title sticky
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io

noaction
run_rules_on_level_Start

background_color #D9FFF8

text_color #E57ED5

again_interval 0.01
========
OBJECTS
========

Background
 #AAE0F2  #D9FFF8(#E57ED5 #CC5285)
11111
00101
11111
10100
11111
(
00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)


nomove
#FFEED9 #536673
.....
.000.
.010.
.000.
.....

Target
#F2AACE #E57ED5 #845C7A
.....
.000.
.1.0.
.110.
.....

Wall
#F2F2AA #E5C17E  #847A5C #5B5746
21110
22110
22221
23232
32323

overwall
#F2F2AA #E5C17E  #847A5C #5B5746
.....
.....
.....
10000
21100


Playerright
#C1A2A5 #845C5C #5B4846 #423D39
.000.
11202
11313
11110
.1.1.

playerleft
#C1A2A5 #845C5C #5B4846 #423D39
.000.
20211
31311
01111
.1.1.

Crate
#FFD9E0 #F2AACE #E57ED5 #845C7A
21100
21110
22110
32223
.333.

overcrate
#FFD9E0 #F2AACE #E57ED5 #845C7A
.....
.....
.....
.....
.000.

end
#FFD9E0 #F2AACE #E57ED5 #845C7A
21100
21110
22110
32223
.333.
endx
#FFD9E0 #F2AACE #E57ED5 #845C7A
21100
21110
22110
32223
.333.



Crate2
#C1A2A5 #845C5C #5B4846 #423D39
21100
21110
22110
32223
.333.

overcrate2
#C1A2A5 #845C5C #5B4846 #423D39
.....
.....
.....
.....
.000.

cloner
#C1A2A5 #845C5C #5B4846 #423D39
.100.
.210.
.221.
.332.
.....

swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000

swapwall
black
.....
.....
.....
.....
.....

thefloor
#D9FFF8
00000
00000
00000
00000
00000

thefloorx
#D9FFF8
00000
00000
00000
00000
00000

eend
#D9FFF8
00000
00000
00000
00000
00000
(
checkempty
black
.....
.....
.....
.....
.....

checkblock
black
.....
.....
.....
.....
.....
)

switcrate
black
.....
.....
.....
.....
.....

switcrate2
black
.....
.....
.....
.....
.....

arrow
black
.....
.....
.0.0.
.000.
..0..

arrow2
black
.....
.0.0.
.000.
..0..
.....

arrowx
black
.....
.....
.....
.....
.....

arrowx2
black
.....
.....
.....
.....
.....

noshift
black
.....
.....
.....
.....
.....

themove
black
.....
.....
.....
.....
.....

themover
black
.....
.....
.....
.....
.....

theupshift
black
.....
.....
.....
.....
.....

thedownshift
black
.....
.....
.....
.....
.....

theleftshift
black
.....
.....
.....
.....
.....

therightshift
black
.....
.....
.....
.....
.....

winend
#F2F2AA #E5C17E  #847A5C
1000.
21100
21110
22110
.2221


=======
LEGEND
=======

. = Background
# = Wall
P = Playerright
* = Crate
@ = crate2
O = Target
n = nomove
a = arrow2 and wall
e=end
t = end and target and eend
w=end and winend

c=cloner
-=thefloor
x=thefloorx

feel=overwall or overcrate or overcrate2
pushable=crate or cloner or swapcrate  or switcrate or switcrate2 or crate2
win=crate or wall


theemx= crate 
player=playerright or playerleft

blocker = wall  or nomove or player or arrow or crate2

arrowk = arrow or arrow2 or arrowx or arrowx2

theshift=thedownshift or theupshift or theleftshift or therightshift

=======
SOUNDS
=======

crate MOVE 36772507
crate2 MOVE 83158707

EndLevel 74089700

player MOVE 68988304
sfx0 52836103
sfx1 45427502

sfx2 29503700
sfx3 81951902

================
COLLISIONLAYERS
================

Background
Target
nomove

themove
themover
theshift
noshift
Player, Wall, pushable,swapwall,thefloor,thefloorx

