import { r as buildChannelConfigSchema } from "./config-schema-B04zW7dW.js";
import { r as DiscordConfigSchema } from "./bundled-channel-config-schema-tzIqd-hz.js";
import "./config-api-PYUsE7FV.js";
//#endregion
//#region extensions/discord/src/config-schema.ts
const DiscordChannelConfigSchema = buildChannelConfigSchema(DiscordConfigSchema, { uiHints: {
	"": {
		label: "Discord",
		help: "Discord channel provider configuration for bot auth, retry policy, streaming, thread bindings, and optional voice capabilities. Keep privileged intents and advanced features disabled unless needed."
	},
	dmPolicy: {
		label: "Discord DM Policy",
		help: "Direct message access control (\"pairing\" recommended). \"open\" requires channels.discord.allowFrom=[\"*\"]."
	},
	"dm.policy": {
		label: "Discord DM Policy",
		help: "Direct message access control (\"pairing\" recommended). \"open\" requires channels.discord.allowFrom=[\"*\"] (legacy: channels.discord.dm.allowFrom)."
	},
	configWrites: {
		label: "Discord Config Writes",
		help: "Allow Discord to write config in response to channel events/commands (default: true)."
	},
	proxy: {
		label: "Discord Proxy URL",
		help: "Proxy URL for Discord gateway + API requests (app-id lookup and allowlist resolution). Set per account via channels.discord.accounts.<id>.proxy."
	},
	"commands.native": {
		label: "Discord Native Commands",
		help: "Override native commands for Discord (bool or \"auto\")."
	},
	"commands.nativeSkills": {
		label: "Discord Native Skill Commands",
		help: "Override native skill commands for Discord (bool or \"auto\")."
	},
	streaming: {
		label: "Discord Streaming Mode",
		help: "Unified Discord stream preview mode: \"off\" | \"partial\" | \"block\" | \"progress\". \"progress\" keeps a single editable progress draft until final delivery. Legacy boolean/streamMode keys are auto-mapped."
	},
	"streaming.mode": {
		label: "Discord Streaming Mode",
		help: "Canonical Discord preview mode: \"off\" | \"partial\" | \"block\" | \"progress\"."
	},
	"streaming.chunkMode": {
		label: "Discord Chunk Mode",
		help: "Chunking mode for outbound Discord text delivery: \"length\" (default) or \"newline\"."
	},
	"streaming.block.enabled": {
		label: "Discord Block Streaming Enabled",
		help: "Enable chunked block-style Discord preview delivery when channels.discord.streaming.mode=\"block\"."
	},
	"streaming.block.coalesce": {
		label: "Discord Block Streaming Coalesce",
		help: "Merge streamed Discord block replies before final delivery."
	},
	"streaming.preview.chunk.minChars": {
		label: "Discord Draft Chunk Min Chars",
		help: "Minimum chars before emitting a Discord stream preview update when channels.discord.streaming.mode=\"block\" (default: 200)."
	},
	"streaming.preview.chunk.maxChars": {
		label: "Discord Draft Chunk Max Chars",
		help: "Target max size for a Discord stream preview chunk when channels.discord.streaming.mode=\"block\" (default: 800; clamped to channels.discord.textChunkLimit)."
	},
	"streaming.preview.chunk.breakPreference": {
		label: "Discord Draft Chunk Break Preference",
		help: "Preferred breakpoints for Discord draft chunks (paragraph | newline | sentence). Default: paragraph."
	},
	"streaming.preview.toolProgress": {
		label: "Discord Draft Tool Progress",
		help: "Show tool/progress activity in the live draft preview message (default: true). Set false to hide interim tool updates while the draft preview stays active."
	},
	"streaming.preview.commandText": {
		label: "Discord Draft Command Text",
		help: "Command/exec detail in preview tool-progress lines: \"raw\" preserves released behavior; \"status\" shows only the tool label."
	},
	"streaming.progress.label": {
		label: "Discord Progress Label",
		help: "Initial progress draft title. Use \"auto\" for built-in single-word labels, a custom string, or false to hide the title."
