# all files / src/ Window.js

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     /**
     * A window is a container for elements that are in a child frame. They are used with
     * a window manager (OO.ui.WindowManager), which is used to open and close the window and control
     * its presentation. The size of a window is specified using a symbolic name (e.g., ‘small’, ‘medium’,
     * ‘large’), which is interpreted by the window manager. If the requested size is not recognized,
     * the window manager will choose a sensible fallback.
     *
     * The lifecycle of a window has three primary stages (opening, opened, and closing) in which
     * different processes are executed:
     *
     * **opening**: The opening stage begins when the window manager's {@link OO.ui.WindowManager#openWindow
     * openWindow} or the window's {@link #open open} methods are used, and the window manager begins to open
     * the window.
     *
     * - {@link #getSetupProcess} method is called and its result executed
     * - {@link #getReadyProcess} method is called and its result executed
     *
     * **opened**: The window is now open
     *
     * **closing**: The closing stage begins when the window manager's
     * {@link OO.ui.WindowManager#closeWindow closeWindow}
     * or the window's {@link #close} methods are used, and the window manager begins to close the window.
     *
     * - {@link #getHoldProcess} method is called and its result executed
     * - {@link #getTeardownProcess} method is called and its result executed. The window is now closed
     *
     * Each of the window's processes (setup, ready, hold, and teardown) can be extended in subclasses
     * by overriding the window's #getSetupProcess, #getReadyProcess, #getHoldProcess and #getTeardownProcess
     * methods. Note that each {@link OO.ui.Process process} is executed in series, so asynchronous
     * processing can complete. Always assume window processes are executed asynchronously.
     *
     * For more information, please see the [OOUI documentation on MediaWiki] [1].
     *
     * [1]: https://www.mediawiki.org/wiki/OOUI/Windows
     *
     * @abstract
     * @class
     * @extends OO.ui.Element
     * @mixins OO.EventEmitter
     *
     * @constructor
     * @param {Object} [config] Configuration options
     * @cfg {string} [size] Symbolic name of the dialog size: `small`, `medium`, `large`, `larger` or
     *  `full`.  If omitted, the value of the {@link #static-size static size} property will be used.
     */
    OO.ui.Window = function OoUiWindow( config ) {
    	// Configuration initialization
    	config = config || {};

    	// Parent constructor
    	OO.ui.Window.parent.call( this, config );

    	// Mixin constructors
    	OO.EventEmitter.call( this );

    	// Properties
    	this.manager = null;
    	this.size = config.size || this.constructor.static.size;
    	this.$frame = $( '<div>' );
    	/**
    	 * Overlay element to use for the `$overlay` configuration option of widgets that support it.
    	 * Things put inside of it are overlaid on top of the window and are not bound to its dimensions.
    	 * See <https://www.mediawiki.org/wiki/OOUI/Concepts#Overlays>.
    	 *
    	 *     MyDialog.prototype.initialize = function () {
    	 *       ...
    	 *       var popupButton = new OO.ui.PopupButtonWidget( {
    	 *         $overlay: this.$overlay,
    	 *         label: 'Popup button',
    	 *         popup: {
    	 *           $content: $( '<p>Popup contents.</p><p>Popup contents.</p><p>Popup contents.</p>' ),
    	 *           padded: true
    	 *         }
    	 *       } );
    	 *       ...
    	 *     };
    	 *
    	 * @property {jQuery}
    	 */
    	this.$overlay = $( '<div>' );
    	this.$content = $( '<div>' );

    	this.$focusTrapBefore = $( '<div>' ).prop( 'tabIndex', 0 );
    	this.$focusTrapAfter = $( '<div>' ).prop( 'tabIndex', 0 );
    	this.$focusTraps = this.$focusTrapBefore.add( this.$focusTrapAfter );

