Index

Symbols | _ | A | C | G | P | R

Symbols

'css' (global variable or constant)
'description' (global variable or constant)
'end' (global variable or constant)
'firstStage' (global variable or constant)
'init' (global variable or constant)
'maxPlayers' (global variable or constant)
'minPlayers' (global variable or constant)
'name' (global variable or constant)
'onDisconnect' (global variable or constant)
'opVersion' (global variable or constant)
'parameters' (global variable or constant)
'processMessage' (global variable or constant)
'stages' (global variable or constant)
'start' (global variable or constant), [1]
'version' (global variable or constant)

_

__app (global variable or constant)

A

Action() (class)
Action.execute (Action attribute)
Action.isAvailable (Action attribute)
Action.options (Action attribute)
Action.type (Action attribute)

C

Channel() (class)
Channel.n (Channel attribute)
Channel.r (Channel attribute)
Channel.w (Channel attribute)

G

GET_RANDOM() (built-in function)

P

Player() (class)
Player.actions (Player attribute)
Player.channels (Player attribute)
Player.emit() (Player method)
Player.message() (Player method)
Player.roles (Player attribute)
Player.room (Player attribute)
Player.sendAvailableActions() (Player method)
Player.setAction() (Player method)
Player.setChannel() (Player method)
Player.setRole() (Player method)
Player.socket (Player attribute)
Player.username (Player attribute)

R

Role() (class)
Role.actiond (Role attribute)
Role.channels (Role attribute)
Room() (class)
Room.broadcast() (Room method)
Room.currentStage (Room attribute)
Room.endStage() (Room method)
Room.id (Room attribute)
Room.message() (Room method)
Room.name (Room attribute)
Room.nextStage() (Room method)
Room.playerInfo() (Room method)
Room.players (Room attribute)
Room.resolveUsername() (Room method)
Room.setStageDuration() (Room method)
Room.size (Room attribute)
Room.started (Room attribute)