Code coverage report for src/pixi/filters/CrossHatchFilter.js

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All files » src/pixi/filters\ » CrossHatchFilter.js
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/**
 * @author Mat Groves http://matgroves.com/ @Doormat23
 */
 
PIXI.CrossHatchFilter = function()
{
    PIXI.AbstractFilter.call( this );
 
    this.passes = [this];
 
    // set the uniforms
    this.uniforms = {
        blur: {type: '1f', value: 1 / 512},
    };
 
    this.fragmentSrc = [
        'precision mediump float;',
        'varying vec2 vTextureCoord;',
        'varying vec4 vColor;',
        'uniform float blur;',
        'uniform sampler2D uSampler;',
 
        'void main(void) {',
        '    float lum = length(texture2D(uSampler, vTextureCoord.xy).rgb);',
 
        '    gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);',
 
        '    if (lum < 1.00) {',
        '        if (mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {',
        '            gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);',
        '        }',
        '    }',
 
        '    if (lum < 0.75) {',
        '        if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {',
        '            gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);',
        '        }',
        '    }',
 
        '    if (lum < 0.50) {',
        '        if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {',
        '            gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);',
        '        }',
        '    }',
 
        '    if (lum < 0.3) {',
        '        if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {',
        '            gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);',
        '        }',
        '    }',
        '}'
    ];
};
 
PIXI.CrossHatchFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.CrossHatchFilter.prototype.constructor = PIXI.BlurYFilter;
 
Object.defineProperty(PIXI.CrossHatchFilter.prototype, 'blur', {
    get: function() {
        return this.uniforms.blur.value / (1/7000);
    },
    set: function(value) {
        //this.padding = value;
        this.uniforms.blur.value = (1/7000) * value;
    }
});