	},
	"streaming.progress.labels": {
		label: "Discord Progress Label Pool",
		help: "Candidate labels for streaming.progress.label=\"auto\". Leave unset to use OpenClaw built-in progress labels."
	},
	"streaming.progress.maxLines": {
		label: "Discord Progress Max Lines",
		help: "Maximum number of compact progress lines to keep below the draft label (default: 8)."
	},
	"streaming.progress.maxLineChars": {
		label: "Discord Progress Max Line Chars",
		help: "Maximum characters per compact progress line before truncation (default: 120). Prose cuts at word boundaries; commands and paths keep useful suffixes."
	},
	"streaming.progress.toolProgress": {
		label: "Discord Progress Tool Lines",
		help: "Show compact tool/progress lines in progress draft mode (default: true). Set false to keep only the label until final delivery."
	},
	"streaming.progress.commandText": {
		label: "Discord Progress Command Text",
		help: "Command/exec detail in progress draft lines: \"raw\" preserves released behavior; \"status\" shows only the tool label."
	},
	"retry.attempts": {
		label: "Discord Retry Attempts",
		help: "Max retry attempts for outbound Discord API calls (default: 3)."
	},
	"retry.minDelayMs": {
		label: "Discord Retry Min Delay (ms)",
		help: "Minimum retry delay in ms for Discord outbound calls."
	},
	"retry.maxDelayMs": {
		label: "Discord Retry Max Delay (ms)",
		help: "Maximum retry delay cap in ms for Discord outbound calls."
	},
	"retry.jitter": {
		label: "Discord Retry Jitter",
		help: "Jitter factor (0-1) applied to Discord retry delays."
	},
	maxLinesPerMessage: {
		label: "Discord Max Lines Per Message",
		help: "Soft max line count per Discord message (default: 17)."
	},
	suppressEmbeds: {
		label: "Discord Suppress Link Embeds",
		help: "Suppress Discord-generated link embeds on outbound messages by default. Explicit embeds still send normally. Default: true."
	},
	"thread.inheritParent": {
		label: "Discord Thread Parent Inheritance",
		help: "If true, Discord thread sessions inherit the parent channel transcript (default: false)."
	},
	"eventQueue.listenerTimeout": {
		label: "Discord EventQueue Listener Timeout (ms)",
		help: "Canonical Discord listener timeout control in ms for gateway normalization/enqueue handlers. Default is 120000 in OpenClaw; set per account via channels.discord.accounts.<id>.eventQueue.listenerTimeout."
	},
	"eventQueue.maxQueueSize": {
		label: "Discord EventQueue Max Queue Size",
		help: "Optional Discord EventQueue capacity override (max queued events before backpressure). Set per account via channels.discord.accounts.<id>.eventQueue.maxQueueSize."
	},
	"eventQueue.maxConcurrency": {
		label: "Discord EventQueue Max Concurrency",
		help: "Optional Discord EventQueue concurrency override (max concurrent handler executions). Set per account via channels.discord.accounts.<id>.eventQueue.maxConcurrency."
	},
	"threadBindings.enabled": {
		label: "Discord Thread Binding Enabled",
		help: "Enable Discord thread binding features (/focus, bound-thread routing/delivery, and thread-bound subagent sessions). Overrides session.threadBindings.enabled when set."
	},
	"threadBindings.idleHours": {
		label: "Discord Thread Binding Idle Timeout (hours)",
		help: "Inactivity window in hours for Discord thread-bound sessions (/focus and spawned thread sessions). Set 0 to disable idle auto-unfocus (default: 24). Overrides session.threadBindings.idleHours when set."
	},
	"threadBindings.maxAgeHours": {
		label: "Discord Thread Binding Max Age (hours)",
		help: "Optional hard max age in hours for Discord thread-bound sessions. Set 0 to disable hard cap (default: 0). Overrides session.threadBindings.maxAgeHours when set."
	},
	"threadBindings.spawnSessions": {
		label: "Discord Thread-Bound Session Spawn",
		help: "Allow sessions_spawn(thread=true) and ACP thread spawns to auto-create and bind Discord threads (default: true). Set false to disable for this account/channel."
