Home Reference Source
import Container from 'oxygen-core/components/Container.js'
public class | source

Container

Extends:

ComponentVerticesRendererRectangleRendererSprite → Container

Static Method Summary

Static Public Methods
public static

factory(): *

Constructor Summary

Public Constructor
public

Member Summary

Public Members
public
public get

Method Summary

Public Methods
public
public

onRender(gl: *, renderer: *, deltaTime: *, layer: undefined)

Inherited Summary

From class Component
public static get
public static

Component factory.

public get
public

[name]: *

public

deserialize(json: *)

Deserialize JSON properties into this component.

public

Destructor (dispose internal resources and detach from entity).

public

onAction(name: string, args: *)

Called when action arrived.

public

onAlterActionArguments(name: string, args: *): array | undefined

Called when asked to alter arrived action parameters.

public

Called after attached to entity.

public

Called before detached from entity.

public

onPropertySerialize(name: string, value: *): *

Called when property is serialized.

public

onPropertySetup(name: string, value: *)

Called when given property is deserialized.

public

serialize(): *

Serialize component into JSON data.

From class VerticesRenderer
public static get
public static get
public static get

propsTypes: {"visible": string, "shader": string, "vertices": string, "indices": string, "verticesUsage": string, "indicesUsage": string, "overrideUniforms": string, "overrideSamplers": string, "renderMode": string, "layers": string}

public static

factory(): *

public get

indices: *

public set
public get
public set
public get
public set
public get
public set
public get
public set
public get
public set
public get

shader: *

public set
public get
public set
public get
public set
public get

visible: *

public set
public
public

onAction(name: *, args: ...*): *

public

onPreview(gl: *, renderer: *, deltaTime: *)

public

onPropertySerialize(name: *, value: *): *

public

onRender(gl: *, renderer: *, deltaTime: *, layer: *)

public

onRenderLayer(gl: *, renderer: *, deltaTime: *, layer: *)

public
public

updateIndicesChunk(data: *, offset: *, size: number)

public

updateVerticesChunk(data: *, offset: *, size: number)

From class RectangleRenderer
public static get

propsTypes: {"visible": *, "shader": *, "overrideUniforms": *, "overrideSamplers": *, "layers": *, "width": string, "height": string, "xOffset": string, "yOffset": string, "xOrigin": string, "yOrigin": string, "color": string}

public static

factory(): *

public get

color: *

public set
public get

height: *

public set
public get

width: *

public set
public get

xOffset: *

public set
public get

xOrigin: *

public set
public get

yOffset: *

public set
public get

yOrigin: *

public set
public
public
public
public

ensureVertices(renderer: *)

public
public

onPropertySerialize(name: *, value: *): *

public

onRender(gl: *, renderer: *, deltaTime: *, layer: *)

From class Sprite
public static get

propsTypes: {"visible": *, "shader": *, "overrideUniforms": *, "overrideSamplers": *, "layers": *, "width": *, "height": *, "xOffset": *, "yOffset": *, "xOrigin": *, "yOrigin": *, "color": *, "overrideBaseTexture": string, "overrideBaseFiltering": string, "frameTopLeft": string, "frameBottomRight": string}

public static

factory(): *

public get
public set
public get
public set
public get
public set
public get
public set
public
public
public
public

ensureVertices(renderer: *)

public

onPropertySerialize(name: *, value: *): *

Static Public Methods

public static factory(): * source

Component factory.

Override:

Sprite#factory

Return:

*

Public Constructors

public constructor() source

Constructor.

Override:

Sprite#constructor

Public Members

public overrideBaseTexture: * source

Override:

Sprite#overrideBaseTexture

public get renderTargetId: * source

Public Methods

public dispose() source

Destructor (dispose internal resources and detach from entity).

Override:

VerticesRenderer#dispose

public onRender(gl: *, renderer: *, deltaTime: *, layer: undefined) source

Override:

RectangleRenderer#onRender

Params:

NameTypeAttributeDescription
gl *
renderer *
deltaTime *
layer undefined
  • optional
  • default: undefined