title Skyscraper
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io

noaction
run_rules_on_level_Start

background_color #AAE0F2

text_color black

again_interval 0.1

flickscreen 11x14
========
OBJECTS
========

Background
#333333 #231F26 (#E57ED5 #CC5285)
11111
10111
11011
11101
11111
(
00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)

rooftile
#333333 #231F26 (#E57ED5 #CC5285)
11111
10001
10101
10001
11111

nomove
#FFEED9 #536673
.....
.000.
.010.
.000.
.....

Target
#FFD9E0 #423D39
.....
.010.
.0.1.
.000.
.....

overglasswall
#D9FFF8 #AAE0F2 #7EA1E5
.....
.....
.....
00000
01010

glasswall
#D9FFF8 #AAE0F2 #7EA1E5
10100
11010
22211
22221
22221

glass
#D9FFF8 #AAE0F2 #7EA1E5 #5C6684
11111
22121
22211
22221
22221

Wall
#FFD9E0 #C1A2A5 #845C5C #5B4846
21110
21110
22221
23232
32323

overwall
#FFD9E0 #C1A2A5 #845C5C #5B4846
.....
.....
.....
10000
21110

Waller
#FFD9E0 #C1A2A5 #845C5C #5B4846
33233
32333
23332
33323
33233
(
23232
32323
23232
32323
23232)

Waller2
#FFD9E0 #C1A2A5 #845C5C #5B4846
33233
32323
23332
32323
33233
(
33333
33333
33333
33333
33333
)
(32323
23232
32323
23232
32323)

Wallxx1
#FFD9E0 #C1A2A5 #845C5C #5B4846
21110
21110
22221
32323
23232


Wall1
#D9FFF8 #AAE0F2 #7EA1E5 #5C6684
21110
22110
22221
23232
32323

overwall1
#D9FFF8 #AAE0F2 #7EA1E5 #5C6684
.....
.....
.....
10000
21100

Wall1x
#D9FFF8 #AAE0F2 #7EA1E5 #5C6684
2...0
.....
2...0
.2.2.
.....
overwall1x
#D9FFF8 #AAE0F2 #7EA1E5 #5C6684
.....
.....
.....
.....
.0.0.


switch1
#D9FFF8 #AAE0F2 #7EA1E5
.....
.100.
.110.
.111.
.222.

Wall2
#E5C17E #CC7A52 #B32D2D #73342E
21110
22110
22221
23232
32323

overwall2
#E5C17E #CC7A52 #B32D2D #73342E
.....
.....
.....
10000
21100

Wall2x
#E5C17E #CC7A52 #B32D2D #73342E
2...0
.....
2...0
.2.2.
.....
overwall2x
#E5C17E #CC7A52 #B32D2D #73342E
.....
.....
.....
.....
.0.0.

switch2
#E5C17E #CC7A52 #B32D2D #73342E
.....
.100.
.110.
.111.
.222.

Wall3
#D9FFDC #7EE58D #5C8466 #4F5B46
21110
22110
22221
23232
32323

overwall3
#D9FFDC #7EE58D #5C8466 #4F5B46
.....
.....
.....
10000
21100

Wall3x
#D9FFDC #7EE58D #5C8466 #4F5B46
2...0
.....
2...0
.2.2.
.....
overwall3x
#D9FFDC #7EE58D #5C8466 #4F5B46
.....
.....
.....
.....
.0.0.

switch3
#D9FFDC #7EE58D #5C8466 #4F5B46
.....
.100.
.110.
.111.
.222.

Wall4
#FFFFFF #CCCCCC #999999 #666666
21110
22110
22221
23232
32323

overwall4
#FFFFFF #CCCCCC #999999 #666666
.....
.....
.....
10000
21100

Wall4x
#FFFFFF #CCCCCC #999999 #666666
2...0
.....
2...0
.2.2.
.....
overwall4x
#FFFFFF #CCCCCC #999999 #666666
.....
.....
.....
.....
.0.0.

switch4
#FFFFFF #CCCCCC #999999 #666666
.....
.100.
.110.
.111.
.222.


door
#FFFFFF #CCCCCC #999999
00000
11110
11120
11110
11110

orb
#FFFFFF #CCCCCC #999999
.111.
21001
21101
22111
.222.