    	// Initialization
    	this.$overlay.addClass( 'oo-ui-window-overlay' );
    	this.$content
    		.addClass( 'oo-ui-window-content' )
    		.attr( 'tabindex', 0 );
    	this.$frame
    		.addClass( 'oo-ui-window-frame' )
    		.append( this.$focusTrapBefore, this.$content, this.$focusTrapAfter );

    	this.$element
    		.addClass( 'oo-ui-window' )
    		.append( this.$frame, this.$overlay );

    	// Initially hidden - using #toggle may cause errors if subclasses override toggle with methods
    	// that reference properties not initialized at that time of parent class construction
    	// TODO: Find a better way to handle post-constructor setup
    	this.visible = false;
    	this.$element.addClass( 'oo-ui-element-hidden' );
    };

    /* Setup */

    OO.inheritClass( OO.ui.Window, OO.ui.Element );
    OO.mixinClass( OO.ui.Window, OO.EventEmitter );

    /* Static Properties */

    /**
     * Symbolic name of the window size: `small`, `medium`, `large`, `larger` or `full`.
     *
     * The static size is used if no #size is configured during construction.
     *
     * @static
     * @inheritable
     * @property {string}
     */
    OO.ui.Window.static.size = 'medium';

    /* Methods */

    /**
     * Handle mouse down events.
     *
     * @private
     * @param {jQuery.Event} e Mouse down event
     */
    OO.ui.Window.prototype.onMouseDown = function ( e ) {
    	// Prevent clicking on the click-block from stealing focus
    	if ( e.target === this.$element[ 0 ] ) {
    		return false;
    	}
    };

    /**
     * Check if the window has been initialized.
     *
     * Initialization occurs when a window is added to a manager.
     *
     * @return {boolean} Window has been initialized
     */
    OO.ui.Window.prototype.isInitialized = function () {
    	return !!this.manager;
    };

    /**
     * Check if the window is visible.
     *
     * @return {boolean} Window is visible
     */
    OO.ui.Window.prototype.isVisible = function () {
    	return this.visible;
    };

    /**
     * Check if the window is opening.
     *
     * This method is a wrapper around the window manager's {@link OO.ui.WindowManager#isOpening isOpening}
     * method.
     *
     * @return {boolean} Window is opening
     */
    OO.ui.Window.prototype.isOpening = function () {
    	return this.manager.isOpening( this );
    };

    /**
     * Check if the window is closing.
     *
     * This method is a wrapper around the window manager's {@link OO.ui.WindowManager#isClosing isClosing} method.
     *
     * @return {boolean} Window is closing
     */
    OO.ui.Window.prototype.isClosing = function () {
    	return this.manager.isClosing( this );
    };

    /**
     * Check if the window is opened.
     *
     * This method is a wrapper around the window manager's {@link OO.ui.WindowManager#isOpened isOpened} method.
     *
     * @return {boolean} Window is opened
     */
    OO.ui.Window.prototype.isOpened = function () {
    	return this.manager.isOpened( this );
    };

    /**
     * Get the window manager.
     *
     * All windows must be attached to a window manager, which is used to open
     * and close the window and control its presentation.
     *
     * @return {OO.ui.WindowManager} Manager of window
     */
    OO.ui.Window.prototype.getManager = function () {
    	return this.manager;
    };

    /**
     * Get the symbolic name of the window size (e.g., `small` or `medium`).
     *
     * @return {string} Symbolic name of the size: `small`, `medium`, `large`, `larger`, `full`
     */
    OO.ui.Window.prototype.getSize = function () {
    	var viewport = OO.ui.Element.static.getDimensions( this.getElementWindow() ),
    		sizes = this.manager.constructor.static.sizes,
    		size = this.size;

    	Iif ( !sizes[ size ] ) {
    		size = this.manager.constructor.static.defaultSize;
    	}
    	Iif ( size !== 'full' && viewport.rect.right - viewport.rect.left < sizes[ size ].width ) {
    		size = 'full';
    	}

    	return size;
    };

    /**
     * Get the size properties associated with the current window size
     *
     * @return {Object} Size properties
     */
    OO.ui.Window.prototype.getSizeProperties = function () {
    	return this.manager.constructor.static.sizes[ this.getSize() ];
    };