	},
	"threadBindings.defaultSpawnContext": {
		label: "Discord Thread Spawn Context",
		help: "Default native subagent context for thread-bound spawns. \"fork\" starts from the requester transcript; \"isolated\" starts clean. Default: \"fork\"."
	},
	"ui.components.accentColor": {
		label: "Discord Component Accent Color",
		help: "Accent color for Discord component containers (hex). Set per account via channels.discord.accounts.<id>.ui.components.accentColor."
	},
	"agentComponents.ttlMs": {
		label: "Discord Component TTL (ms)",
		help: "How long sent Discord component callbacks remain registered. Default is 1800000 (30 minutes); maximum is 86400000 (24 hours)."
	},
	"intents.presence": {
		label: "Discord Presence Intent",
		help: "Enable the Guild Presences privileged intent. Must also be enabled in the Discord Developer Portal. Allows tracking user activities (e.g. Spotify). Default: false."
	},
	"intents.guildMembers": {
		label: "Discord Guild Members Intent",
		help: "Enable the Guild Members privileged intent. Must also be enabled in the Discord Developer Portal. Default: false."
	},
	"intents.voiceStates": {
		label: "Discord Voice States Intent",
		help: "Enable the Guild Voice States intent. Defaults to the effective Discord voice setting; set true only for Discord voice channel conversations."
	},
	gatewayInfoTimeoutMs: {
		label: "Discord Gateway Metadata Timeout (ms)",
		help: "Timeout for Discord /gateway/bot metadata lookup before falling back to the default gateway URL. Default is 30000; OPENCLAW_DISCORD_GATEWAY_INFO_TIMEOUT_MS can override when config is unset."
	},
	gatewayReadyTimeoutMs: {
		label: "Discord Gateway READY Timeout (ms)",
		help: "Startup wait for the Discord gateway READY event before restarting the socket. Default is 15000; OPENCLAW_DISCORD_READY_TIMEOUT_MS can override when config is unset."
	},
	gatewayRuntimeReadyTimeoutMs: {
		label: "Discord Gateway Runtime READY Timeout (ms)",
		help: "Runtime reconnect wait for the Discord gateway READY event before force-stopping the lifecycle. Default is 30000; OPENCLAW_DISCORD_RUNTIME_READY_TIMEOUT_MS can override when config is unset."
	},
	"voice.enabled": {
		label: "Discord Voice Enabled",
		help: "Enable Discord voice channel conversations. Text-only Discord configs leave voice off by default; set true to enable /vc commands and the Guild Voice States intent."
	},
	"voice.model": {
		label: "Discord Voice Model",
		help: "Optional LLM model override for Discord voice channel responses and realtime agent consults (for example openai-codex/gpt-5.5). Leave unset to inherit the routed agent model."
	},
	"voice.mode": {
		label: "Discord Voice Mode",
		help: "Conversation mode: agent-proxy (default) uses realtime voice as the microphone/speaker for the routed OpenClaw agent, stt-tts uses batch speech-to-text plus TTS, and bidi lets the realtime provider converse directly with the OpenClaw consult tool."
	},
	"voice.agentSession": {
		label: "Discord Voice Agent Session",
		help: "Controls which OpenClaw conversation receives voice turns. Leave unset for the voice channel session, or set mode=\"target\" with a Discord target such as channel:123 to make voice an extension of an existing text channel session."
	},
	"voice.agentSession.target": {
		label: "Discord Voice Agent Session Target",
		help: "Discord target used when voice.agentSession.mode=\"target\", for example channel:123."
	},
	"voice.followUsersEnabled": {
		label: "Discord Voice Follow Users Enabled",
		help: "Toggle Discord voice follow-users behavior without removing the saved voice.followUsers list. Defaults to true when followUsers is configured."
	},
	"voice.followUsers": {
		label: "Discord Voice Follow Users",
		help: "Discord user IDs to follow into voice channels. The bot joins when a followed user joins or moves, and leaves when that user disconnects."
	},
	"voice.realtime.provider": {
		label: "Discord Realtime Provider",
		help: "Realtime voice provider for agent-proxy or bidi Discord voice modes, such as openai."
