title Symbols
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io

noaction
run_rules_on_level_Start

background_color #423D39

text_color #AAE0F2

again_interval 0.1
========
OBJECTS
========

Background
#736053 #423D39 (#E57ED5 #CC5285)
11111
10001
11101
10101
11111
(
00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)

Background1
#736053 #423D39 (#E57ED5 #CC5285)
11111
10001
11101
10101
11111

Backgroundacti
#E5C17E #847A5C (#E57ED5 #CC5285)
11111
10001
11101
10101
11111

Background2
#736053 #423D39 (#E57ED5 #CC5285)
11111
11011
10001
11011
11111

Backgroundacti2
#E5C17E #847A5C (#E57ED5 #CC5285)
11111
11011
10001
11011
11111

Background3
#736053 #423D39 (#E57ED5 #CC5285)
11111
11101
10011
11001
11111

Backgroundacti3
#E5C17E #847A5C (#E57ED5 #CC5285)
11111
11101
10011
11001
11111

Background4
#736053 #423D39 (#E57ED5 #CC5285)
11111
10001
11011
10001
11111

Backgroundacti4
#E5C17E #847A5C (#E57ED5 #CC5285)
11111
10001
11011
10001
11111


Background5
#736053 #423D39 (#E57ED5 #CC5285)
11111
11011
10101
10001
11111

Backgroundacti5
#E5C17E #847A5C (#E57ED5 #CC5285)
11111
11011
10101
10001
11111



Background6
#736053 #423D39 (#E57ED5 #CC5285)
11111
10011
10001
11001
11111

Backgroundacti6
#E5C17E #847A5C (#E57ED5 #CC5285)
11111
10011
10001
11001
11111

blockerx
#E5C17E #DB7F55
11111
10001
10101
10001
11111


arrowgroundleft
#736053 #423D39 (#E57ED5 #CC5285)
11111
11101
10011
11001
11111

arrowgrounddown
#736053 #423D39 (#E57ED5 #CC5285)
11111
10101
10001
11011
11111

nomove
#FFEED9 #536673
.....
.000.
.010.
.000.
.....

Target
#FFD9E0 #423D39
.....
.....
.....
.....
.....

Wall
#A2C1BE #7C94A1  #7F7CA1 #705C84
21110
21110
22221
23232
32323

overwall
#A2C1BE #7C94A1  #7F7CA1 #705C84
.....
.....
.....
10000
21110


Playerright
#D9FFF8 #AAE0F2 #7F7CA1 #705C84
.000.
11202
11313
11110
.1.1.

playerleft
#D9FFF8 #AAE0F2 #7F7CA1 #705C84
.000.
20211
31311
01111
.1.1.

playerdie
#D9FFF8 #AAE0F2 #7F7CA1 #705C84
.0.0.
1.1.1
.1.1.
1.1.1
.1.1.

playerdie2
#D9FFF8 #AAE0F2 #7F7CA1 #705C84
.....
.1.1.
..1..
.1.1.
.....

playerdie3
#D9FFF8 #AAE0F2 #7F7CA1 #705C84
.....
..1..
.1.1.
..1..
.....

playerdie4
#D9FFF8 #AAE0F2 #7F7CA1 #705C84
.....
.....
..1..
.....
.....


Crate
#D9FFF8 #AAE0F2 #7EA1E5 #52465B
21100
21110
22110
32223
.333.

overcrate
#D9FFF8 #AAE0F2 #7EA1E5 #52465B
.....
.....
.....
.....
.000.

end
#D9FFF8 #AAE0F2 #7EA1E5 #52465B
21100
21110
22110
32223
.333.
endx
#D9FFF8 #AAE0F2 #7EA1E5 #52465B
21100
21110
22110
32223
.333.



cloner
#E5C17E #DB7F55 #B32D2D #73342E
.100.
.210.
.221.
.332.
.....

swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000

swapwall
black
.....
.....
.....
.....
.....

thefloor
#423D39
00000
00000
00000
00000
00000

thefloorx
#423D39
00000
00000
00000
00000
00000

eend
#423D39
00000
00000
00000
00000
00000


coudie
#B32D2D
.....
.....
.....
.....
.....

cou1
#B32D2D
0....
.....
.....
.....
.....

cou2
#B32D2D
00...
.....
.....
.....
.....

