// Class: lime.graphics.console.Shader

var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this

$global.Object.defineProperty(exports, "__esModule", {value: true});

var __map_reserved = {};

// Imports

var $hxClasses = require("./../../../hxClasses_stub").default;

// Constructor

var Shader = function() {
}

// Meta

Shader.__name__ = ["lime","graphics","console","Shader"];
Shader.prototype = {
	
};
Shader.prototype.__class__ = Shader.prototype.constructor = $hxClasses["lime.graphics.console.Shader"] = Shader;

// Init



// Statics




// Export

exports.default = Shader;