import type { _GCPhysicalInputElement } from "./GCPhysicalInputElement.js";
import type { _NSSet } from "../Foundation/NSSet.js";
export interface _GCAxisInput {
    /**
     * Set this block to be notified when the value of the axis input changes. @param element the element that has been modified. @param input the input that has been modified. @param value the value the axis was set to at the time the valueChangedHandler fired.
     */
    valueDidChangeHandler?(): ((arg0: _GCPhysicalInputElement, arg1: _GCAxisInput, arg2: number) => void) | null;
    setValueDidChangeHandler$?(value: ((arg0: _GCPhysicalInputElement, arg1: _GCAxisInput, arg2: number) => void) | null): void;
    /**
     * A normalized value for the axis input, between -1 and 1 (inclusive). The values are deadzoned and saturated before they are returned so there is no value outside the range. Deadzoning does not remove values from the range, the full 0 to 1 magnitude of values are possible from the input. As an axis is often used in a digital sense, you can rely on a value of 0 meaning the axis is inside the deadzone. Any value greater than or less than zero is not in the deadzone.
     */
    value?(): number;
    /**
     * Check if the axis can support more than just digital values. Defaults to \c YES for most axis inputs.
     */
    analog?(): boolean;
    /**
     * Check if the axis input value "rolls over" when reaching either the extreme high or low value. For example, some dials can be rotated past the position that represents their maximum value causing the reported value to roll over. Defaults to \c NO for most axis elements.
     */
    canWrap?(): boolean;
    /**
     * The timestamp of the last value. This time interval is not relative to any specific point in time. You can subtract a previous timestamp from the current timestamp to determine the time (in seconds) between changes to the value.
     */
    lastValueTimestamp?(): number;
    /**
     * The interval (in seconds) between the timestamp of the last event and the current time. This should be treated as a lower bound of the event latency. It may not include (wired or wireless) transmission latency, or latency accrued on the device before the event was transmitted to the host.
     */
    lastValueLatency?(): number;
    /**
     * An object describing the physical action(s) the user performs to manipulate this input.
     */
    sources?(): _NSSet;
}
