// Enum: openfl._internal.renderer.context3D.Context3DElementType

var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this

$global.Object.defineProperty(exports, "__esModule", {value: true});

// Imports

var $estr = require("./../../../../estr_stub").default;
var $hxClasses = require("./../../../../hxClasses_stub").default;

// Definition

var Context3DElementType = $hxClasses["openfl._internal.renderer.context3D.Context3DElementType"] = { __ename__: ["openfl","_internal","renderer","context3D","Context3DElementType"], __constructs__: ["QUADS","TRIANGLES","TRIANGLE_INDICES"] }

Context3DElementType.QUADS = ["QUADS",0];
Context3DElementType.QUADS.toString = $estr;
Context3DElementType.QUADS.__enum__ = Context3DElementType;

Context3DElementType.TRIANGLES = ["TRIANGLES",1];
Context3DElementType.TRIANGLES.toString = $estr;
Context3DElementType.TRIANGLES.__enum__ = Context3DElementType;

Context3DElementType.TRIANGLE_INDICES = ["TRIANGLE_INDICES",2];
Context3DElementType.TRIANGLE_INDICES.toString = $estr;
Context3DElementType.TRIANGLE_INDICES.__enum__ = Context3DElementType;


exports.default = Context3DElementType;