	},
	"voice.realtime.model": {
		label: "Discord Realtime Model",
		help: "Provider realtime session model, such as gpt-realtime-2. This is separate from voice.model, which remains the OpenClaw agent brain model."
	},
	"voice.realtime.voice": {
		label: "Discord Realtime Voice",
		help: "Provider realtime output voice, such as cedar."
	},
	"voice.realtime.toolPolicy": {
		label: "Discord Realtime Tool Policy",
		help: "Tool policy for the OpenClaw agent consult tool in realtime voice modes: safe-read-only, owner, or none. Default is owner for agent-proxy and safe-read-only for bidi."
	},
	"voice.realtime.consultPolicy": {
		label: "Discord Realtime Consult Policy",
		help: "Use always to strongly prefer the OpenClaw agent brain for substantive realtime turns. agent-proxy defaults to always."
	},
	"voice.realtime.requireWakeName": {
		label: "Discord Realtime Require Wake Name",
		help: "Require a configured wake name before OpenAI agent-proxy Discord realtime voice responds. If wakeNames is unset, the routed agent name is used, falling back to the agent id."
	},
	"voice.realtime.wakeNames": {
		label: "Discord Realtime Wake Names",
		help: "One- or two-word activation names that allow OpenAI agent-proxy Discord realtime voice to respond when requireWakeName is enabled."
	},
	"voice.realtime.bootstrapContextFiles": {
		label: "Discord Realtime Bootstrap Context Files",
		help: "Agent profile bootstrap files included in realtime provider instructions for direct voice identity/persona grounding. Defaults to IDENTITY.md, USER.md, and SOUL.md; set [] to disable."
	},
	"voice.realtime.bargeIn": {
		label: "Discord Realtime Barge-In",
		help: "Allow Discord speaker-start events to interrupt active realtime playback. Set true to keep manual interruption when provider input-audio interruption is disabled for echo control."
	},
	"voice.realtime.minBargeInAudioEndMs": {
		label: "Discord Realtime Minimum Barge-In Audio (ms)",
		help: "Minimum assistant playback duration before a Discord barge-in truncates realtime audio. Default: 250; set 0 for immediate interruption in low-echo rooms."
	},
	"voice.realtime.providers": {
		label: "Discord Realtime Provider Settings",
		help: "Provider-specific realtime voice settings keyed by provider id.",
		advanced: true
	},
	"voice.autoJoin": {
		label: "Discord Voice Auto-Join",
		help: "Voice channels to auto-join on startup (list of guildId/channelId entries)."
	},
	"voice.allowedChannels": {
		label: "Discord Voice Allowed Channels",
		help: "Optional voice channel residency allowlist. When set, /vc join, auto-join, and bot voice-state moves are restricted to these guildId/channelId entries. Leave unset to allow any voice channel."
	},
	"voice.daveEncryption": {
		label: "Discord Voice DAVE Encryption",
		help: "Toggle DAVE end-to-end encryption for Discord voice joins (default: true in @discordjs/voice; Discord may require this)."
	},
	"voice.decryptionFailureTolerance": {
		label: "Discord Voice Decrypt Failure Tolerance",
		help: "Consecutive decrypt failures before DAVE attempts session recovery (passed to @discordjs/voice; default: 24)."
	},
	"voice.connectTimeoutMs": {
		label: "Discord Voice Connect Timeout (ms)",
		help: "Initial @discordjs/voice Ready wait before a join is treated as failed. Default: 30000."
	},
	"voice.reconnectGraceMs": {
		label: "Discord Voice Reconnect Grace (ms)",
		help: "Grace period for a disconnected Discord voice session to enter Signalling or Connecting before OpenClaw destroys it. Default: 15000."
	},
	"voice.captureSilenceGraceMs": {
		label: "Discord Voice Capture Silence Grace (ms)",
		help: "Silence window after Discord reports a speaker ended before OpenClaw finalizes the audio segment for transcription. Default: 2000."
	},
	"voice.tts": {
		label: "Discord Voice Text-to-Speech",
		help: "Optional TTS overrides for Discord voice playback (merged with messages.tts)."
