import type { _NSArray } from "../Foundation/NSArray.js";
import type { _NSCopying } from "../Foundation/NSCopying.js";
import type { _NSObject } from "../Foundation/NSObject.js";
export declare class _MTL4PipelineStageDynamicLinkingDescriptor extends _NSObject {
    static alloc(): _MTL4PipelineStageDynamicLinkingDescriptor;
    static new(): _MTL4PipelineStageDynamicLinkingDescriptor;
    init(): _MTL4PipelineStageDynamicLinkingDescriptor;
    /**
     * Limits the maximum depth of the call stack for indirect function calls in the pipeline stage function.
     */
    maxCallStackDepth(): number;
    setMaxCallStackDepth$(value: number): void;
    /**
     * Provides the array of binary functions to link. Binary functions are shader functions that you compile from Metal IR to machine code ahead of time using instances of ``MTL4Compiler``.
     */
    binaryLinkedFunctions(): _NSArray | null;
    setBinaryLinkedFunctions$(value: _NSArray | null): void;
    /**
     * Provides an array of dynamic libraries the compiler loads when it builds the pipeline.
     */
    preloadedLibraries(): _NSArray;
    setPreloadedLibraries$(value: _NSArray): void;
}
export interface _MTL4PipelineStageDynamicLinkingDescriptor extends _NSCopying {
}
