all files / ol/ tilerange.js

92.31% Statements 36/39
76.92% Branches 20/26
90.91% Functions 10/11
92.31% Lines 36/39
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153                                   11759×         11759×         11759×         11759×                         12362× 882× 882× 882× 882× 882×   11480×                 25×                                   338×                                                     81×                         79×                        
goog.provide('ol.TileRange');
 
 
/**
 * A representation of a contiguous block of tiles.  A tile range is specified
 * by its min/max tile coordinates and is inclusive of coordinates.
 *
 * @constructor
 * @param {number} minX Minimum X.
 * @param {number} maxX Maximum X.
 * @param {number} minY Minimum Y.
 * @param {number} maxY Maximum Y.
 * @struct
 */
ol.TileRange = function(minX, maxX, minY, maxY) {
 
  /**
   * @type {number}
   */
  this.minX = minX;
 
  /**
   * @type {number}
   */
  this.maxX = maxX;
 
  /**
   * @type {number}
   */
  this.minY = minY;
 
  /**
   * @type {number}
   */
  this.maxY = maxY;
 
};
 
 
/**
 * @param {number} minX Minimum X.
 * @param {number} maxX Maximum X.
 * @param {number} minY Minimum Y.
 * @param {number} maxY Maximum Y.
 * @param {ol.TileRange|undefined} tileRange TileRange.
 * @return {ol.TileRange} Tile range.
 */
ol.TileRange.createOrUpdate = function(minX, maxX, minY, maxY, tileRange) {
  if (tileRange !== undefined) {
    tileRange.minX = minX;
    tileRange.maxX = maxX;
    tileRange.minY = minY;
    tileRange.maxY = maxY;
    return tileRange;
  } else {
    return new ol.TileRange(minX, maxX, minY, maxY);
  }
};
 
 
/**
 * @param {ol.TileCoord} tileCoord Tile coordinate.
 * @return {boolean} Contains tile coordinate.
 */
ol.TileRange.prototype.contains = function(tileCoord) {
  return this.containsXY(tileCoord[1], tileCoord[2]);
};
 
 
/**
 * @param {ol.TileRange} tileRange Tile range.
 * @return {boolean} Contains.
 */
ol.TileRange.prototype.containsTileRange = function(tileRange) {
  return this.minX <= tileRange.minX && tileRange.maxX <= this.maxX &&
      this.minY <= tileRange.minY && tileRange.maxY <= this.maxY;
};
 
 
/**
 * @param {number} x Tile coordinate x.
 * @param {number} y Tile coordinate y.
 * @return {boolean} Contains coordinate.
 */
ol.TileRange.prototype.containsXY = function(x, y) {
  return this.minX <= x && x <= this.maxX && this.minY <= y && y <= this.maxY;
};
 
 
/**
 * @param {ol.TileRange} tileRange Tile range.
 * @return {boolean} Equals.
 */
ol.TileRange.prototype.equals = function(tileRange) {
  return this.minX == tileRange.minX && this.minY == tileRange.minY &&
      this.maxX == tileRange.maxX && this.maxY == tileRange.maxY;
};
 
 
/**
 * @param {ol.TileRange} tileRange Tile range.
 */
ol.TileRange.prototype.extend = function(tileRange) {
  if (tileRange.minX < this.minX) {
    this.minX = tileRange.minX;
  }
  Iif (tileRange.maxX > this.maxX) {
    this.maxX = tileRange.maxX;
  }
  Iif (tileRange.minY < this.minY) {
    this.minY = tileRange.minY;
  }
  if (tileRange.maxY > this.maxY) {
    this.maxY = tileRange.maxY;
  }
};
 
 
/**
 * @return {number} Height.
 */
ol.TileRange.prototype.getHeight = function() {
  return this.maxY - this.minY + 1;
};
 
 
/**
 * @return {ol.Size} Size.
 */
ol.TileRange.prototype.getSize = function() {
  return [this.getWidth(), this.getHeight()];
};
 
 
/**
 * @return {number} Width.
 */
ol.TileRange.prototype.getWidth = function() {
  return this.maxX - this.minX + 1;
};
 
 
/**
 * @param {ol.TileRange} tileRange Tile range.
 * @return {boolean} Intersects.
 */
ol.TileRange.prototype.intersects = function(tileRange) {
  return this.minX <= tileRange.maxX &&
      this.maxX >= tileRange.minX &&
      this.minY <= tileRange.maxY &&
      this.maxY >= tileRange.minY;
};