import type { NodeCG } from '../../types/nodecg';
type Options = {
    standalone?: boolean;
    createApiInstance?: NodeCG.Bundle;
    sound?: boolean;
    fullbleed?: boolean;
};
/**
 * Injects the appropriate assets into a panel, dialog, or graphic.
 */
export default function (pathOrHtml: string, resourceType: 'panel' | 'dialog' | 'graphic', { standalone, createApiInstance, sound, fullbleed }?: Options, cb?: (html: string) => void): void;
export {};
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