Playerright
#FFFFFF #CCCCCC #7F7CA1 #705C84
.000.
11202
11313
11110
.1.1.

playerleft
#FFFFFF #CCCCCC #7F7CA1 #705C84
.000.
20211
31311
01111
.1.1.

Crate
#FFD9E0 #F2AACE #E57ED5 #845C7A
21100
21110
22110
32223
.333.

overcrate
#FFD9E0 #F2AACE #E57ED5 #845C7A
.....
.....
.....
.....
.000.

Cratex
#FFD9E0 #F2AACE  #845C7A #E57ED5 #845C7A
20202
20002
.202.
..2..
.....
Cratexup
#FFD9E0 #F2AACE  #845C7A #E57ED5 #845C7A
.....
.....
.....
.222.
20002

Cratex2
#FFD9E0 #F2AACE
.....
.....
.....
.....
.....

Crate2
#F2F2AA #E5C17E #CC7A52 #736053
21100
21110
22110
32223
.333.

overcrate2
#F2F2AA #E5C17E #CC7A52 #736053
.....
.....
.....
.....
.000.

Crate2x
#F2F2AA #E5C17E #CC7A52 #736053
20202
20002
.202.
..2..
.....
Crate2xup
#F2F2AA #E5C17E #CC7A52 #736053
.....
.....
.....
.222.
20002

Crate2x2
#F2F2AA #E5C17E #CC7A52 #736053
.....
.....
.....
.....
.....

Crate2switch
#F2F2AA #E5C17E #CC7A52 #736053
.....
.100.
.110.
.111.
.222.

c2act
#F2F2AA #E5C17E #CC7A52 #736053
.2.0.
2.1.0
.1.1.
2.1.0
.2.2.

Crate3
#FFD9FC #E0AAF2 #A87EE5 #705C84
21100
21110
22110
32223
.333.

overcrate3
#FFD9FC #E0AAF2 #A87EE5 #705C84
.....
.....
.....
.....
.000.

Crate3x
#FFD9FC #E0AAF2 #A87EE5 #705C84
20202
20002
.202.
..2..
.....
Crate3xup
#FFD9FC #E0AAF2 #A87EE5 #705C84
.....
.....
.....
.222.
20002

Crate3x2
#FFD9FC #E0AAF2 #A87EE5 #705C84
.....
.....
.....
.....
.....

Crate3switch
#FFD9FC #E0AAF2 #A87EE5 #705C84
.....
.100.
.110.
.111.
.222.

c3act
#FFD9FC #E0AAF2 #A87EE5 #705C84
.2.0.
2.1.0
.1.1.
2.1.0
.2.2.

end
#FFD9FC #E0AAF2 #A87EE5 #705C84
21100
21110
22110
32223
.333.
endx
#FFD9FC #E0AAF2 #A87EE5 #705C84
21100
21110
22110
32223
.333.

stairs
white black
.111.
11011
10001
10101
11111

downstairs
white black
11111
10101
10001
11011
.111.


cloner
#E5C17E #DB7F55 #B32D2D #73342E
.100.
.210.
.221.
.332.
.....

swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000

swapwall
black
.....
.....
.....
.....
.....

outlineleft
black
0....
0....
0....
0....
0....

outlineleft2
black
.....
.....
0....
0....
0....

outlineright
black
....0
....0
....0
....0
....0
outlineright2
black
.....
.....
....0
....0
....0

outlineup
black
.....
.....
.....
.....
00000

outlinedown
black
.....
.....
00000
.....
.....


thefloor
#AAE0F2
00000
00000
00000
00000
00000

thefloorx
#AAE0F2
00000
00000
00000
00000
00000

eend
#AAE0F2
00000
00000
00000
00000
00000
(
checkempty
black
.....
.....
.....
.....
.....