    /**
     * Disable transitions on window's frame for the duration of the callback function, then enable them
     * back.
     *
     * @private
     * @param {Function} callback Function to call while transitions are disabled
     */
    OO.ui.Window.prototype.withoutSizeTransitions = function ( callback ) {
    	// Temporarily resize the frame so getBodyHeight() can use scrollHeight measurements.
    	// Disable transitions first, otherwise we'll get values from when the window was animating.
    	// We need to build the transition CSS properties using these specific properties since
    	// Firefox doesn't return anything useful when asked just for 'transition'.
    	var oldTransition = this.$frame.css( 'transition-property' ) + ' ' +
    		this.$frame.css( 'transition-duration' ) + ' ' +
    		this.$frame.css( 'transition-timing-function' ) + ' ' +
    		this.$frame.css( 'transition-delay' );

    	this.$frame.css( 'transition', 'none' );
    	callback();

    	// Force reflow to make sure the style changes done inside callback
    	// really are not transitioned
    	this.$frame.height();
    	this.$frame.css( 'transition', oldTransition );
    };

    /**
     * Get the height of the full window contents (i.e., the window head, body and foot together).
     *
     * What consistitutes the head, body, and foot varies depending on the window type.
     * A {@link OO.ui.MessageDialog message dialog} displays a title and message in its body,
     * and any actions in the foot. A {@link OO.ui.ProcessDialog process dialog} displays a title
     * and special actions in the head, and dialog content in the body.
     *
     * To get just the height of the dialog body, use the #getBodyHeight method.
     *
     * @return {number} The height of the window contents (the dialog head, body and foot) in pixels
     */
    OO.ui.Window.prototype.getContentHeight = function () {
    	var bodyHeight,
    		win = this,
    		bodyStyleObj = this.$body[ 0 ].style,
    		frameStyleObj = this.$frame[ 0 ].style;

    	// Temporarily resize the frame so getBodyHeight() can use scrollHeight measurements.
    	// Disable transitions first, otherwise we'll get values from when the window was animating.
    	this.withoutSizeTransitions( function () {
    		var oldHeight = frameStyleObj.height,
    			oldPosition = bodyStyleObj.position;
    		frameStyleObj.height = '1px';
    		// Force body to resize to new width
    		bodyStyleObj.position = 'relative';
    		bodyHeight = win.getBodyHeight();
    		frameStyleObj.height = oldHeight;
    		bodyStyleObj.position = oldPosition;
    	} );

    	return (
    		// Add buffer for border
    		( this.$frame.outerHeight() - this.$frame.innerHeight() ) +
    		// Use combined heights of children
    		( this.$head.outerHeight( true ) + bodyHeight + this.$foot.outerHeight( true ) )
    	);
    };

    /**
     * Get the height of the window body.
     *
     * To get the height of the full window contents (the window body, head, and foot together),
     * use #getContentHeight.
     *
     * When this function is called, the window will temporarily have been resized
     * to height=1px, so .scrollHeight measurements can be taken accurately.
     *
     * @return {number} Height of the window body in pixels
     */
    OO.ui.Window.prototype.getBodyHeight = function () {
    	return this.$body[ 0 ].scrollHeight;
    };

    /**
     * Get the directionality of the frame (right-to-left or left-to-right).
     *
     * @return {string} Directionality: `'ltr'` or `'rtl'`
     */
    OO.ui.Window.prototype.getDir = function () {
    	return OO.ui.Element.static.getDir( this.$content ) || 'ltr';
    };

    /**
     * Get the 'setup' process.
     *
     * The setup process is used to set up a window for use in a particular context, based on the `data`
     * argument. This method is called during the opening phase of the window’s lifecycle (before the
     * opening animation). You can add elements to the window in this process or set their default
     * values.
     *
     * Override this method to add additional steps to the ‘setup’ process the parent method provides
     * using the {@link OO.ui.Process#first first} and {@link OO.ui.Process#next next} methods
     * of OO.ui.Process.
     *
     * To add window content that persists between openings, you may wish to use the #initialize method
     * instead.
     *
     * @param {Object} [data] Window opening data
     * @return {OO.ui.Process} Setup process
     */
    OO.ui.Window.prototype.getSetupProcess = function () {
    	return new OO.ui.Process();
    };

