all files / ol/interaction/ interaction.js

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// FIXME factor out key precondition (shift et. al)
 
goog.provide('ol.interaction.Interaction');
goog.provide('ol.interaction.InteractionProperty');
 
goog.require('ol');
goog.require('ol.MapBrowserEvent');
goog.require('ol.Object');
goog.require('ol.animation');
goog.require('ol.easing');
 
 
/**
 * @enum {string}
 */
ol.interaction.InteractionProperty = {
  ACTIVE: 'active'
};
 
 
 
/**
 * @classdesc
 * Abstract base class; normally only used for creating subclasses and not
 * instantiated in apps.
 * User actions that change the state of the map. Some are similar to controls,
 * but are not associated with a DOM element.
 * For example, {@link ol.interaction.KeyboardZoom} is functionally the same as
 * {@link ol.control.Zoom}, but triggered by a keyboard event not a button
 * element event.
 * Although interactions do not have a DOM element, some of them do render
 * vectors and so are visible on the screen.
 *
 * @constructor
 * @param {olx.interaction.InteractionOptions} options Options.
 * @extends {ol.Object}
 * @api
 */
ol.interaction.Interaction = function(options) {
 
  goog.base(this);
 
  /**
   * @private
   * @type {ol.Map}
   */
  this.map_ = null;
 
  this.setActive(true);
 
  /**
   * @type {function(ol.MapBrowserEvent):boolean}
   */
  this.handleEvent = options.handleEvent;
 
};
goog.inherits(ol.interaction.Interaction, ol.Object);
 
 
/**
 * Return whether the interaction is currently active.
 * @return {boolean} `true` if the interaction is active, `false` otherwise.
 * @observable
 * @api
 */
ol.interaction.Interaction.prototype.getActive = function() {
  return /** @type {boolean} */ (
      this.get(ol.interaction.InteractionProperty.ACTIVE));
};
 
 
/**
 * Get the map associated with this interaction.
 * @return {ol.Map} Map.
 */
ol.interaction.Interaction.prototype.getMap = function() {
  return this.map_;
};
 
 
/**
 * Activate or deactivate the interaction.
 * @param {boolean} active Active.
 * @observable
 * @api
 */
ol.interaction.Interaction.prototype.setActive = function(active) {
  this.set(ol.interaction.InteractionProperty.ACTIVE, active);
};
 
 
/**
 * Remove the interaction from its current map and attach it to the new map.
 * Subclasses may set up event handlers to get notified about changes to
 * the map here.
 * @param {ol.Map} map Map.
 */
ol.interaction.Interaction.prototype.setMap = function(map) {
  this.map_ = map;
};
 
 
/**
 * @param {ol.Map} map Map.
 * @param {ol.View} view View.
 * @param {ol.Coordinate} delta Delta.
 * @param {number=} opt_duration Duration.
 */
ol.interaction.Interaction.pan = function(map, view, delta, opt_duration) {
  var currentCenter = view.getCenter();
  if (currentCenter) {
    if (opt_duration && opt_duration > 0) {
      map.beforeRender(ol.animation.pan({
        source: currentCenter,
        duration: opt_duration,
        easing: ol.easing.linear
      }));
    }
    var center = view.constrainCenter(
        [currentCenter[0] + delta[0], currentCenter[1] + delta[1]]);
    view.setCenter(center);
  }
};
 
 
/**
 * @param {ol.Map} map Map.
 * @param {ol.View} view View.
 * @param {number|undefined} rotation Rotation.
 * @param {ol.Coordinate=} opt_anchor Anchor coordinate.
 * @param {number=} opt_duration Duration.
 */
ol.interaction.Interaction.rotate =
    function(map, view, rotation, opt_anchor, opt_duration) {
  rotation = view.constrainRotation(rotation, 0);
  ol.interaction.Interaction.rotateWithoutConstraints(
      map, view, rotation, opt_anchor, opt_duration);
};
 
