import { IKeytipProps } from '../../Keytip';
export interface IUniqueKeytip {
    uniqueID: string;
    keytip: IKeytipProps;
}
/**
 * This class is responsible for handling registering, updating, and unregistering of keytips
 */
export declare class KeytipManager {
    private static _instance;
    keytips: IUniqueKeytip[];
    persistedKeytips: IUniqueKeytip[];
    inKeytipMode: boolean;
    /**
     * Static function to get singleton KeytipManager instance
     *
     * @returns {KeytipManager} Singleton KeytipManager instance
     */
    static getInstance(): KeytipManager;
    /**
     * Registers a keytip
     *
     * @param keytipProps - Keytip to register
     * @param persisted - T/F if this keytip should be persisted, default is false
     * @returns {string} Unique ID for this keytip
     */
    register(keytipProps: IKeytipProps, persisted?: boolean): string;
    /**
     * Update a keytip
     *
     * @param keytipProps - Keytip to update
     * @param uniqueID - Unique ID of this keytip
     */
    update(keytipProps: IKeytipProps, uniqueID: string): void;
    /**
     * Unregisters a keytip
     *
     * @param keytipToRemove - IKeytipProps of the keytip to remove
     * @param uniqueID - Unique ID of this keytip
     * @param persisted - T/F if this keytip should be persisted, default is false
     */
    unregister(keytipToRemove: IKeytipProps, uniqueID: string, persisted?: boolean): void;
    /**
     * Gets all IKeytipProps from this.keytips
     *
     * @returns {IKeytipProps[]} All keytips stored in the manager
     */
    getKeytips(): IKeytipProps[];
    /**
     * Adds the overflowSetSequence to the keytipProps if its parent keytip also has it
     *
     * @param keytipProps - Keytip props to add overflowSetSequence to if necessary
     * @returns {IKeytipProps} - Modified keytip props, if needed to be modified
     */
    addParentOverflow(keytipProps: IKeytipProps): IKeytipProps;
    /**
     * Public function to bind for overflow items that have a submenu
     *
     * @param overflowButtonSequences
     * @param keytipSequences
     */
    menuExecute(overflowButtonSequences: string[], keytipSequences: string[]): void;
    /**
     * Creates an IUniqueKeytip object
     *
     * @param keytipProps - IKeytipProps
     * @param uniqueID - Unique ID, will default to the next unique ID if not passed
     * @returns {IUniqueKeytip} IUniqueKeytip object
     */
    private _getUniqueKtp(keytipProps, uniqueID?);
}
