Static Member Summary
Static Public Members | ||
public static get |
propsTypes: {...undefined: Object, "asset": string, "skin": string, "animation": string, "loop": string, "speed": string, "time": string, "paused": string} |
Static Method Summary
Static Public Methods | ||
public static |
factory(): * |
Constructor Summary
Public Constructor | ||
public |
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Member Summary
Public Members | ||
public get |
animation: * |
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public set |
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public get |
asset: * |
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public set |
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public get |
events: * |
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public get |
loop: * |
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public set |
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public get |
paused: * |
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public set |
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public get |
skin: * |
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public set |
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public get |
speed: * |
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public set |
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public get |
time: * |
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public set |
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Method Summary
Public Methods | ||
public |
applyAnimationFrame(id: *, time: *, loop: boolean) |
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public |
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public |
dispose() |
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public |
onAttach() |
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public |
onUpdate(deltaTime: *) |
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public |
playAnimation(id: *, looped: boolean) |
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public |
rebind() |
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public |
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Inherited Summary
From class Component | ||
public static get |
propsTypes: * |
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public static |
Component factory. |
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public get |
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public |
[name]: * |
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public |
deserialize(json: *) Deserialize JSON properties into this component. |
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public |
dispose() Destructor (dispose internal resources and detach from entity). |
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public |
Called when action arrived. |
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public |
onAlterActionArguments(name: string, args: *): array | undefined Called when asked to alter arrived action parameters. |
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public |
onAttach() Called after attached to entity. |
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public |
onDetach() Called before detached from entity. |
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public |
onPropertySerialize(name: string, value: *): * Called when property is serialized. |
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public |
onPropertySetup(name: string, value: *) Called when given property is deserialized. |
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public |
serialize(): * Serialize component into JSON data. |
From class Script | ||
public static get |
EventFlags: * |
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public static get |
propsTypes: {"listenTo": *} |
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public static |
factory(): * |
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public get |
listenTo: * |
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public set |
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public |
dispose() |
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public |
onAction(name: *, args: ...*): * |
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public |
onAttach() |
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public |
onContactBegin(body: *, contact: *) |
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public |
onContactEnd(body: *, contact: *) |
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public |
onDetach() |
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public |
onGamepadConnected(gamepad: *) |
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public |
onGamepadDisconnected(gamepad: *) |
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public |
onGamepadProcess(gamepad: *) |
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public |
onKeyDown(code: *) |
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public |
onKeyUp(code: *) |
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public |
onMouseDown(unitVec: *, screenVec: *, button: *) |
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public |
onMouseMove(unitVec: *, screenVec: *) |
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public |
onMouseUp(unitVec: *, screenVec: *, button: *) |
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public |
onPreview(gl: *, renderer: *, deltaTime: *) |
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public |
onPropertySerialize(name: *, value: *): * |
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public |
onPropertySetup(name: *, value: *) |
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public |
onRender(gl: *, renderer: *, deltaTime: *, layer: *) |
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public |
onRenderLayer(gl: *, renderer: *, deltaTime: *, layer: *) |
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public |
onTouchDown(unitVec: *, screenVec: *, identifier: *) |
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public |
onTouchMove(unitVec: *, screenVec: *, identifier: *) |
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public |
onTouchUp(unitVec: *, screenVec: *, identifier: *) |
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public |
onUpdate(deltaTime: *) |
Static Public Members
Static Public Methods
Public Constructors
Public Members
public get animation: * source
public set animation source
public get asset: * source
public set asset source
public get events: * source
public get loop: * source
public set loop source
public get paused: * source
public set paused source
public get skin: * source
public set skin source
public get speed: * source
public set speed source
public get time: * source
public set time source
Public Methods
public applyAnimationFrame(id: *, time: *, loop: boolean) source
Params:
Name | Type | Attribute | Description |
id | * | ||
time | * | ||
loop | boolean |
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public applySkin(id: string) source
Params:
Name | Type | Attribute | Description |
id | string |
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public dispose() source
Destructor (dispose internal resources and detach from entity).
Override:
Script#disposepublic onUpdate(deltaTime: *) source
Override:
Script#onUpdateParams:
Name | Type | Attribute | Description |
deltaTime | * |
public playAnimation(id: *, looped: boolean) source
Params:
Name | Type | Attribute | Description |
id | * | ||
looped | boolean |
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