Methods

bufferData (target:Int, srcData:ArrayBufferView, usage:Int):Void

inline bufferSubData (target:Int, offset:Int, srcData:ArrayBufferView):Void

compressedTexImage2D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, srcData:ArrayBufferView):Void

inline compressedTexSubImage2D (target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int, srcData:ArrayBufferView):Void

inline readPixels (x:Int, y:Int, width:Int, height:Int, format:Int, type:Int, pixels:ArrayBufferView):Void

inline texImage2D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, format:Int, type:Int, srcData:ArrayBufferView):Void

inline texSubImage2D (target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int, type:Int, srcData:ArrayBufferView, srcOffset:Int = 0):Void

uniformMatrix2fv (location:GLUniformLocation, transpose:Bool, v:Float32Array):Void

uniformMatrix3fv (location:GLUniformLocation, transpose:Bool, v:Float32Array):Void

uniformMatrix4fv (location:GLUniformLocation, transpose:Bool, v:Float32Array):Void