arrow, arrow2, arrowx, arrowx2
winend
eend
end, endx
feel


======
RULES
======

[feel]->[]
[noshift]->[]
[theshift]->[]
[> player|wall]-> [> player|wall noshift]
[> player|crate2|blocker]-> [> player|crate2|blocker noshift]
[> player|crate2|crate]-> [> player|crate2|crate noshift]
[> player|crate| blocker]-> [> player|crate| blocker noshift]
[> player|crate| crate| blocker]-> [> player|crate| crate|blocker noshift]
[> player|crate| crate| crate| blocker]-> [> player|crate| crate| crate| blocker noshift]
[> player|crate| crate| crate| crate|blocker]-> [> player|crate| crate| crate| crate|blocker noshift]
[> player|crate| crate| crate| crate| crate|blocker]-> [> player|crate| crate| crate| crate| crate|blocker noshift]
[> player|crate| crate| crate| crate| crate| crate|blocker]-> [> player|crate| crate| crate| crate| crate| crate| blocker noshift]

[noshift| ]->[noshift| noshift]

[up player]->[up player theupshift]
[down player]->[down player thedownshift]
[left player]->[left player theleftshift]
[right player]->[right player therightshift]

[theupshift| ]->[theupshift|theupshift]
[thedownshift| ]->[thedownshift|thedownshift]
[therightshift| ]->[therightshift|therightshift]
[theleftshift| ]->[theleftshift|theleftshift]

[> player|crate no noshift]-> [> player|> crate > themove]
[< player|crate no noshift]-> [< player|< crate < themove]
[^ player|crate no noshift]-> [^ player|^ crate ^ themove]
[v player|crate no noshift]-> [v player|v crate v themove]

[themove|crate]->[themove|crate themove]

[crate themove theupshift]->[up crate]
[crate themove thedownshift]->[down crate]
[crate themove theleftshift]->[left crate]
[crate themove therightshift]->[right crate]
(
[> crate|crate no noshift]-> [> crate|> crate]
[< crate|crate no noshift]-> [< crate|< crate]
[^ crate|crate no noshift]-> [^ crate|^ crate]
[v crate|crate no noshift]-> [v crate|v crate]
)



[> player|crate2 no noshift]-> [> player|> crate2]


[> crate|Target]->[> crate|target] sfx2

[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]

[end]->[]
[endx] ->[thefloor] sfx2
[end | thefloor]-> [endx |thefloor]


late up [wall| ]-> [wall|overwall]
late up [theemx| ]-> [theemx|overcrate]

late up [crate2| ]-> [crate2|overcrate2]

late up [end| ]-> [end|overcrate]
late up [endx| ]-> [endx|overcrate]

[action player eend|]->[action player eend |crate Target]



[]-> again 
(
[arrow]->[arrowx2]
[arrow2]->[arrowx]

[arrowx]->[arrow]
[arrowx2]->[arrow2])
==============
WINCONDITIONS
==============

all Target on crate 


=======
LEVELS
=======



message have a cube on all targets

message level 1 of 6
---------
#########
#..#.#..#
#...O...#
#..#.#..#
#..###..#
#.......#
#...*...#
#.......#
#...P...#
#########

message level 2 of 6
---------
#########
#...*...#
#.O.#.O.#
#...#...#
#.......#
#.*...*.#
#.......#
#.......#
#...P...#
#########

message level 3 of 6
---------
#########
#.......#
#.O...O.#
#.......#
##.*.*.##
.#.....#.
##..@..##
#.......#
#...P...#
#########

message level 4 of 6
---------
#########
##.....##
#.***...#
#.*#*OOO#
#.*.*O.O#
#.***O.O#
#....OOO#
#.......#
##..P..##
#########

message level 5 of 6
---------
#########
#..OOO..#
#..OOO..#
##.....##
-###P###-
####.####
#.......#
#..***..#
##.***.##
-#######-

message level 6 of 6
---------
-#######-
##..#..##
#..*.*..#
#.O...O.#
#...@...#
#.O...O.#
#..*.*..#
#.......#
##..P..##
-#######-


xxxxxxxxxxxxxx
-eeeeeeeeeeee-
wewewewwweweew
wewewetweewwew
weweweeweeweww
eweweewwweweew
eeeeeeeeeeeeee
eeeeeeweweeeee
eeeeweeeeeweee
eeeeeweeeweeee
-eeeeewwweeee-






