title square colours
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io

noaction
run_rules_on_level_Start

background_color #404239

text_color #F2F2AA

again_interval 0.2
========
OBJECTS
========

Background
#5B5746 #404239 (#E57ED5 #CC5285)
11111
11101
10001
10111
11111
(
00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)


nomove
#FFEED9 #536673
.....
.000.
.010.
.000.
.....

Target
#FFD9E0 #423D39
.....
.010.
.0.1.
.000.
.....

Wall
#F2F2AA #E5C17E  #847A5C #5B5746
21110
21110
22221
23232
32323

overwall
#F2F2AA #E5C17E  #847A5C #5B5746
.....
.....
.....
10000
21110




Playerright
#F2F2AA #E5C17E  #7F7CA1 #705C84
.000.
11202
11313
11110
.1.1.

playerleft
#F2F2AA #E5C17E  #7F7CA1 #705C84
.000.
20211
31311
01111
.1.1.

Crate
#E5C17E #DB7F55 #B32D2D #73342E
21100
21110
22110
32223
.333.

overcrate
#E5C17E #DB7F55 #B32D2D #73342E
.....
.....
.....
.....
.000.

overend
#F2F2AA #DB7F55 #B32D2D #73342E
.....
.....
.....
.....
.000.


end
#F2F2AA #E5C17E  #847A5C #5B5746
21100
21110
22110
32223
.333.
endx
#F2F2AA #E5C17E  #847A5C #5B5746
21100
21110
22110
32223
.333.



Crate2
#AAE0F2 #7EA1E5  #536673 #46495B
21100
21110
22110
32223
.333.

overcrate2
#AAE0F2 #7EA1E5  #536673 #46495B
.....
.....
.....
.....
.000.



cloner
#E5C17E #DB7F55 #B32D2D #73342E
.....
.100.
.210.
.221.
.....

crateshow1
#E5C17E #DB7F55 #B32D2D #73342E
.....
.100.
.210.
.221.
.....

crateshow2
#AAE0F2 #7EA1E5  #536673 #46495B
.....
.100.
.210.
.221.
.....

crateshow3
#FFD9FC #E0AAF2 #A87EE5 #705C84
.....
.100.
.210.
.221.
.....

red
#E5C17E #DB7F55 #B32D2D #73342E
21110
21110
22221
23232
32323

overred
#E5C17E #DB7F55 #B32D2D #73342E
.....
.....
.....
10000
21110

blue
#AAE0F2 #7EA1E5  #536673 #46495B
21110
21110
22221
23232
32323

overblue
#AAE0F2 #7EA1E5 #536673 #46495B
.....
.....
.....
10000
21110

purple
#FFD9FC #E0AAF2 #A87EE5 #705C84
21110
21110
22221
23232
32323

overpurple
#FFD9FC #E0AAF2 #A87EE5 #705C84
.....
.....
.....
10000
21110

swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000

swapwall
black
.....
.....
.....
.....
.....

thefloor
#404239
00000
00000
00000
00000
00000

thefloorx
#404239
00000
00000
00000
00000
00000

eend
#404239
00000
00000
00000
00000
00000
(
checkempty
black
.....
.....
.....
.....
.....

checkblock
black
.....
.....
.....
.....
.....
)

switcrate
black
.....
.....
.....
.....
.....

switcrate2
black
.....
.....
.....
.....
.....

arrow
black
.....
.....
.0.0.
.000.
..0..

arrow2
black
.....
.0.0.
.000.
..0..
.....

arrowx
black
.....
.....
.....
.....
.....

spawn1
black
.....
.....
.....
.....
.....

spawn2
black
.....
.....
.....
.....
.....

arrowx2
black
.....
.....
.....
.....
.....

bluetar
black
.....
.....
.....
.....
.....

redtar
black
.....
.....
.....
.....
.....

purpletar
black
.....
.....
.....
.....
.....

bluecha
black
.....
.....
.....
.....
.....

redcha
black
.....
.....
.....
.....
.....

purplecha
black
.....
.....
.....
.....
.....

winend
#FFD9FC #E0AAF2 #A87EE5 #705C84
1000.
21100
21110
22110
.2221


=======
LEGEND
=======

. = Background
# = Wall
P = Playerright
* = Crate

(O = Target)
n = nomove
a = arrow2 and wall
e=end
t = end and target and eend
w=end and winend
1 = spawn1
2 = spawn2
f = thefloor and crateshow1
g = thefloor and crateshow2
l = thefloor and crateshow3
r = wall and redtar
b = wall and bluetar
o = wall and purpletar

c=cloner
-=thefloor
x=thefloorx

feel=overwall or overcrate or overcrate2 or overred or overblue or overpurple or overend
pushable=crate or cloner or swapcrate  or switcrate or switcrate2 or crate2
win=crate or wall


theemx= crate 
player=playerright or playerleft

col= red or blue or purple
blocker = wall or crate  or nomove or player or arrow or crate2 or col
blockerx = crate  or nomove or arrow or crate2

arrowk = arrow or arrow2 or arrowx or arrowx2
spawn=spawn1 or spawn2

crateshow = crateshow1 or crateshow2 or crateshow3

wallx= wall or col

cha=redcha or bluecha or purplecha
=======
SOUNDS
=======

pushable MOVE 36772507

EndLevel 74089700

player MOVE 68988304
sfx0 52836103
sfx1 45427502

sfx2 29503700
sfx3 81951902

sfx4 33932305
================
COLLISIONLAYERS
================

Background
Target,redtar,bluetar,purpletar
nomove
cha
Player, Wall, pushable,swapwall,thefloor,thefloorx,col

spawn1, spawn2
crateshow
arrow, arrow2, arrowx, arrowx2
winend
eend
end, endx
feel


