# all files / ol/ animation.js

47.73% Statements 42/88
26.09% Branches 12/46
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47.73% Lines 42/88

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     goog.provide('ol.animation');

    goog.require('ol');
    goog.require('ol.PreRenderFunction');
    goog.require('ol.ViewHint');
    goog.require('ol.coordinate');
    goog.require('ol.easing');

    /**
     * Generate an animated transition that will "bounce" the resolution as it
     * approaches the final value.
     * @param {olx.animation.BounceOptions} options Bounce options.
     * @return {ol.PreRenderFunction} Pre-render function.
     * @api
     */
    ol.animation.bounce = function(options) {
      var resolution = options.resolution;
      var start = options.start ? options.start : Date.now();
      var duration = options.duration !== undefined ? options.duration : 1000;
      var easing = options.easing ?
          options.easing : ol.easing.upAndDown;
      return (
          /**
           * @param {ol.Map} map Map.
           * @param {?olx.FrameState} frameState Frame state.
           * @return {boolean} Run this function in the next frame.
           */
          function(map, frameState) {
            if (frameState.time < start) {
              frameState.animate = true;
              frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
              return true;
            } else if (frameState.time < start + duration) {
              var delta = easing((frameState.time - start) / duration);
              var deltaResolution = resolution - frameState.viewState.resolution;
              frameState.animate = true;
              frameState.viewState.resolution += delta * deltaResolution;
              frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
              return true;
            } else {
              return false;
            }
          });
    };

    /**
     * Generate an animated transition while updating the view center.
     * @param {olx.animation.PanOptions} options Pan options.
     * @return {ol.PreRenderFunction} Pre-render function.
     * @api
     */
    ol.animation.pan = function(options) {
      var source = options.source;
      var start = options.start ? options.start : Date.now();
      var sourceX = source[0];
      var sourceY = source[1];
      var duration = options.duration !== undefined ? options.duration : 1000;
      var easing = options.easing ?
          options.easing : ol.easing.inAndOut;
      return (
          /**
           * @param {ol.Map} map Map.
           * @param {?olx.FrameState} frameState Frame state.
           * @return {boolean} Run this function in the next frame.
           */
          function(map, frameState) {
            Iif (frameState.time < start) {
              frameState.animate = true;
              frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
              return true;
            } else if (frameState.time < start + duration) {
              var delta = 1 - easing((frameState.time - start) / duration);
              var deltaX = sourceX - frameState.viewState.center[0];
              var deltaY = sourceY - frameState.viewState.center[1];
              frameState.animate = true;
              frameState.viewState.center[0] += delta * deltaX;
              frameState.viewState.center[1] += delta * deltaY;
              frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
              return true;
            } else {
              return false;
            }
          });
    };

    /**
     * Generate an animated transition while updating the view rotation.
     * @param {olx.animation.RotateOptions} options Rotate options.
     * @return {ol.PreRenderFunction} Pre-render function.
     * @api
     */
    ol.animation.rotate = function(options) {
      var sourceRotation = options.rotation ? options.rotation : 0;
      var start = options.start ? options.start : Date.now();
      var duration = options.duration !== undefined ? options.duration : 1000;
      var easing = options.easing ?
          options.easing : ol.easing.inAndOut;
      var anchor = options.anchor ?
          options.anchor : null;

      return (
          /**
           * @param {ol.Map} map Map.
           * @param {?olx.FrameState} frameState Frame state.
           * @return {boolean} Run this function in the next frame.
           */
          function(map, frameState) {
            if (frameState.time < start) {
              frameState.animate = true;
              frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
              return true;
            } else if (frameState.time < start + duration) {
              var delta = 1 - easing((frameState.time - start) / duration);
              var deltaRotation =
                  (sourceRotation - frameState.viewState.rotation) * delta;
              frameState.animate = true;
              frameState.viewState.rotation += deltaRotation;
              if (anchor) {
                var center = frameState.viewState.center;
                ol.coordinate.sub(center, anchor);
                ol.coordinate.rotate(center, deltaRotation);
                ol.coordinate.add(center, anchor);
              }
              frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
              return true;
            } else {
              return false;
            }
          });
    };

    /**
     * Generate an animated transition while updating the view resolution.
     * @param {olx.animation.ZoomOptions} options Zoom options.
     * @return {ol.PreRenderFunction} Pre-render function.
     * @api
     */
    ol.animation.zoom = function(options) {
      var sourceResolution = options.resolution;
      var start = options.start ? options.start : Date.now();
      var duration = options.duration !== undefined ? options.duration : 1000;
      var easing = options.easing ?
          options.easing : ol.easing.inAndOut;
      return (
          /**
           * @param {ol.Map} map Map.
           * @param {?olx.FrameState} frameState Frame state.
           * @return {boolean} Run this function in the next frame.
           */
          function(map, frameState) {
            Iif (frameState.time < start) {
              frameState.animate = true;
              frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
              return true;
            } else if (frameState.time < start + duration) {
              var delta = 1 - easing((frameState.time - start) / duration);
              var deltaResolution =
                  sourceResolution - frameState.viewState.resolution;
              frameState.animate = true;
              frameState.viewState.resolution += delta * deltaResolution;
              frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
              return true;
            } else {
              return false;
            }
          });
    };