    /**
     * Get the ‘ready’ process.
     *
     * The ready process is used to ready a window for use in a particular context, based on the `data`
     * argument. This method is called during the opening phase of the window’s lifecycle, after the
     * window has been {@link #getSetupProcess setup} (after the opening animation). You can focus
     * elements in the window in this process, or open their dropdowns.
     *
     * Override this method to add additional steps to the ‘ready’ process the parent method
     * provides using the {@link OO.ui.Process#first first} and {@link OO.ui.Process#next next}
     * methods of OO.ui.Process.
     *
     * @param {Object} [data] Window opening data
     * @return {OO.ui.Process} Ready process
     */
    OO.ui.Window.prototype.getReadyProcess = function () {
    	return new OO.ui.Process();
    };

    /**
     * Get the 'hold' process.
     *
     * The hold process is used to keep a window from being used in a particular context, based on the
     * `data` argument. This method is called during the closing phase of the window’s lifecycle (before
     * the closing animation). You can close dropdowns of elements in the window in this process, if
     * they do not get closed automatically.
     *
     * Override this method to add additional steps to the 'hold' process the parent method provides
     * using the {@link OO.ui.Process#first first} and {@link OO.ui.Process#next next} methods
     * of OO.ui.Process.
     *
     * @param {Object} [data] Window closing data
     * @return {OO.ui.Process} Hold process
     */
    OO.ui.Window.prototype.getHoldProcess = function () {
    	return new OO.ui.Process();
    };

    /**
     * Get the ‘teardown’ process.
     *
     * The teardown process is used to teardown a window after use. During teardown, user interactions
     * within the window are conveyed and the window is closed, based on the `data` argument. This
     * method is called during the closing phase of the window’s lifecycle (after the closing
     * animation). You can remove elements in the window in this process or clear their values.
     *
     * Override this method to add additional steps to the ‘teardown’ process the parent method provides
     * using the {@link OO.ui.Process#first first} and {@link OO.ui.Process#next next} methods
     * of OO.ui.Process.
     *
     * @param {Object} [data] Window closing data
     * @return {OO.ui.Process} Teardown process
     */
    OO.ui.Window.prototype.getTeardownProcess = function () {
    	return new OO.ui.Process();
    };

    /**
     * Set the window manager.
     *
     * This will cause the window to initialize. Calling it more than once will cause an error.
     *
     * @param {OO.ui.WindowManager} manager Manager for this window
     * @throws {Error} An error is thrown if the method is called more than once
     * @chainable
     */
    OO.ui.Window.prototype.setManager = function ( manager ) {
    	Iif ( this.manager ) {
    		throw new Error( 'Cannot set window manager, window already has a manager' );
    	}

    	this.manager = manager;
    	this.initialize();

    	return this;
    };

    /**
     * Set the window size by symbolic name (e.g., 'small' or 'medium')
     *
     * @param {string} size Symbolic name of size: `small`, `medium`, `large`, `larger` or
     *  `full`
     * @chainable
     */
    OO.ui.Window.prototype.setSize = function ( size ) {
    	this.size = size;
    	this.updateSize();
    	return this;
    };

    /**
     * Update the window size.
     *
     * @throws {Error} An error is thrown if the window is not attached to a window manager
     * @chainable
     */
    OO.ui.Window.prototype.updateSize = function () {
    	Iif ( !this.manager ) {
    		throw new Error( 'Cannot update window size, must be attached to a manager' );
    	}

    	this.manager.updateWindowSize( this );

    	return this;
    };