cou3
#B32D2D
000..
.....
.....
.....
.....

cou4
#B32D2D
0000.
.....
.....
.....
.....

cou5
#B32D2D
00000
.....
.....
.....
.....

coux
black
.....
.....
.....
.....
.....

spa
black
.....
.....
.....
.....
.....

step
black
.....
.....
.....
.....
.....

stopper
black
.....
.....
.....
.....
.....

switcrate
black
.....
.....
.....
.....
.....

switcrate2
black
.....
.....
.....
.....
.....

arrow
black
.....
.....
.0.0.
.000.
..0..

arrow2
black
.....
.0.0.
.000.
..0..
.....

arrowx
black
.....
.....
.....
.....
.....

arrowx2
black
.....
.....
.....
.....
.....

winend
#E5C17E #CC7A52 #B32D2D
1000.
21100
21110
22110
.2221


=======
LEGEND
=======
. = Background1
# = Wall
P = Playerright and stopper and Background1
* = Crate

h = target and Playerright and stopper
O = Target and Background1


a = arrow2 and wall
e=end
t = end and target and eend
w=end and winend

-=thefloor
x=thefloorx
2= Background2
3=Background3
4=Background4
5=Background5
6=Background6

1=cou1
7=cou2
8=cou3
9=cou4
0=cou5

($
%
@
!
&)

b=blockerx
c=blockerx and Target and Background1

u=blockerx and cou5
y=blockerx and cou5 and target and Background1

r=Background4 and blockerx

z = cou1 and Target and Background1
n = cou2 and target and Background1
m = cou3 and target and Background1
l = cou4 and target and Background1
j = cou5 and target and Background1



feel=overwall or overcrate 
pushable=crate or cloner or swapcrate  or switcrate or switcrate2
win=crate or wall


theemx= crate 
player=playerright or playerleft

blocker = wall or crate  or nomove or player or arrow

arrowk = arrow or arrow2 or arrowx or arrowx2

acti= Backgroundacti or Backgroundacti2 or Backgroundacti3 or Backgroundacti4 or Backgroundacti5 or Backgroundacti6

ground= Background2 or Background3 or Background4 or Background5 or Background6

cou = cou1 or cou2 or cou3 or cou4 or cou5

died=playerdie or playerdie2 or playerdie3 or playerdie4

spax= spa or blocker
=======
SOUNDS
=======

pushable MOVE 36772507

EndLevel 74089700

player MOVE 68988304
sfx0 52836103
sfx1 45427502

sfx2 29503700
sfx3 81951902

sfx4 5644505
sfx5 57928105

sfx6 64475102

sfx7 6920702
================
COLLISIONLAYERS
================

Background
background1,ground

acti
arrowgroundleft
arrowgrounddown

stopper
step

spa
Target
nomove
Player, Wall, pushable,swapwall,thefloor,thefloorx

blockerx
died
arrow, arrow2, arrowx, arrowx2
winend
eend
end, endx
feel

cou
coux
coudie
======
RULES
======

[feel]->[]
[spa]->[]
[step]->[]

[playerdie4]->[]
[playerdie3]->[playerdie4]
[playerdie2]->[playerdie3]
[playerdie]->[playerdie2]

[player]->[player step]

[> player |blockerx]->[> player| spa] sfx7

[> player|Background2 no spax]->[> player |Backgroundacti2 spa] sfx4
[> player|Backgroundacti2 no spax]->[> player |Background2 spa] sfx5

[> player|Background3 no spax]->[> player |Backgroundacti3 spa] sfx4
[> player|Backgroundacti3 no spax]->[> player |Background3 spa] sfx5

[> player|Background4 no spax]->[> player |Backgroundacti4 spa] sfx4
[> player|Backgroundacti4 no spax]->[> player |Background4 spa] sfx5

[> player|Background5 no spax]->[> player |Backgroundacti5 spa] sfx4
[> player|Backgroundacti5 no spax]->[> player |Background5 spa] sfx5

[> player|Background6 no spax]->[> player |Backgroundacti6 spa] sfx4
[> player|Backgroundacti6 no spax]->[> player |Background6 spa] sfx5

[> player|Background1 no spax]->[> player |Backgroundacti spa] sfx4
[> player|Backgroundacti no spax]->[> player |Background1 spa] sfx5