checkblock
black
.....
.....
.....
.....
.....
)

stophei
black
.....
.....
.....
.....
.....

onswitch
black
.....
.....
.....
.....
.....
switcrate
black
.....
.....
.....
.....
.....

horz
black
.....
.....
.....
.....
.....

vertz
black
.....
.....
.....
.....
.....

switcrate2
black
.....
.....
.....
.....
.....

arrow
black
.....
.....
.0.0.
.000.
..0..

arrow2
black
.....
.0.0.
.000.
..0..
.....

arrowx
black
.....
.....
.....
.....
.....

arrowx2
black
.....
.....
.....
.....
.....

winend
#C1A2A5 #845C5C #5B4846
1000.
21100
21110
22110
.2221


=======
LEGEND
=======

. = Background
# = Wall
$ = wall and Cratex

(k=wall and waller)
%=wall and waller
@=wall and waller2
j=glass
h=glasswall
P = Playerright
* = Crate

O = Target
n = nomove
a = arrow2 and wall
e=end and thefloorx
t = end and target and eend and thefloorx
w=end and winend and thefloorx

s=stairs

-=thefloor
x=thefloorx

i=switch1
u=switch2
y=switch3
g =switch4

1=wall1
2=wall2
3=wall3
4=wall4

b=c2act
c=Crate2switch

f=c3act
d=Crate3switch
m=door

r=rooftile
'=rooftile and orb

feelx=overcrate2 or overcrate or overcrate3
feel=overwall or overwall1 or overwall1x or  overwall2 or overwall2x or overwall3 or overwall3x or overwall4 or overwall4x or overglasswall
pushable= Crate3 or crate or cloner or swapcrate  or switcrate or switcrate2 or crate2
win=crate or wall

theemx= crate 
player=playerright or playerleft

walls=wall or wall1 or Wall2 or wall3 or wall4 or glasswall or Wallxx1
wallx = Wall1x or Wall2x or wall3x or wall4x

blocker = walls or crate  or nomove or player or arrow or crate2 or crate3 or c2act or c3act

arrowk = arrow or arrow2 or arrowx or arrowx2

switch= switch1 or switch2 or switch3 or switch4

wallerx= waller or waller2
flo=thefloor or thefloorx
=======
SOUNDS
=======

pushable MOVE 36772507

EndLevel 74089700

player MOVE 68988304
sfx0 52836103
sfx1 45427502

sfx2 29503700
sfx3 81951902

sfx4 20767905
sfx5 89256308

sfx6 55925703
sfx7 57631106
sfx8 1885303
================
COLLISIONLAYERS
================

Background
rooftile
Target
nomove
stophei

crate3x2
Cratex2,Crate2x2

stairs,downstairs
switch,Crate2switch,Crate3switch
onswitch
Player, Walls, pushable,swapwall,thefloor,thefloorx,c2act,c3act,wallxx1,glasswall,orb

wallx

arrow, arrow2, arrowx, arrowx2
winend
eend
end, endx
feel
feelx
Cratex,Crate2x,crate3x
Cratexup,Crate2xup,Crate3xup

vertz
horz

waller2,waller
glass
door
outlineleft
outlineright
outlineleft2
outlineright2
outlineup
outlinedown
======
RULES
======


[feel]->[]
[feelx]->[]

[Cratexup]->[]
[Crate2xup]->[]
[Crate3xup]->[]

[> player |orb]->[> player|]
[stophei no player]->[]

[Crate3switch player][c3act ]->[Crate3switch player][crate3x] sfx8

late up [crate3switch][crate3x  | | | | | | | | | | | | |no Crate3x]->[crate3switch][crate3x  | | | | | | | | | | | | | Crate3x]
late down [crate3switch][crate3x  | | | | | | | | | | | | |no Crate3x]->[crate3switch][crate3x  | | | | | | | | | | | | | Crate3x]
late[Crate3switch] [crate3x]->[] [Crate3x]

[vertz]->[]
[horz]->[]
up[player|crate3]->[player vertz |crate3]
down[player|crate3]->[player vertz |crate3]
left[player|crate3]->[player horz |crate3]
right[player|crate3]->[player horz |crate3]

