title Overstep
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io

noaction
run_rules_on_level_Start

background_color #191919

text_color #E0AAF2

again_interval 0.01
========
OBJECTS
========

Background
#333333 #191919(#E57ED5 #CC5285)
11111
10111
11011
11101
11111
(
00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)

Background1
#191919 #333333 #666666 #999999 (#E57ED5 #CC5285)
11111
10111
11011
11101
11111

nomove
#FFEED9 #536673
.....
.000.
.010.
.000.
.....

Target
#F2F2AA #423D39
.....
.0.0.
..0..
.0.0.
.....

Wall
#FFD9FC #E0AAF2 #705C84 #52465B
21110
21110
22221
23232
32323

overwall
#FFD9FC #E0AAF2 #705C84 #52465B
.....
.....
.....
10000
21110


Playerright
#D9FFDC #7EE58D #736053 #423D39
.000.
11202
11313
11110
.1.1.

Playerright1
#C3C3D9 #AFA2C1 #7F7CA1 #705C84
....0
...11
...11
...11
....1

Playerright2
#C3C3D9 #AFA2C1 #7F7CA1 #705C84
00...
202..
313..
110..
.1...

playerleft
#D9FFDC #7EE58D #736053 #423D39
.000.
20211
31311
01111
.1.1.

Crate
#F2F2AA #E5C17E #CC7A52 #736053
21100
21110
22110
32223
.333.

overcrate
#F2F2AA #E5C17E #CC7A52 #736053
.....
.....
.....
.....
.000.

end
#F2F2AA #E5C17E #CC7A52 #736053
21100
21110
22110
32223
.333.
endx
#F2F2AA #E5C17E #CC7A52 #736053
21100
21110
22110
32223
.333.



cloner
#E5C17E #DB7F55 #B32D2D #73342E
.100.
.210.
.221.
.332.
.....

swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000

swapwall
black
.....
.....
.....
.....
.....

thefloor
#191919
00000
00000
00000
00000
00000

thefloorx
#191919
00000
00000
00000
00000
00000

eend
#191919
00000
00000
00000
00000
00000
(
checkempty
black
.....
.....
.....
.....
.....

checkblock
black
.....
.....
.....
.....
.....
)
cskip
black
.....
.....
.....
.....
.....

skipr
black
.....
.....
.....
.....
.....

skipl
black
.....
.....
.....
.....
.....

skipu
black
.....
.....
.....
.....
.....

skipd
black
.....
.....
.....
.....
.....

colr
black
.....
.....
.....
.....
.....

coll
black
.....
.....
.....
.....
.....

colu
black
.....
.....
..0..
.....
.....

cold
black
.....
.....
..0..
.....
.....

nocolr
black
.....
.....
.....
.....
.....

nocoll
black
.....
.....
.....
.....
.....

nocolu
black
.....
.....
.....
.....
.....

nocold
black
.....
.....
.....
.....
.....


sskip
black
.....
.....
.....
.....
.....

playe
black
.....
.....
.....
.....
.....
pright
black
.....
.....
.....
.....
.....
pleft
black
.....
.....
.....
.....
.....
switcrate
black
.....
.....
.....
.....
.....

switcrate2
black
.....
.....
.....
.....
.....

checker
black
.....
.....
.....
.....
.....
checker1
black
.....
.....
.....
.....
.....
arrow
black
.....
.....
.0.0.
.000.
..0..

arrow2
black
.....
.0.0.
.000.
..0..
.....

arrowx
black
.....
.....
.....
.....
.....

arrowx2
black
.....
.....
.....
.....
.....

winend
#FFD9FC #E0AAF2 #705C84
1000.
21100
21110
22110
.2221


=======
LEGEND
=======

. = Background
# = Wall
P = Playerright
* = Crate

O = Target and checker
n = nomove
a = arrow2 and wall
e=background
t =  target and eend
w=winend

c=cloner
-=thefloor
x=thefloorx

feel=overwall or overcrate 
pushable=crate or cloner or swapcrate  or switcrate or switcrate2
win=crate or wall

theemx= crate 
player=playerright or playerleft

bl = wall or crate  or nomove or player or arrow or thefloor
blx = wall or crate  or nomove or player or arrow 
arrowk = arrow or arrow2 or arrowx or arrowx2
skip=skipr or skipl or skipu or skipd
pdir=pright or pleft

plinbet=Playerright1 or Playerright2
col= colr or coll or colu or cold
nocol = nocolr or nocoll or nocolu or nocold
check=checker or checker1
=======
SOUNDS
=======

pushable MOVE 36772507

EndLevel 74089700

player MOVE 68988304
sfx0 52836103
sfx1 45427502

sfx2 29503700
sfx3 81951902

sfx4 5012103

================
COLLISIONLAYERS
================

Background
Background1
checker,checker1
Target
nomove
skip
sskip
cskip
pdir

playe
Player, Wall, pushable,swapwall,thefloor,thefloorx
plinbet

arrow, arrow2, arrowx, arrowx2
winend
eend
end, endx
feel
col
nocolr
nocoll
nocolu
nocold
======
RULES
======

[feel]->[]

[nocol]->[]

[ >  Player | crate]  -> [  >  Player | > crate]

[ >  crate | crate]  -> [  >  crate | > crate]

[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]

[Playerright]->[Playerright pright]
[Playerleft]->[Playerleft pleft]

left [crate|Background]->[crate nocoll|background]
right [crate|Background]->[crate nocolr|background]
up [crate|Background]->[crate nocolu|background]
down [crate|Background]->[crate nocold|background]

