new (id:Int = 0, x:Float = 0, y:Float = 0, scaleX:Float = 1, scaleY:Float = 1, rotation:Float = 0)
alpha:Float
colorTransform:ColorTransform
data:Dynamic
id:Int
matrix:Matrix
originX:Float
originY:Float
read onlyparent:Tilemap
rotation:Float
scaleX:Float
scaleY:Float
shader:Shader
tileset:Tileset
visible:Bool
x:Float
y:Float
clone ():Tile