# class Gamepad

#### package js.html

Available on HTML5

The `Gamepad` interface of the Gamepad API defines an individual gamepad or other controller, allowing access to information such as button presses, axis positions, and id.

Documentation Gamepad by Mozilla Contributors, licensed under CC-BY-SA 2.5.

See:

https://developer.mozilla.org/en-US/docs/Web/API/Gamepad

### Variables

###

`read onlyaxes:Array<Float>`

An array representing the controls with axes present on the device (e.g. analog thumb sticks).

###

`read onlybuttons:Array<GamepadButton>`

An array of `gamepadButton` objects representing the buttons present on the device.

###

`read onlyconnected:Bool`

A boolean indicating whether the gamepad is still connected to the system.

###

`read onlyid:String`

A `DOMString` containing identifying information about the controller.

###

`read onlyindex:Int`

An integer that is auto-incremented to be unique for each device currently connected to the system.

###

`read onlymapping:GamepadMappingType`

A string indicating whether the browser has remapped the controls on the device to a known layout.

###

`read onlytimestamp:Float`

A `DOMHighResTimeStamp` representing the last time the data for this gamepad was updated. Note that this property is not currently supported anywhere.