    /**
     * Set window dimensions. This method is called by the {@link OO.ui.WindowManager window manager}
     * when the window is opening. In general, setDimensions should not be called directly.
     *
     * To set the size of the window, use the #setSize method.
     *
     * @param {Object} dim CSS dimension properties
     * @param {string|number} [dim.width] Width
     * @param {string|number} [dim.minWidth] Minimum width
     * @param {string|number} [dim.maxWidth] Maximum width
     * @param {string|number} [dim.height] Height, omit to set based on height of contents
     * @param {string|number} [dim.minHeight] Minimum height
     * @param {string|number} [dim.maxHeight] Maximum height
     * @chainable
     */
    OO.ui.Window.prototype.setDimensions = function ( dim ) {
    	var height,
    		win = this,
    		styleObj = this.$frame[ 0 ].style;

    	// Calculate the height we need to set using the correct width
    	Eif ( dim.height === undefined ) {
    		this.withoutSizeTransitions( function () {
    			var oldWidth = styleObj.width;
    			win.$frame.css( 'width', dim.width || '' );
    			height = win.getContentHeight();
    			styleObj.width = oldWidth;
    		} );
    	} else {
    		height = dim.height;
    	}

    	this.$frame.css( {
    		width: dim.width || '',
    		minWidth: dim.minWidth || '',
    		maxWidth: dim.maxWidth || '',
    		height: height || '',
    		minHeight: dim.minHeight || '',
    		maxHeight: dim.maxHeight || ''
    	} );

    	return this;
    };

    /**
     * Initialize window contents.
     *
     * Before the window is opened for the first time, #initialize is called so that content that
     * persists between openings can be added to the window.
     *
     * To set up a window with new content each time the window opens, use #getSetupProcess.
     *
     * @throws {Error} An error is thrown if the window is not attached to a window manager
     * @chainable
     */
    OO.ui.Window.prototype.initialize = function () {
    	Iif ( !this.manager ) {
    		throw new Error( 'Cannot initialize window, must be attached to a manager' );
    	}

    	// Properties
    	this.$head = $( '<div>' );
    	this.$body = $( '<div>' );
    	this.$foot = $( '<div>' );
    	this.$document = $( this.getElementDocument() );

    	// Events
    	this.$element.on( 'mousedown', this.onMouseDown.bind( this ) );

    	// Initialization
    	this.$head.addClass( 'oo-ui-window-head' );
    	this.$body.addClass( 'oo-ui-window-body' );
    	this.$foot.addClass( 'oo-ui-window-foot' );
    	this.$content.append( this.$head, this.$body, this.$foot );

    	return this;
    };

    /**
     * Called when someone tries to focus the hidden element at the end of the dialog.
     * Sends focus back to the start of the dialog.
     *
     * @param {jQuery.Event} event Focus event
     */
    OO.ui.Window.prototype.onFocusTrapFocused = function ( event ) {
    	var backwards = this.$focusTrapBefore.is( event.target ),
    		element = OO.ui.findFocusable( this.$content, backwards );
    	if ( element ) {
    		// There's a focusable element inside the content, at the front or
    		// back depending on which focus trap we hit; select it.
    		element.focus();
    	} else {
    		// There's nothing focusable inside the content. As a fallback,
    		// this.$content is focusable, and focusing it will keep our focus
    		// properly trapped. It's not a *meaningful* focus, since it's just
    		// the content-div for the Window, but it's better than letting focus
    		// escape into the page.
    		this.$content.focus();
    	}
    };

    /**
     * Open the window.
     *
     * This method is a wrapper around a call to the window
     * manager’s {@link OO.ui.WindowManager#openWindow openWindow} method.
     *
     * To customize the window each time it opens, use #getSetupProcess or #getReadyProcess.
     *
     * @param {Object} [data] Window opening data
     * @return {OO.ui.WindowInstance} See OO.ui.WindowManager#openWindow
     * @throws {Error} An error is thrown if the window is not attached to a window manager
     */
    OO.ui.Window.prototype.open = function ( data ) {
    	if ( !this.manager ) {
    		throw new Error( 'Cannot open window, must be attached to a manager' );
    	}

    	return this.manager.openWindow( this, data );
    };