[> crate|Target]->[> crate|target] sfx2

late [cou]->[cou coux]
late right[coux| ]->[|]
late right[cou5|no cou][step no player] ->[cou4|][]
late right[cou4|no cou][step no player] ->[cou3|][]
late right[cou3|no cou][step no player] ->[cou2|][]
late right[cou2|no cou][step no player] ->[cou1|][]
late right[cou1|no cou][step no player] ->[coudie|][]

late right[cou5 coux][step no player] ->[cou4][]
late right[cou4 coux][step no player] ->[cou3][]
late right[cou3 coux][step no player] ->[cou2][]
late right[cou2 coux][step no player] ->[cou1][]
late right[cou1 coux][step no player] ->[coudie][]

[coudie][cou]->[][cou]
[coudie][player]->[][playerdie] sfx6

[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]

[endx] ->[thefloor] sfx2
[end | thefloor]-> [endx |thefloor]


late up [wall| ]-> [wall|overwall]
late up [theemx| ]-> [theemx|overcrate]

(late up [crate2| ]-> [crate2|overcrate2])

late up [end| ]-> [end|overcrate]
late up [endx| ]-> [endx|overcrate]

([action player eend|]->[action player eend |crate Target])

late[ground| no acti]-> [ground|ground]

(late[ground Background]->[ground])

late[stopper|]-> [stopper|stopper]
late [stopper target]->[target]


[]-> again 
(
[arrow]->[arrowx2]
[arrow2]->[arrowx]

[arrowx]->[arrow]
[arrowx2]->[arrow2])
==============
WINCONDITIONS
==============

all Target on acti

no acti on stopper

=======
LEVELS
=======

message recreate the symbols on the board

message- - - - - -  act 1/3  - - - - - -                                                                        1 of 6
.O.
OOO
.h2

message- - - - - -  act 1/3  - - - - - -                                                                        2 of 6
OOO
.pO
O.O


message- - - - - -  act 1/3  - - - - - -                                                                        3 of 6
..O
Oh3
.OO

message- - - - - -  act 1/3  - - - - - -                                                                        4 of 6
.O5
O.O
OhO



message- - - - - -  act 1/3  - - - - - -                                                                        5 of 6
OO6
OOO
.hO

message- - - - - -  act 1/3  - - - - - -                                                                        6 of 6
OOO
.O4
OhO

(-------act2-----------)


(1)
message- - - - - -  act 2/3  - - - - - -                                                                        1 of 6
0l.
OOO
.h2

(2)
message- - - - - -  act 2/3  - - - - - -                                                                        2 of 6
jmO
.pO
O.O

(3)
message- - - - - -  act 2/3  - - - - - -                                                                        3 of 6
07O
Oh.
3OO
(jj.
POO
OO3)

(4)
message- - - - - -  act 2/3  - - - - - -                                                                        4 of 6
0m5
O.O
OhO


(5)
message- - - - - -  act 2/3  - - - - - -                                                                        5 of 6
jl6
OOO
.hO

(hardest)
message- - - - - -  act 2/3  - - - - - -                                                                        6 of 6
jlO
.O4
OhO


(-------act3-----------)


(1)
message- - - - - -  act 3/3  - - - - - -                                                                        1 of 6
0j1
Occ
.h2


(2)
message- - - - - -  act 3/3  - - - - - -                                                                        2 of 6
jmO
bpc
O.O

(3)
message- - - - - -  act 3/3  - - - - - -                                                                        3 of 6
0uO
ch.
3cO
(jj.
POO
OO3)

(4)
message- - - - - -  act 3/3  - - - - - -                                                                        4 of 6
0y8
O5c
chO

(5)
message- - - - - -  act 3/3  - - - - - -                                                                        5 of 6
jj.
ccO
6hc

(hardest)
message- - - - - -  act 3/3  - - - - - -                                                                        6 of 6
yjm
bOr
OhC


xxxxxxxxxxxxxx
-eeeeeeeeeeee-
eeeeeeeeeeeeee
eeeeeeeeeeeeee
wewewewwweweew
wewewetweewwew
weweweeweeweww
eweweewwweweew
eeeeeeeeeeeeee
eeeeeeeeeeeeee
-eeeeeeeeeeee-