[player|right crate|crate|blx]->[player|cskip|skipr crate|blx]
[player|left crate|crate|blx]->[player|cskip|skipl crate|blx]
[player|up crate|crate|blx]->[player|cskip|skipu crate|blx]
[player|down crate|crate|blx]->[player|cskip|skipd crate|blx]

([player|right crate|crate no nocolr]->[|crate|skipr crate]
[player|left crate|crate no nocoll]->[|crate|skipl crate]
[player|up crate|crate no nocolu]->[|crate|skipu crate]
[player|down crate|crate no nocold]->[|crate|skipd crate])

[player |right crate|blx]->[|skipr crate|blx]
[player|left crate|blx]->[|skipl crate|blx]
[player|up crate|blx]->[|skipu crate|blx]
[player|down crate|blx]->[|skipd crate|blx]


right [skipr |bl]->[|skipr bl]
left [skipl |bl]->[|skipl bl]
up [skipu |bl]->[|skipu bl]
down [skipd |bl]->[|skipd bl]


right [skipr bl |no bl]->[bl|playe] sfx4
left [skipl bl|no bl]->[bl|playe] sfx4
up [skipu bl|no bl]->[bl|playe] sfx4
down [skipd bl|no bl]->[bl|Playe] sfx4


down [skipu bl|...|]->[skipu bl|...|cold]
up [skipd bl|...|]->[skipd bl|...|colu]
right [skipl bl|...|]->[skipl bl|...|colr]
left [skipr bl|...|]->[skipr bl|...|coll]

down[cold|background]->[|Background]
up[colu|background]->[|Background]
right[colr|background]->[|Background]
left[coll|background]->[|Background]

[cold]->[skipu]
[colu]->[skipd]
[colr]->[skipl]
[coll]->[skipr]

right [skipr |bl]->[|skipr bl]
left [skipl |bl]->[|skipl bl]
up [skipu |bl]->[|skipu bl]
down [skipd |bl]->[|skipd bl]


right [skipr bl |no bl]->[bl|playe] sfx4
left [skipl bl|no bl]->[bl|playe] sfx4
up [skipu bl|no bl]->[bl|playe] sfx4
down [skipd bl|no bl]->[bl|Playe] sfx4

[skip no bl]->[Playe] sfx4

late [skip]->[]

late[pdir]->[]

([skip bl][sskip]->[bl][Playe])

([Playerright2]->[Playerright]
right[right player|no bl]->[Playerright1|Playerright2])

[playe][cskip]->[crate][]
[playe][pright]->[Playerright][pright]
[playe][pleft]->[Playerleft][pleft]

([skip no bl]->[Playerright])

[> crate|Target]->[> crate|target] sfx2

[endx] ->[thefloor] sfx2
[end | thefloor]-> [endx |thefloor]


late up [wall| ]-> [wall|overwall]
late up [theemx| ]-> [theemx|overcrate]

(late up [crate2| ]-> [crate2|overcrate2])

late up [end| ]-> [end|overcrate]
late up [endx| ]-> [endx|overcrate]

startloop
[checker|no check]->[checker|checker1]
[checker1|no check]->[checker1|checker]
endloop
[checker]->[Background]
[checker1]->[Background1]

([]-> again )
(
[arrow]->[arrowx2]
[arrow2]->[arrowx]

[arrowx]->[arrow]
[arrowx2]->[arrow2])
==============
WINCONDITIONS
==============

all player on target
all target on player

some target
some player
=======
LEVELS
=======

(message get to the targetx)

(message level 0 of 0
---------
-##...##-
.........
#.......#
#.......#
....O....
#.......#
#.......#
..P...*..
.........
-##...##-
)

message level 1 of 6
---------
-.......-
.........
..#####..
#.##O##.#
..#.#.#..
..#####..
..#...#..
...###...
..P...*..
-.......-

message level 2 of 6
---------
-##...##-
....O....
#.......#
#########
.........
#########
#..###..#
..P......
#...*...#
-##...##-

message level 3 of 6
---------
-#..#..#-
##..#..##
##.#O#.##
#...#...#
....#....
.#.....#.
..##.##..
....#....
..*.P.*..
-#.....#-
(---------
-..#O#..-
...###...
.........
.#######.
.#.....#.
.........
#..*.*..#
#.......#
##..P..##
-##...##-)
message level 4 of 6
---------
-.......-
....#....
.#.#O#.#.
.#.###.#.
.#.....#.
...#.#...
#...#...#
#..*.*..#
##..P..##
-#######-

message level 5 of 6
---------
-...-...-
...#-#...
..#---#..
.#--O--#.
..#---#..
...#-#...
#...-...#
.........
..*.P.*..
-.......-

message level 6 of 6
---------
-.--.--.-
...-.-...
##--O--##
.##.-.##.
...#.#...
....#....
..*#.#*..
....#....
..P...*..
..-...-..

(---------
-#.....#-
##.###.##
#..#O#..#
#..###..#
#.......#
###...###
..#####..
...*.*...
..P......
-..###..-)

xxxxxxxxxxxxxx
-eeeeeeeeeeee-
eeeeeeeeeeeeee
eeeeeeeeeeeeee
wewewewwweweew
wewewetweewwew
weweweeweeweww
eweweewwweweew
eeeeeeeeeeeeee
eeeeeeeeeeeeee
-eeeeeeeeeeee-








