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src/components/index.js

import Camera, { PostprocessPass } from './Camera';
import Camera2D from './Camera2D';
import CameraDirector2D from './CameraDirector2D';
import InputHandler from './InputHandler';
import GestureListener from './GestureListener';
import PhysicsBody from './PhysicsBody';
import Particles from './Particles';
import PhysicsWorld from './PhysicsWorld';
import PrefabInstance from './PrefabInstance';
import RectangleRenderer from './RectangleRenderer';
import Script from './Script';
import Sprite from './Sprite';
import AtlasSprite from './AtlasSprite';
import TextRenderer from './TextRenderer';
import VerticesRenderer from './VerticesRenderer';
import UiSprite from './UiSprite';
import UiLayout from './UiLayout';
import Skeleton from './Skeleton';
import SortedActions from './SortedActions';
import DeferredRenderer, { DeferredPipeline } from './DeferredRenderer';
import MultipassRenderer, { MultipassPipeline } from './MultipassRenderer';
import PostprocessRack, { PostprocessRackPass, PostprocessRackRawEffectPass } from './PostprocessRack';
import Shape from './Shape';
import PolygonShape from './PolygonShape';
import CircleShape from './CircleShape';
import RectangleShape from './RectangleShape';

export default {
  Camera,
  PostprocessPass,
  Camera2D,
  CameraDirector2D,
  InputHandler,
  GestureListener,
  Particles,
  PhysicsBody,
  PhysicsWorld,
  PrefabInstance,
  RectangleRenderer,
  Script,
  Sprite,
  AtlasSprite,
  TextRenderer,
  VerticesRenderer,
  UiSprite,
  UiLayout,
  Skeleton,
  SortedActions,
  DeferredRenderer,
  DeferredPipeline,
  MultipassRenderer,
  MultipassPipeline,
  PostprocessRack,
  PostprocessRackPass,
  PostprocessRackRawEffectPass,
  Shape,
  PolygonShape,
  CircleShape,
  RectangleShape
};

export {
  Camera,
  PostprocessPass,
  Camera2D,
  CameraDirector2D,
  InputHandler,
  GestureListener,
  Particles,
  PhysicsBody,
  PhysicsWorld,
  PrefabInstance,
  RectangleRenderer,
  Script,
  Sprite,
  AtlasSprite,
  TextRenderer,
  VerticesRenderer,
  UiSprite,
  UiLayout,
  Skeleton,
  SortedActions,
  DeferredRenderer,
  DeferredPipeline,
  MultipassRenderer,
  MultipassPipeline,
  PostprocessRack,
  PostprocessRackPass,
  PostprocessRackRawEffectPass,
  Shape,
  PolygonShape,
  CircleShape,
  RectangleShape
};