[^ player | crate3]->[^ player|< crate3 < crate3x2]
[v player | crate3]->[v player|< crate3 < crate3x2]

vertical[< player no horz| crate]->[< player|< crate < cratex2]
horizontal[< player no vertz| crate]->[< player|< crate < cratex2]

([> crate|crate3x2]->[ crate|crate3x2] 

[ cratex2 crate3x2]->[ crate3x2] 

[> cratex2|Crate3x2]->[|Crate3x2]

[> crate3x2|Cratex2]->[|Crate3x2])

late[ Cratex2 player]->[ player]
late[ Cratex2 crate3]->[ crate3]

[> player | crate2]->[> player|> crate2 > crate2x2]
late[Crate2x2 no crate2]->[]


late[Crate3x2 no crate3]->[]


[Crate2switch player][c2act ]->[Crate2switch player][crate2x] sfx8

late up [crate2switch][crate2x  | | | | | | | | | | | | |no Crate2x]->[crate2switch][crate2x  | | | | | | | | | | | | | Crate2x]
late down [crate2switch][crate2x  | | | | | | | | | | | | |no Crate2x]->[crate2switch][crate2x  | | | | | | | | | | | | | Crate2x]
late[Crate2switch] [crate2x]->[] [Crate2x]




(the moving of the crate3x2)
late down[crate3x2 | | | | | | | | | | | | |]->[crate3x2 | | | | | | | | | | | | |crate3x2]
late up[crate3x2 | | | | | | | | | | | | |]->[crate3x2 | | | | | | | | | | | | |crate3x2]
late[crate3 no crate3x2|Crate3x2]->[|Crate3x]
late[crate3x no crate3x2|Crate3x2]->[|Crate3x]
late [crate3x no blocker]->[crate3]
(late [crate3x crate3]->[crate3])
late [ Crate3x2]->[]

(the moving of the cratex2)
late down[cratex2 | | | | | | | | | | | | |]->[cratex2 | | | | | | | | | | | | |cratex2]
late up[cratex2 | | | | | | | | | | | | |]->[cratex2 | | | | | | | | | | | | |cratex2]
late[crate no cratex2|Cratex2]->[|Cratex]
late[cratex no cratex2|Cratex2]->[|Cratex]
late [cratex no blocker]->[crate]
late [ Cratex2]->[]

(the moving of the crate2x2)
late down[crate2x2 | | | | | | | | | | | | |]->[crate2x2 | | | | | | | | | | | | |crate2x2]
late up[crate2x2 | | | | | | | | | | | | |]->[crate2x2 | | | | | | | | | | | | |crate2x2]
late[crate2 no crate2x2|Crate2x2]->[|Crate2x]
late[crate2x no crate2x2|Crate2x2]->[|Crate2x]
late [crate2x no blocker]->[crate2]
late [ Crate2x2]->[]





(the switchs)
late[switch1 blocker] [wall1]->[switch1 blocker][wall1x]
late[switch1 no blocker] [wall1x no blocker]->[switch1][wall1]

late[switch2 blocker] [wall2]->[switch2 blocker][wall2x]
late[switch2 no blocker] [wall2x no blocker]->[switch2][wall2]
late[switch3 blocker] [wall3]->[switch3 blocker][wall3x]
late[switch3 no blocker] [wall3x no blocker]->[switch3][wall3]
late[switch4 blocker] [wall4]->[switch4 blocker][wall4x]
late[switch4 no blocker] [wall4x no blocker]->[switch4][wall4]

late[switch blocker no onswitch]-> [switch blocker onswitch] sfx6
late[switch no blocker onswitch]-> [switch ] sfx7



(stairs 12 places I believe)
late down [stairs| | | | | | | | | | | | |no downstairs]->[ stairs| | | | | | | | | | | | | downstairs]

late down [player no stophei stairs| | | | | | | | | | | | | ]->[ stairs| | | | | | | | | | | | | player stophei] sfx4
late up [player no stophei downstairs| | | | | | | | | | | | | ]->[ downstairs| | | | | | | | | | | | | player stophei] sfx5