======
RULES
======

[feel]->[]
[cha]->[]
[> player |pushable]->[> player | > pushable]


[> crate|crate]->[ |redcha] sfx4
[> crate|crate2]->[ |purplecha] sfx4
[> crate2|crate]->[ |purplecha] sfx4
[> crate2|crate2]->[ |bluecha] sfx4
(red)
[redcha|wallx]->[redcha|red]
[redcha|no blockerx|wallx]->[redcha|no blockerx|red]
[redcha|no blockerx|no blockerx|wallx]->[redcha|no blockerx|no blockerx|red]
[redcha|no blockerx|no blockerx|no blockerx|wallx]->[redcha|no blockerx|no blockerx|no blockerx|red]
[redcha|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[redcha|no blockerx|no blockerx|no blockerx|no blockerx|red]
[redcha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[redcha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|red]
[redcha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[redcha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|red]
[redcha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[redcha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|red]
[redcha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[redcha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|red]

(blue)
[bluecha|wallx]->[bluecha|blue]
[bluecha|no blockerx|wallx]->[bluecha|no blockerx|blue]
[bluecha|no blockerx|no blockerx|wallx]->[bluecha|no blockerx|no blockerx|blue]
[bluecha|no blockerx|no blockerx|no blockerx|wallx]->[bluecha|no blockerx|no blockerx|no blockerx|blue]
[bluecha|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[bluecha|no blockerx|no blockerx|no blockerx|no blockerx|blue]
[bluecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[bluecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|blue]
[bluecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[bluecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|blue]
[bluecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[bluecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|blue]
[bluecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[bluecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|blue]

(purple)
[purplecha|wallx]->[purplecha|purple]
[purplecha|no blockerx|wallx]->[purplecha|no blockerx|purple]
[purplecha|no blockerx|no blockerx|wallx]->[purplecha|no blockerx|no blockerx|purple]
[purplecha|no blockerx|no blockerx|no blockerx|wallx]->[purplecha|no blockerx|no blockerx|no blockerx|purple]
[purplecha|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[purplecha|no blockerx|no blockerx|no blockerx|no blockerx|purple]
[purplecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[purplecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|purple]
[purplecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[purplecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|purple]
[purplecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[purplecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|purple]
[purplecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|wallx]->[purplecha|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|no blockerx|purple]

late [spawn1 no blocker]-> [spawn1 crate]

late [spawn2 no blocker]-> [spawn2 crate2]

[> crate|Target]->[> crate|target] sfx2

[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]

[endx] ->[thefloor] sfx2
[end | thefloor]-> [endx |thefloor]


late up [wall| ]-> [wall|overwall]
late up [theemx| ]-> [theemx|overcrate]

late up [crate2| ]-> [crate2|overcrate2]

late up [end| ]-> [end|overend]
late up [endx| ]-> [endx|overend]

late up [red| ]-> [red|overred]
late up [blue| ]-> [blue|overblue]
late up [purple| ]-> [purple|overpurple]

[action player eend|]->[action player eend |crate Target]



[]-> again 
(
[arrow]->[arrowx2]
[arrow2]->[arrowx]

[arrowx]->[arrow]
[arrowx2]->[arrow2])
==============
WINCONDITIONS
==============

all redtar on red
all bluetar on blue
all purpletar on purple

no thefloorx
=======
LEVELS
=======

message level 1 of 5
----------
----f-----
-###r####-
-#......#-
-#......#-
-#.1....#-
-#..P.2.#-
fr......rf
-#......#-
-###r####-
----f-----

message level 2 of 5
----------
----l-----
-###o####-
-#......#-
-#.1..2.#-
-#......#-
-#......#-
lo...P..rf
-#......#-
-###r####-
----f-----


message level 3 of 5
----------
------l---
-#####o##-
lo......ol
-#......#-
-#...22.#-
-#.P.12.#-
-#...22.#-
-#......#-
-#####o##-
------l---

message level 4 of 5
----------
f--------g
-########-
-#......#-
-#.r..b.#-
-#.1....#-
-#..P.2.#-
-#.b..r.#-
-#......#-
-########-
g--------f

message level 5 of 5
----------
----fgg---
-########-
-#......#-
f#.2rbb.#g
l#..o.o.#l
f#..rob.#g
-#.P..1.#-
-#......#-
-########-
----flg---

xxxxxxxxxxxxxx
-eeeeeeeeeeee-
wewewewwweweew
wewewetweewwew
weweweeweeweww
eweweewwweweew
eeeeeeeeeeeeee
eeeeeeweweeeee
eeeeweeeeeweee
eeeeeweeeweeee
-eeeeewwweeee-

(
----------
----------
-########-
-#......#-
-#......#-
-#......#-
-#..P...#-
-#......#-
-#......#-
-########-
----------
)




