title Scaling walls
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io

noaction
run_rules_on_level_Start

background_color #423D39

text_color #F2F2AA

again_interval 0.1
========
OBJECTS
========

Background
#736053 #423D39 (#E57ED5 #CC5285)
11111
10101
10001
11011
11111
(
00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)


nomove
#FFEED9 #536673
.....
.000.
.010.
.000.
.....

Target
white #423D39
.....
.000.
.0.0.
.000.
.....

Wall
#F2F2AA #E5C17E #CC7A52 #736053
21110
21110
22221
23232
32323

overwall
#F2F2AA #E5C17E #CC7A52 #736053
.....
.....
.....
10000
21110


Playerright
#D9FFDC #7EE58D #7F7CA1 #705C84
.000.
11202
11313
11110
.1.1.

playerleft
#D9FFDC #7EE58D #7F7CA1 #705C84
.000.
20211
31311
01111
.1.1.

Crate
#D9FFDC #AAE0F2 #7EA1E5 #52465B
21100
21110
22110
32223
.333.

overcrate
#D9FFDC #AAE0F2 #7EA1E5 #52465B
.....
.....
.....
.....
.000.

1up
#D9FFDC #AAE0F2 #7EA1E5 #52465B
.....
.....
.....
.....
21110
1up2
#D9FFDC #AAE0F2 #7EA1E5 #52465B
21110
.....
.....
.....
.....

1down
#D9FFDC #AAE0F2 #7EA1E5 #52465B
.....
.....
21110
21110
.....

1left
#D9FFDC #AAE0F2 #7EA1E5 #52465B
1....
1....
11...
2....
3....
1left2
#D9FFDC #AAE0F2 #7EA1E5 #52465B
.....
.....
.....
.....
0....
1right
#D9FFDC #AAE0F2 #7EA1E5 #52465B
...11
....1
....1
....2
....3
1right2
#D9FFDC #AAE0F2 #7EA1E5 #52465B
.....
.....
.....
.....
....0

1leftremoval
#D9FFDC #AAE0F2 #7EA1E5 #52465B
1....
1....
1....
.....
.....
1rightremoval
#D9FFDC #AAE0F2 #7EA1E5 #52465B
....1
....1
....1
.....
.....

1leftremovalx
#D9FFDC #AAE0F2 #7EA1E5 #52465B
1....
1....
1....
1....
1....
1rightremovalx
#D9FFDC #AAE0F2 #7EA1E5 #52465B
....1
....1
....1
....1
....1

Crate2
#F2F2AA #E5C17E #CC7A52 #736053
21100
21110
22110
32223
.333.

overcrate2
#F2F2AA #E5C17E #CC7A52 #736053
.....
.....
.....
.....
.000.

overcrate21
#F2F2AA #E5C17E #CC7A52 #736053 #A2C1BE #7C94A1  #7F7CA1 #705C84
.....
.....
.....
.....
.444.

Crate20
#F2F2AA #E5C17E #CC7A52 #736053 #A2C1BE #7C94A1  #7F7CA1 #705C84
21100
21110
22110
32223
.333.

Crate21
#F2F2AA #E5C17E #CC7A52 #736053 #A2C1BE #7C94A1  #7F7CA1 #705C84
65544
21110
22110
32223
.333.

Crate22
#F2F2AA #E5C17E #CC7A52 #736053 #A2C1BE #7C94A1  #7F7CA1 #705C84
65544
65554
65554
32223
.333.




end
#D9FFDC #AAE0F2 #7EA1E5 #52465B
.000.
21100
21110
22110
.222.
endx
#D9FFDC #AAE0F2 #7EA1E5 #52465B
.000.
21100
21110
22110
.222.




cloner
#E5C17E #DB7F55 #B32D2D #73342E
.100.
.210.
.221.
.332.
.....

swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000

swapwall
black
.....
.....
.....
.....
.....

thefloor
#423D39
00000
00000
00000
00000
00000

thefloorx
#423D39
00000
00000
00000
00000
00000

eend
#423D39
00000
00000
00000
00000
00000

downin
TRANSPARENT

downstop
TRANSPARENT

spa
TRANSPARENT

(checkempty
black
.....
.....
.....
.....
.....

checkblock
black
.....
.....
.....
.....
.....
)

switcrate
black
.....
.....
.....
.....
.....

switcrate2
black
.....
.....
.....
.....
.....

arrow
black
.....
.....
.0.0.
.000.
..0..

arrow2
black
.....
.0.0.
.000.
..0..
.....

arrowx
black
.....
.....
.....
.....
.....

arrowx2
black
.....
.....
.....
.....
.....

winend
#F2F2AA #E5C17E #CC7A52 #736053
1000.
21100
21110
22110
.2221


=======
LEGEND
=======

. = Background
# = Wall
P = Playerright
* = Crate
@ =  crate2

O = Target
n = nomove
a = arrow2 and wall
e=end
t = end and target and eend
w=end and winend

c=cloner
-=thefloor
x=thefloorx

feel=overwall or overcrate2 or overcrate21
feelx=overcrate 

crate2x= Crate2 or Crate21 or Crate22 or Crate20
pushable=crate or cloner or swapcrate  or switcrate or switcrate2 or crate2x
win=crate or wall


theemx= crate 
player=playerright or playerleft

blocker = wall or crate  or nomove or player or arrow

blo= wall or crate

arrowk = arrow or arrow2 or arrowx or arrowx2

theconfeel=1up or 1up2 or 1down or 1left or 1left2 or 1right or 1right2 or 1leftremoval or 1rightremoval or 1leftremovalx or 1rightremovalx
=======
SOUNDS
=======

pushable MOVE 36772507

EndLevel 74089700

player MOVE 68988304
sfx0 52836103
sfx1 45427502

sfx2 29503700
sfx3 81951902
sfx4 71926104

sfx5 1393909

================
COLLISIONLAYERS
================

Background
Target
nomove
downin
downstop
spa
Player, Wall, pushable,swapwall,thefloor,thefloorx


feelx
1left
1left2
1right
1right2


1up2
1up

1down

1leftremoval
1rightremoval
1leftremovalx
1rightremovalx

arrow, arrow2, arrowx, arrowx2
winend
eend
end, endx
feel


======
RULES
======

[feel]->[]
[feelx]->[]
[downin]->[]
[downstop]->[]
[theconfeel]->[]