    /**
     * Close the window.
     *
     * This method is a wrapper around a call to the window
     * manager’s {@link OO.ui.WindowManager#closeWindow closeWindow} method.
     *
     * The window's #getHoldProcess and #getTeardownProcess methods are called during the closing
     * phase of the window’s lifecycle and can be used to specify closing behavior each time
     * the window closes.
     *
     * @param {Object} [data] Window closing data
     * @return {OO.ui.WindowInstance} See OO.ui.WindowManager#closeWindow
     * @throws {Error} An error is thrown if the window is not attached to a window manager
     */
    OO.ui.Window.prototype.close = function ( data ) {
    	Iif ( !this.manager ) {
    		throw new Error( 'Cannot close window, must be attached to a manager' );
    	}

    	return this.manager.closeWindow( this, data );
    };

    /**
     * Setup window.
     *
     * This is called by OO.ui.WindowManager during window opening (before the animation), and should
     * not be called directly by other systems.
     *
     * @param {Object} [data] Window opening data
     * @return {jQuery.Promise} Promise resolved when window is setup
     */
    OO.ui.Window.prototype.setup = function ( data ) {
    	var win = this;

    	this.toggle( true );

    	this.focusTrapHandler = OO.ui.bind( this.onFocusTrapFocused, this );
    	this.$focusTraps.on( 'focus', this.focusTrapHandler );

    	return this.getSetupProcess( data ).execute().then( function () {
    		win.updateSize();
    		// Force redraw by asking the browser to measure the elements' widths
    		win.$element.addClass( 'oo-ui-window-active oo-ui-window-setup' ).width();
    		win.$content.addClass( 'oo-ui-window-content-setup' ).width();
    	} );
    };

    /**
     * Ready window.
     *
     * This is called by OO.ui.WindowManager during window opening (after the animation), and should not
     * be called directly by other systems.
     *
     * @param {Object} [data] Window opening data
     * @return {jQuery.Promise} Promise resolved when window is ready
     */
    OO.ui.Window.prototype.ready = function ( data ) {
    	var win = this;

    	this.$content.focus();
    	return this.getReadyProcess( data ).execute().then( function () {
    		// Force redraw by asking the browser to measure the elements' widths
    		win.$element.addClass( 'oo-ui-window-ready' ).width();
    		win.$content.addClass( 'oo-ui-window-content-ready' ).width();
    	} );
    };

    /**
     * Hold window.
     *
     * This is called by OO.ui.WindowManager during window closing (before the animation), and should
     * not be called directly by other systems.
     *
     * @param {Object} [data] Window closing data
     * @return {jQuery.Promise} Promise resolved when window is held
     */
    OO.ui.Window.prototype.hold = function ( data ) {
    	var win = this;

    	return this.getHoldProcess( data ).execute().then( function () {
    		// Get the focused element within the window's content
    		var $focus = win.$content.find( OO.ui.Element.static.getDocument( win.$content ).activeElement );

    		// Blur the focused element
    		Eif ( $focus.length ) {
    			$focus[ 0 ].blur();
    		}

    		// Force redraw by asking the browser to measure the elements' widths
    		win.$element.removeClass( 'oo-ui-window-ready oo-ui-window-setup' ).width();
    		win.$content.removeClass( 'oo-ui-window-content-ready oo-ui-window-content-setup' ).width();
    	} );
    };

    /**
     * Teardown window.
     *
     * This is called by OO.ui.WindowManager during window closing (after the animation), and should not be called directly
     * by other systems.
     *
     * @param {Object} [data] Window closing data
     * @return {jQuery.Promise} Promise resolved when window is torn down
     */
    OO.ui.Window.prototype.teardown = function ( data ) {
    	var win = this;

    	return this.getTeardownProcess( data ).execute().then( function () {
    		// Force redraw by asking the browser to measure the elements' widths
    		win.$element.removeClass( 'oo-ui-window-active' ).width();

    		win.$focusTraps.off( 'focus', win.focusTrapHandler );
    		win.toggle( false );
    	} );
    };