# abstract ShaderParameterType(Null<Int>)

#### package openfl.display

####

Available on all platforms

### Variables

###

`inline read onlyBOOL:ShaderParameterType = 0`

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`inline read onlyBOOL2:ShaderParameterType = 1`

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`inline read onlyBOOL3:ShaderParameterType = 2`

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`inline read onlyBOOL4:ShaderParameterType = 3`

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`inline read onlyFLOAT:ShaderParameterType = 4`

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`inline read onlyFLOAT2:ShaderParameterType = 5`

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`inline read onlyFLOAT3:ShaderParameterType = 6`

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`inline read onlyFLOAT4:ShaderParameterType = 7`

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`inline read onlyINT:ShaderParameterType = 8`

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`inline read onlyINT2:ShaderParameterType = 9`

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`inline read onlyINT3:ShaderParameterType = 10`

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`inline read onlyINT4:ShaderParameterType = 11`

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`inline read onlyMATRIX2X2:ShaderParameterType = 12`

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`inline read onlyMATRIX2X3:ShaderParameterType = 13`

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`inline read onlyMATRIX2X4:ShaderParameterType = 14`

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`inline read onlyMATRIX3X2:ShaderParameterType = 15`

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`inline read onlyMATRIX3X3:ShaderParameterType = 16`

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`inline read onlyMATRIX3X4:ShaderParameterType = 17`

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`inline read onlyMATRIX4X2:ShaderParameterType = 18`

###

`inline read onlyMATRIX4X3:ShaderParameterType = 19`

###

`inline read onlyMATRIX4X4:ShaderParameterType = 20`