	},
	"pluralkit.enabled": {
		label: "Discord PluralKit Enabled",
		help: "Resolve PluralKit proxied messages and treat system members as distinct senders."
	},
	"pluralkit.token": {
		label: "Discord PluralKit Token",
		help: "Optional PluralKit token for resolving private systems or members."
	},
	activity: {
		label: "Discord Presence Activity",
		help: "Discord presence activity text (defaults to custom status)."
	},
	status: {
		label: "Discord Presence Status",
		help: "Discord presence status (online, dnd, idle, invisible)."
	},
	"autoPresence.enabled": {
		label: "Discord Auto Presence Enabled",
		help: "Enable automatic Discord bot presence updates based on runtime/model availability signals. When enabled: healthy=>online, degraded/unknown=>idle, exhausted/unavailable=>dnd."
	},
	"autoPresence.intervalMs": {
		label: "Discord Auto Presence Check Interval (ms)",
		help: "How often to evaluate Discord auto-presence state in milliseconds (default: 30000)."
	},
	"autoPresence.minUpdateIntervalMs": {
		label: "Discord Auto Presence Min Update Interval (ms)",
		help: "Minimum time between actual Discord presence update calls in milliseconds (default: 15000). Prevents status spam on noisy state changes."
	},
	"autoPresence.healthyText": {
		label: "Discord Auto Presence Healthy Text",
		help: "Optional custom status text while runtime is healthy (online). If omitted, falls back to static channels.discord.activity when set."
	},
	"autoPresence.degradedText": {
		label: "Discord Auto Presence Degraded Text",
		help: "Optional custom status text while runtime/model availability is degraded or unknown (idle)."
	},
	"autoPresence.exhaustedText": {
		label: "Discord Auto Presence Exhausted Text",
		help: "Optional custom status text while runtime detects exhausted/unavailable model quota (dnd). Supports {reason} template placeholder."
	},
	activityType: {
		label: "Discord Presence Activity Type",
		help: "Discord presence activity type (0=Playing,1=Streaming,2=Listening,3=Watching,4=Custom,5=Competing)."
	},
	activityUrl: {
		label: "Discord Presence Activity URL",
		help: "Discord presence streaming URL (required for activityType=1)."
	},
	allowBots: {
		label: "Discord Allow Bot Messages",
		help: "Allow bot-authored messages to trigger Discord replies (default: false). Set \"mentions\" to only accept bot messages that mention the bot."
	},
	botLoopProtection: {
		label: "Discord Bot Loop Protection",
		help: "Sliding-window guard for bot-to-bot Discord loops. Default is enabled whenever allowBots lets bot-authored messages reach dispatch."
	},
	"botLoopProtection.enabled": {
		label: "Discord Bot Loop Protection Enabled",
		help: "Enable the bot-pair loop guard. Defaults to true when allowBots is true or \"mentions\", and false when bot messages are ignored."
	},
	"botLoopProtection.maxEventsPerWindow": {
		label: "Discord Bot Pair Events Per Window",
		help: "Maximum messages a single Discord bot pair may exchange in the configured window before suppression starts. Default: 20."
	},
	"botLoopProtection.windowSeconds": {
		label: "Discord Bot Loop Window Seconds",
		help: "Sliding window length in seconds for Discord bot-pair loop budgets. Default: 60."
	},
	"botLoopProtection.cooldownSeconds": {
		label: "Discord Bot Loop Cooldown Seconds",
		help: "Seconds to suppress a Discord bot pair after it exceeds the loop budget. Default: 60."
	},
	mentionAliases: {
		label: "Discord Mention Aliases",
		help: "Map outbound @handle text to stable Discord user IDs before sending. Set per account via channels.discord.accounts.<id>.mentionAliases."
	},
	token: {
		label: "Discord Bot Token",
		help: "Discord bot token used for gateway and REST API authentication for this provider account. Keep this secret out of committed config and rotate immediately after any leak.",
		sensitive: true
	},
	applicationId: {
		label: "Discord Application ID",
		help: "Optional Discord application/client ID. Set this when hosted environments cannot reach Discord's application lookup endpoint during startup."
	}
} });
//#endregion
export { DiscordChannelConfigSchema as t };
