'use strict';
/**
* Beatmap class
* @memberof module:CustomClasses
* @property {ApprovalStatus} approved Approval status [alias: rankedStatus]
* @property {Date} approvedDate Date it was approved
* @property {Date} lastUpdate The date the map was last updated
* @property {String} artist The song artist
* @property {Number} id Beatmap id [alias: beatmapId]
* @property {Number} setId Beatmap set id [alias: beatmapSetId]
* @property {Number} bpm Song BPM
* @property {String} creator The beatmap creator [alias: mapper]
* @property {Number} difficultyRating The difficulty rating (aka stars)
* @property {Number} diffSize Difficulty size (aka CS) [alias: circleSize, CS]
* @property {Number} diffOverall Difficulty overall (aka OD) [alias: overallDifficulty, OD]
* @property {Number} diffApproach Difficulty approach (aka AR) [alias: approachRate, AR]
* @property {Number} diffDrain Difficulty drain (aka HP) [alias: hpDrain, HP]
* @property {Number} hitLength Drain length
* @property {String|null} source The source data
* @property {Genre} genre Genre metadata
* @property {Language} language Language metadata
* @property {String} title Title
* @property {Number} totalLength Total length of song
* @property {String} version Version (aka diffname) [alias: difficultyName]
* @property {String} fileMd5 The MD5 of the file
* @property {Mode} mode The gamemode
* @property {String[]} tags Tags
* @property {Number} favouriteCount Number of favorites on the map [alias: favoriteCount]
* @property {Number} playcount Number of playcounts
* @property {Number} passcount Number of passcount
* @property {Number} maxCombo Number of map max combo
*/
class Beatmap {
constructor(data) {
this.approved = Number(data.approved);
this.approvedDate = new Date(data.approved_date + ' GMT+0800');
this.lastUpdate = new Date(data.last_update + ' GMT+0800');
this.artist = data.artist;
this.id = Number(data.beatmap_id);
this.setId = Number(data.beatmapset_id);
this.bpm = Number(data.bpm);
this.creator = data.creator;
this.difficultyRating = Number(data.difficultyrating);
this.diffSize = Number(data.diff_size);
this.diffOverall = Number(data.diff_overall);
this.diffApproach = Number(data.diff_approach);
this.diffDrain = Number(data.diff_drain);
this.hitLength = Number(data.hit_length);
this.source = data.source === '' ? null : data.source;
this.genre = Number(data.genre_id);
this.language = Number(data.language_id);
this.title = data.title;
this.totalLength = Number(data.total_length);
this.version = data.version;
this.fileMd5 = data.file_md5;
this.mode = Number(data.mode);
this.tags = data.tags.split(' ');
this.favouriteCount = Number(data.favourite_count);
this.playcount = Number(data.playcount);
this.passcount = Number(data.passcount);
this.maxCombo = Number(data.max_combo);
}
// aliases
get beatmapId() { return this.id; }
get beatmapSetId() { return this.setId; }
get rankedStatus() { return this.approved; }
get mapper() { return this.creator; }
get stars() { return this.difficultyrating; }
get circleSize() { return this.diffSize; }
get overallDifficulty() { return this.diffOverall; }
get approachRate() { return this.diffApproach; }
get hpDrain() { return this.diffDrain; }
get CS() { return this.diffsize; }
get OD() { return this.diffOverall; }
get AR() { return this.diffApproach; }
get HP() { return this.diffDrain; }
get favoriteCount() { return this.favouriteCount; }
get difficultyName() { return this.version; }
toString() { return `${this.artist} - ${this.title} [${this.version}] (mapped by ${this.creator})`; }
}
module.exports = Beatmap;