// Enum: openfl.display.GraphicsDataType

var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this

$global.Object.defineProperty(exports, "__esModule", {value: true});

// Imports

var $estr = require("./../../estr_stub").default;
var $hxClasses = require("./../../hxClasses_stub").default;

// Definition

var GraphicsDataType = $hxClasses["openfl.display.GraphicsDataType"] = { __ename__: ["openfl","display","GraphicsDataType"], __constructs__: ["STROKE","SOLID","GRADIENT","PATH","BITMAP","END","QUAD_PATH","TRIANGLE_PATH","SHADER"] }

GraphicsDataType.BITMAP = ["BITMAP",4];
GraphicsDataType.BITMAP.toString = $estr;
GraphicsDataType.BITMAP.__enum__ = GraphicsDataType;

GraphicsDataType.SOLID = ["SOLID",1];
GraphicsDataType.SOLID.toString = $estr;
GraphicsDataType.SOLID.__enum__ = GraphicsDataType;

GraphicsDataType.STROKE = ["STROKE",0];
GraphicsDataType.STROKE.toString = $estr;
GraphicsDataType.STROKE.__enum__ = GraphicsDataType;

GraphicsDataType.GRADIENT = ["GRADIENT",2];
GraphicsDataType.GRADIENT.toString = $estr;
GraphicsDataType.GRADIENT.__enum__ = GraphicsDataType;

GraphicsDataType.TRIANGLE_PATH = ["TRIANGLE_PATH",7];
GraphicsDataType.TRIANGLE_PATH.toString = $estr;
GraphicsDataType.TRIANGLE_PATH.__enum__ = GraphicsDataType;

GraphicsDataType.SHADER = ["SHADER",8];
GraphicsDataType.SHADER.toString = $estr;
GraphicsDataType.SHADER.__enum__ = GraphicsDataType;

GraphicsDataType.QUAD_PATH = ["QUAD_PATH",6];
GraphicsDataType.QUAD_PATH.toString = $estr;
GraphicsDataType.QUAD_PATH.__enum__ = GraphicsDataType;

GraphicsDataType.END = ["END",5];
GraphicsDataType.END.toString = $estr;
GraphicsDataType.END.__enum__ = GraphicsDataType;

GraphicsDataType.PATH = ["PATH",3];
GraphicsDataType.PATH.toString = $estr;
GraphicsDataType.PATH.__enum__ = GraphicsDataType;


exports.default = GraphicsDataType;