# all files / ol/interaction/ interaction.js

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80.77% Branches 21/26
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     // FIXME factor out key precondition (shift et. al)

    goog.provide('ol.interaction.Interaction');

    goog.require('ol');
    goog.require('ol.Object');
    goog.require('ol.easing');
    goog.require('ol.interaction.Property');

    /**
     * @classdesc
     * Abstract base class; normally only used for creating subclasses and not
     * instantiated in apps.
     * User actions that change the state of the map. Some are similar to controls,
     * but are not associated with a DOM element.
     * For example, {@link ol.interaction.KeyboardZoom} is functionally the same as
     * {@link ol.control.Zoom}, but triggered by a keyboard event not a button
     * element event.
     * Although interactions do not have a DOM element, some of them do render
     * vectors and so are visible on the screen.
     *
     * @constructor
     * @param {olx.interaction.InteractionOptions} options Options.
     * @extends {ol.Object}
     * @api
     */
    ol.interaction.Interaction = function(options) {

      ol.Object.call(this);

      /**
       * @private
       * @type {ol.PluggableMap}
       */
      this.map_ = null;

      this.setActive(true);

      /**
       * @type {function(ol.MapBrowserEvent):boolean}
       */
      this.handleEvent = options.handleEvent;

    };
    ol.inherits(ol.interaction.Interaction, ol.Object);

    /**
     * Return whether the interaction is currently active.
     * @return {boolean} `true` if the interaction is active, `false` otherwise.
     * @observable
     * @api
     */
    ol.interaction.Interaction.prototype.getActive = function() {
      return /** @type {boolean} */ (
        this.get(ol.interaction.Property.ACTIVE));
    };

    /**
     * Get the map associated with this interaction.
     * @return {ol.PluggableMap} Map.
     * @api
     */
    ol.interaction.Interaction.prototype.getMap = function() {
      return this.map_;
    };

    /**
     * Activate or deactivate the interaction.
     * @param {boolean} active Active.
     * @observable
     * @api
     */
    ol.interaction.Interaction.prototype.setActive = function(active) {
      this.set(ol.interaction.Property.ACTIVE, active);
    };

    /**
     * Remove the interaction from its current map and attach it to the new map.
     * Subclasses may set up event handlers to get notified about changes to
     * the map here.
     * @param {ol.PluggableMap} map Map.
     */
    ol.interaction.Interaction.prototype.setMap = function(map) {
      this.map_ = map;
    };

    /**
     * @param {ol.View} view View.
     * @param {ol.Coordinate} delta Delta.
     * @param {number=} opt_duration Duration.
     */
    ol.interaction.Interaction.pan = function(view, delta, opt_duration) {
      var currentCenter = view.getCenter();
      Eif (currentCenter) {
        var center = view.constrainCenter(
            [currentCenter[0] + delta[0], currentCenter[1] + delta[1]]);
        Eif (opt_duration) {
          view.animate({
            duration: opt_duration,
            easing: ol.easing.linear,
            center: center
          });
        } else {
          view.setCenter(center);
        }
      }
    };

    /**
     * @param {ol.View} view View.
     * @param {number|undefined} rotation Rotation.
     * @param {ol.Coordinate=} opt_anchor Anchor coordinate.
     * @param {number=} opt_duration Duration.
     */
    ol.interaction.Interaction.rotate = function(view, rotation, opt_anchor, opt_duration) {
      rotation = view.constrainRotation(rotation, 0);
      ol.interaction.Interaction.rotateWithoutConstraints(
          view, rotation, opt_anchor, opt_duration);
    };

    /**
     * @param {ol.View} view View.
     * @param {number|undefined} rotation Rotation.
     * @param {ol.Coordinate=} opt_anchor Anchor coordinate.
     * @param {number=} opt_duration Duration.
     */
    ol.interaction.Interaction.rotateWithoutConstraints = function(view, rotation, opt_anchor, opt_duration) {
      Eif (rotation !== undefined) {
        var currentRotation = view.getRotation();
        var currentCenter = view.getCenter();
        Iif (currentRotation !== undefined && currentCenter && opt_duration > 0) {
          view.animate({
            rotation: rotation,
            anchor: opt_anchor,
            duration: opt_duration,
            easing: ol.easing.easeOut
          });
        } else {
          view.rotate(rotation, opt_anchor);
        }
      }
    };

    /**
     * @param {ol.View} view View.
     * @param {number|undefined} resolution Resolution to go to.
     * @param {ol.Coordinate=} opt_anchor Anchor coordinate.
     * @param {number=} opt_duration Duration.
     * @param {number=} opt_direction Zooming direction; > 0 indicates
     *     zooming out, in which case the constraints system will select
     *     the largest nearest resolution; < 0 indicates zooming in, in
     *     which case the constraints system will select the smallest
     *     nearest resolution; == 0 indicates that the zooming direction
     *     is unknown/not relevant, in which case the constraints system
     *     will select the nearest resolution. If not defined 0 is
     *     assumed.
     */
    ol.interaction.Interaction.zoom = function(view, resolution, opt_anchor, opt_duration, opt_direction) {
      resolution = view.constrainResolution(resolution, 0, opt_direction);
      ol.interaction.Interaction.zoomWithoutConstraints(
          view, resolution, opt_anchor, opt_duration);
    };

    /**
     * @param {ol.View} view View.
     * @param {number} delta Delta from previous zoom level.
     * @param {ol.Coordinate=} opt_anchor Anchor coordinate.
     * @param {number=} opt_duration Duration.
     */
    ol.interaction.Interaction.zoomByDelta = function(view, delta, opt_anchor, opt_duration) {
      var currentResolution = view.getResolution();
      var resolution = view.constrainResolution(currentResolution, delta, 0);

      // If we have a constraint on center, we need to change the anchor so that the
      // new center is within the extent. We first calculate the new center, apply
      // the constraint to it, and then calculate back the anchor
      if (opt_anchor && resolution !== undefined && resolution !== currentResolution) {
        var currentCenter = view.getCenter();
        var center = view.calculateCenterZoom(resolution, opt_anchor);
        center = view.constrainCenter(center);

        opt_anchor = [
          (resolution * currentCenter[0] - currentResolution * center[0]) /
              (resolution - currentResolution),
          (resolution * currentCenter[1] - currentResolution * center[1]) /
              (resolution - currentResolution)
        ];
      }

      ol.interaction.Interaction.zoomWithoutConstraints(
          view, resolution, opt_anchor, opt_duration);
    };

    /**
     * @param {ol.View} view View.
     * @param {number|undefined} resolution Resolution to go to.
     * @param {ol.Coordinate=} opt_anchor Anchor coordinate.
     * @param {number=} opt_duration Duration.
     */
    ol.interaction.Interaction.zoomWithoutConstraints = function(view, resolution, opt_anchor, opt_duration) {
      Eif (resolution) {
        var currentResolution = view.getResolution();
        var currentCenter = view.getCenter();
        if (currentResolution !== undefined && currentCenter &&
            resolution !== currentResolution && opt_duration) {
          view.animate({
            resolution: resolution,
            anchor: opt_anchor,
            duration: opt_duration,
            easing: ol.easing.easeOut
          });
        } else {
          if (opt_anchor) {
            var center = view.calculateCenterZoom(resolution, opt_anchor);
            view.setCenter(center);
          }
          view.setResolution(resolution);
        }
      }
    };