#report-an-issue).

To learn how to suggest a new feature or improvement, click [here](https://github.com/NativeScript/nativescript-cli/blob/master/CONTRIBUTING.md#request-a-feature).

To learn how to contribute to the code base, click [here](https://github.com/NativeScript/nativescript-cli/blob/master/CONTRIBUTING.md#contribute-to-the-code-base).

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How to Build
===
```
git clone https://github.com/NativeScript/nativescript-cli
cd nativescript-cli
git submodule update --init
npm install
grunt
```

To use the locally built CLI instead `tns` you can call `PATH_TO_CLI_FOLDER/bin/tns`. For example:
`PATH_TO_CLI_FOLDER/bin/tns run ios|android`

> NOTE: You should have [SSH key set](https://github.com/settings/keys) for your Git in order add the submodule via [smart git protocol](https://github.com/settings/keys).
Instruction on how to set new SSH key in Windows, Mac and Linux can be found [here](https://help.github.com/articles/generating-a-new-ssh-key-and-adding-it-to-the-ssh-agent/#platform-windows).
If you try to clone without SSH key setup, you will receive error _"Permission denied (publickey). Please make sure you have the correct access rights"_.

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License
===

This software is licensed under the Apache 2.0 license, quoted <a href="LICENSE" target="_blank">here</a>.

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[1]: #telerik-nativescript-command-line-interface
[2]: https://travis-ci.org/NativeScript/nativescript-cli
[3]: http://docs.telerik.com/platform/appbuilder/nativescript/index
[4]: http://www.telerik.com/nativescript
[6]: https://github.com/nativescript/docs/wiki
[7]: https://github.com/nativescript/docs
[8]: http://www.telerik.com/nativescript/faq
[9]: http://developer.telerik.com/featured/nativescript-a-technical-overview/
[10]: http://developer.telerik.com/featured/nativescript-android/
[11]: http://blogs.telerik.com/valentinstoychev/posts.aspx/14-06-12/announcing-nativescript---cross-platform-framework-for-building-native-mobile-applications
[12]: https://developer.apple.com/xcode/downloads/
[13]: https://rubygems.org/gems/xcodeproj/versions/0.28.2
[Chocolatey]: https://chocolatey.org/
[JDK 8]: http://www.oracle.com/technetwork/java/javase/downloads/index.html
[Android SDK 22]: http://developer.android.com/sdk/index.html
[Genymotion]: https://www.genymotion.com/#!/
[CocoaPods]: https://guides.cocoapods.org/using/getting-started.html#getting-started
[xcproj]: https://github.com/0xced/xcproj#installation
[Android SDK Build-tools 23.0.0]: http://developer.android.com/sdk/index.html
[Android Support Repository]: http://developer.android.com/sdk/index.html
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