import type { _NSSet } from "../Foundation/NSSet.js";
import type { _NSString } from "../Foundation/NSString.js";
export interface _GCPhysicalInputElement {
    /**
     * The set of aliases that can be used to access this element with keyed subscript notation.
     */
    aliases?(): _NSSet;
    /**
     * The element's localized display name. This is the string that your app should display in any on-screen messages instructing the user to interact with the control. For example: "Press \(buttonA.localizedName) to jump!" Do not cache this value - it can change when the user remaps controls.
     */
    localizedName?(): _NSString | null;
    /** The SF Symbols name for the element. */
    sfSymbolsName?(): _NSString | null;
}