 
/**
 * @param {ol.Map} map Map.
 * @param {ol.View} view View.
 * @param {number|undefined} rotation Rotation.
 * @param {ol.Coordinate=} opt_anchor Anchor coordinate.
 * @param {number=} opt_duration Duration.
 */
ol.interaction.Interaction.rotateWithoutConstraints =
    function(map, view, rotation, opt_anchor, opt_duration) {
  if (rotation !== undefined) {
    var currentRotation = view.getRotation();
    var currentCenter = view.getCenter();
    if (currentRotation !== undefined && currentCenter &&
        opt_duration && opt_duration > 0) {
      map.beforeRender(ol.animation.rotate({
        rotation: currentRotation,
        duration: opt_duration,
        easing: ol.easing.easeOut
      }));
      if (opt_anchor) {
        map.beforeRender(ol.animation.pan({
          source: currentCenter,
          duration: opt_duration,
          easing: ol.easing.easeOut
        }));
      }
    }
    view.rotate(rotation, opt_anchor);
  }
};
 
 
/**
 * @param {ol.Map} map Map.
 * @param {ol.View} view View.
 * @param {number|undefined} resolution Resolution to go to.
 * @param {ol.Coordinate=} opt_anchor Anchor coordinate.
 * @param {number=} opt_duration Duration.
 * @param {number=} opt_direction Zooming direction; > 0 indicates
 *     zooming out, in which case the constraints system will select
 *     the largest nearest resolution; < 0 indicates zooming in, in
 *     which case the constraints system will select the smallest
 *     nearest resolution; == 0 indicates that the zooming direction
 *     is unknown/not relevant, in which case the constraints system
 *     will select the nearest resolution. If not defined 0 is
 *     assumed.
 */
ol.interaction.Interaction.zoom =
    function(map, view, resolution, opt_anchor, opt_duration, opt_direction) {
  resolution = view.constrainResolution(resolution, 0, opt_direction);
  ol.interaction.Interaction.zoomWithoutConstraints(
      map, view, resolution, opt_anchor, opt_duration);
};
 
 
/**
 * @param {ol.Map} map Map.
 * @param {ol.View} view View.
 * @param {number} delta Delta from previous zoom level.
 * @param {ol.Coordinate=} opt_anchor Anchor coordinate.
 * @param {number=} opt_duration Duration.
 */
ol.interaction.Interaction.zoomByDelta =
    function(map, view, delta, opt_anchor, opt_duration) {
  var currentResolution = view.getResolution();
  var resolution = view.constrainResolution(currentResolution, delta, 0);
  ol.interaction.Interaction.zoomWithoutConstraints(
      map, view, resolution, opt_anchor, opt_duration);
};
 
 
/**
 * @param {ol.Map} map Map.
 * @param {ol.View} view View.
 * @param {number|undefined} resolution Resolution to go to.
 * @param {ol.Coordinate=} opt_anchor Anchor coordinate.
 * @param {number=} opt_duration Duration.
 */
ol.interaction.Interaction.zoomWithoutConstraints =
    function(map, view, resolution, opt_anchor, opt_duration) {
  if (resolution) {
    var currentResolution = view.getResolution();
    var currentCenter = view.getCenter();
    if (currentResolution !== undefined && currentCenter &&
        resolution !== currentResolution &&
        opt_duration && opt_duration > 0) {
      map.beforeRender(ol.animation.zoom({
        resolution: currentResolution,
        duration: opt_duration,
        easing: ol.easing.easeOut
      }));
      if (opt_anchor) {
        map.beforeRender(ol.animation.pan({
          source: currentCenter,
          duration: opt_duration,
          easing: ol.easing.easeOut
        }));
      }
    }
    if (opt_anchor) {
      var center = view.calculateCenterZoom(resolution, opt_anchor);
      view.setCenter(center);
    }
    view.setResolution(resolution);
  }
};