[spa]->[]

[crate]->[crate downin]


([player]->[player spa])
[> player | pushable]->[> player| > pushable]
[< player | crate]->[< player| < crate]

([> player | crate2x]->[> player| > crate2x])

[> crate|Target]->[> crate|target] sfx2

([crate|crate2]->[|crate] sfx5)

[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]

[endx] ->[thefloor] sfx2
[end | thefloor]-> [endx |thefloor]

late [spa no player][Crate22]->[spa no player][]
late [spa no player][crate21]->[spa no player][Crate22]
late [spa no player][crate20]->[spa no player][Crate21]
late [spa no player][crate | crate2]->[spa no player][crate|Crate20]
startloop
(late left[crate|wall]->[crate downstop|wall]
late right[crate|wall]->[crate downstop|wall])
late down [crate|player]->[crate downstop|player]
late [crate|wall]->[crate downstop|wall]
late [crate|crate downstop]->[crate downstop|crate downstop]
late [crate|crate2x]->[crate downstop|crate2x]
(late right[crate|crate downstop]->[crate downstop|crate downstop]
late left[crate|crate downstop]->[crate downstop|crate downstop])
endloop

late down[crate downin no downstop|no blocker]->[ | crate] sfx4

late up [wall| ]-> [wall|overwall]
late up [theemx| ]-> [theemx|overcrate]
late up [crate2x| ]-> [crate2x|overcrate21]
late up [crate2| ]-> [crate2|overcrate2]

late up [crate|Crate]->[Crate 1up2|1up crate]
late up [crate|blo]->[Crate 1up2|blo]
late down [crate|blo]->[Crate 1down| blo]
late right [crate|blo]->[Crate 1right| blo]
late up [crate 1right|]->[Crate 1right| 1right2]
late left [crate|blo]->[Crate 1left| blo]
late up [crate 1left|]->[Crate 1left| 1left2]
late left [ crate 1up2|blo]->[Crate 1up2 1leftremovalx|blo ]
late left [ crate 1down|blo]->[Crate 1down 1leftremovalx|blo]
late right [ crate 1up2 |blo ]->[Crate 1up2 1rightremovalx |blo]
late right [ crate  1down|blo ]->[Crate 1down 1rightremovalx|blo]
(late left [ crate 1up2|Crate]->[Crate 1up2 1leftremovalx|Crate 1rightremovalx]
late left [ crate 1down|Crate]->[Crate 1down 1leftremovalx|Crate 1rightremovalx]
late right [ crate 1up2 |Crate ]->[Crate 1up2 1rightremovalx |Crate  1leftremovalx]
late right [ crate  1down|Crate ]->[Crate 1down 1rightremovalx|Crate  1leftremovalx])
late down [1leftremovalx| no 1left]->[1leftremoval|]
late down [1rightremovalx| no 1right]->[1rightremoval|]

(late up [crate2| ]-> [crate2|overcrate2])

(late up [end| ]-> [end|overcrate]
late up [endx| ]-> [endx|overcrate])

[]-> again 
(
[arrow]->[arrowx2]
[arrow2]->[arrowx]

[arrowx]->[arrow]
[arrowx2]->[arrow2])
==============
WINCONDITIONS
==============

all Target on crate 

=======
LEVELS
=======

message Have a block on all targets

message level 1 of 6
---------
--#####--
###...###
#...P...#
#.......#
#...O...#
#..###..#
#.......#
#.......#
#...*...#
#########

message level 2 of 6
---------
-#######-
##.....##
#.......#
#...O...#
#...O...#
#...#...#
#...P...#
#.......#
#..*.*..#
#########

message level 3 of 6
---------
#####-###
#...###.#
#....O..#
#....O..#
#..#.#..#
#...#.#.#
#...P...#
#*.....*#
#.......#
#########

message level 4 of 6
---------
-#######-
##..*..##
#.O.....#
#.#..O..#
#....#..#
#....P..#
#.......#
##.######
-#*#-----
-###-----

message level 5 of 6
---------
----#####
#####O..#
#..##...#
#.O..#..#
#.#*....#
#...P...#
#.......#
#..#*#..#
#.##*##.#
#########

message level 6 of 6
---------
----#####
#####.#.#
#..##OOO#
#...#...#
##..P...#
##......#
#..***.##
#..#.###-
######---
---------

(
---------
--#####--
-##...##-
##.....##
#...P...#
#.@...O.#
#...*...#
#...#...#
#.......#
##.....##
-#######-)

(---------
####-####
#..###..#
#.......#
#...P...#
#..OOO..#
#..#.#..#
#.......#
#*..*..*#
#.#####.#
###---###)

(---------
-#######-
##..#..##
#.......#
#..O.O..#
#..#.#..#
#.......#
#...P...#
#.......#
#..*.*..#
#########)

xxxxxxxxxxxxxx
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