title fuse to green
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io
run_rules_on_level_Start

background_color #5B4846

text_color #7EE58D

========
OBJECTS
========

Background
#5B4846 #845C5C
00000
01010
00100
01010
00000
(
00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)


Target
#7EE58D #D9FFDC
.....
.000.
.0.0.
.000.
.....

Targetfire
 #B32D2D #DB7F55
.....
.010.
.1.1.
.010.
.....

Wall
#7F7CA1 #C1A2BC #705373  #52465B #3B3942
(#DB7F55 #E5C17E  #B32D2D #73342E)
20002
12001
21220
32332
33233

overwall
#7F7CA1 #C1A2BC #705373  #52465B #3B3942
.....
.....
.....
01211
20021


Playerright
#F2F2AA #E5C17E  #DB7F55 #B32D2D  #536673 #7EA1E5
.000.
11505
11414
11110
.1.1.

playerleft
#F2F2AA #E5C17E #DB7F55 #B32D2D  #536673 #7EA1E5
.000.
50511
41411
01111
.1.1.

Crate
#7EA1E5 #AAE0F2 #536673 #46495B
20011
20001
22001
32223
.333.

overcrate
#7EA1E5 #AAE0F2 #536673
.....
.....
.....
.....
.111.

Crate2
#E5C17E #F2F2AA #847A5C #5B5746
20011
20001
22001
32223
.333.

overcrate2
 #DB7F55 #F2F2AA #B32D2D #73342E
.....
.....
.....
.....
.111.

Crate3
#7EE58D #D9FFDC #82A17C #394239
20011
20001
22001
32223
.333.

overcrate3
#7EE58D #D9FFDC #82A17C
.....
.....
.....
.....
.111.

greenwall
#D9FFDC
.....
.0.0.
..0..
.0.0.
.....

cloner
#E5C17E #DB7F55 #B32D2D #73342E
.100.
.210.
.221.
.332.
.....

swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000

swapwall
black
.....
.....
.....
.....
.....

thefloor
#5B4846
00000
00000
00000
00000
00000

ice
#D9FFF8 #AAE0F2
10111
11010
10101
01011
11101

fire
#F2F2AA #E5C17E
10111
11010
10101
01011
11101

icex
black
.....
.....
.....
.....
.....

firex
black
.....
.....
.....
.....
.....
downshift
black
.....
.....
.....
.....
.....

upshift
black
.....
.....
.....
.....
.....

leftshift
black
.....
.....
.....
.....
.....

rightshift
black
.....
.....
.....
.....
.....

noshift
black
.....
.....
.....
.....
.....
=======
LEGEND
=======

. = Background
# = Wall
P = Playerright
* = Crate
@= crate2
t = Target
f = targetfire
c=cloner
-=thefloor
g=greenwall

feel=overwall or overcrate or overcrate2 or overcrate3
pushable=crate or cloner or swapcrate or Crate2 or crate3
win=crate or wall

player=playerright or playerleft

shift=downshift or rightshift or leftshift or upshift or noshift

mover= crate or crate2

thefire = fire or Crate2 or crate or Crate3

=======
SOUNDS
=======

pushable MOVE 36772507


sfx0 52836103
================
COLLISIONLAYERS
================

Background
ice,icex,fire
Target, targetfire
shift
greenwall
Player, Wall, pushable,swapwall,thefloor,firex
feel

======
RULES
======

[feel]->[]

[ > Player | pushable ] -> [  > player | > pushable  ]

[> Crate3 | greenwall] -> [Crate3 |greenwall]

([> pushable | greenwall] -> [pushable |greenwall])

[> crate |crate2] -> [> crate3 | ]
[> crate2 |crate] -> [> crate3 | ]


[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]

[Up mover]->[up mover upshift]
[down mover]->[down mover downshift]
[right mover]->[right mover rightshift]
[left mover]->[left mover leftshift]
[mover upshift|no thefire]->[up mover  up upshift|]


[mover downshift|no thefire]->[down mover  down downshift|]



[mover rightshift|no thefire]->[right mover right rightshift|]


[mover leftshift|no thefire]->[left mover left leftshift|]

[> crate | thefire] -> [crate noshift | thefire]

[> crate2 | thefire] -> [crate2 noshift | thefire]


late [ crate greenwall] -> [crate noshift greenwall]

late [ crate2 greenwall] -> [crate2 noshift greenwall]
(
([shift no ice]-> [no ice])

late [crate]->[crate ice]
late [crate2]->[crate2 fire])

(
[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]

down [player| ]->[player | upshift]
down [upshift | ]->[upshift | upshift]

up [player| ]->[player | downshift]
up [downshift | ]->[downshift | downshift]

left [player| ]->[player | rightshift]
left [rightshift | ]->[rightshift | rightshift]

right [player| ]->[player | leftshift]
right [leftshift | ]->[leftshift |leftshift]

[player]->[player noshift]

[mover upshift]->[up mover upshift]

[mover downshift]->[down mover downshift]

[mover rightshift]->[right mover  rightshift]

[mover leftshift]->[left mover  leftshift])

late up [wall| ]-> [wall|overwall]
late up [crate| ]-> [crate|overcrate]
late up [crate2| ]-> [crate2|overcrate2]
late up [crate3| ]-> [crate3|overcrate3]


[]->again
==============
WINCONDITIONS
==============


All Target on crate3

=======
LEVELS
=======

message cover up the squares with green blocks


message level 1 of 4
---------
---###---
--##.##--
-##...##-
##..t..##
#.......#
#.*...@.#
#.......#
##..P..##
-##...##-
--##.##--
---###---

message level 2 of 4
---------
-#######-
##.....##
#.*.t...#
#.....@.#
#.......#
#.......#
#.......#
#.*.p...#
#...t.@.#
##.....##
-#######-

message level 3 of 4
---------
-#######-
##.....##
#.*.#.@.#
#.......#
#..##...#
#.gttgg.#
#..##...#
#.......#
#.*p#.@.#
##.....##
-#######-

message level 4 of 4
---------
-#######-
##.....##
#.g...@.#
#.*#g...#
#..#t#..#
#.*gtg@.#
#..#t#..#
#...g#@.#
#.*.p.g.#
##.....##
-#######-



message United to the end