[> crate|Target]->[> crate|target] sfx2

[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]

[endx] ->[thefloor] sfx2
[end | thefloor]-> [endx |thefloor]

late up [wall no wallerx| ]-> [wall|overwall]
late up [wallxx1 no wallerx| ]-> [wallxx1|overwall]
late up [theemx| ]-> [theemx|overcrate]

late up [crate2| ]-> [crate2|overcrate2]
late up [crate3| ]-> [crate3|overcrate3]

late up [end| ]-> [end|overcrate]
late up [endx| ]-> [endx|overcrate]

late up [cratex| ]->[cratex|Cratexup]
late up [crate2x| ]->[crate2x|Crate2xup]
late up [crate3x| ]->[crate3x|Crate3xup]

late up [Wall1| ]->[Wall1|overwall1]
late up [Wall1x| ]->[Wall1x|overwall1x]
late up [Wall2| ]->[Wall2|overwall2]
late up [Wall2x| ]->[Wall2x|overwall2x]
late up [Wall3| ]->[Wall3|overwall3]
late up [Wall3x| ]->[Wall3x|overwall3x]
late up [Wall4| ]->[Wall4|overwall4]
late up [Wall4x| ]->[Wall4x|overwall4x]

late up [glasswall| ]-> [glasswall|overglasswall]

late down[wall|waller2]->[wallxx1|waller2]

late [pushable rooftile]->[rooftile]

([action player eend|]->[action player eend |crate Target])

late left [walls|flo]->[walls|flo outlineright]
late right [walls|flo]->[walls|flo outlineleft]
late down [walls|flo]->[walls outlineup|flo ]
late up [walls|flo]->[walls |flo outlinedown]

late left [overwall|flo no overwall]->[overwall|flo outlineright2]
late right [overwall|flo no overwall]->[overwall|flo outlineleft2]
late [door]->[door outlineup]

[]-> again 
(
[arrow]->[arrowx2]
[arrow2]->[arrowx]

[arrowx]->[arrow]
[arrowx2]->[arrow2])
==============
WINCONDITIONS
==============

no orb
some player
=======
LEVELS
=======

message Reach the top
-----x-----
-----------
-----------
-----------
-----------
-----------
-----------
-----------
-#########-
-#...*..s#-
-#..#.#..#-
-#.......#-(floor1)
-#.......#-
-####P####-
-----x-----
-----------
-----------
-----------
-----------
-----------
-----------
-#########-
-#.i.$...#-
-#1....###-
-#s1.....#-(floor2)
-#.1..#..#-
-#h#h#h#h#-
-%@%@m@%@%-
-----x-----
-----------
-----------
-----------
-----------
-----------
-#########-
-#...*...#-
-#..#..s.#-
-#.#.cb.##-(floor3)
-#....#..#-
-#########-
-@j@j@j@j@-
-%@%@m@%@%-
-----x-----
-----------
-----------
-----------
-----------
-#########-
-#...*...#-
-#..#u...#-
-#2...#.##-(floor4)
-#s2...#.#-
-#h#h#h#h#-
-%@%@%@%@%-
-@j@j@j@j@-
-%@%@m@%@%-
-----x-----
-----------
-----------
-----------
-#########-
-#...*.y.#-
-#....1..#-
-#2..13.##-(floor5)
-#.213s#.#-
-#########-
-@j@j@j@j@-
-%@%@%@%@%-
-@j@j@j@j@-
-%@%@m@%@%-
-----x-----
-----------
-----------
-#########-
-#...*..##-
-#..f..s.#-
-#..d...##-(floor6 new crate)
-#.....###-
-#########-
-%@%@%@%@%-
-@j@j@j@j@-
-%@%@%@%@%-
-@j@j@j@j@-
-%@%@m@%@%-
-----x-----
-----------
-#########-
-#...*...#-
-##..#.s##-
-##1##.g.#-(floor7 new wall )
-#.34s#..#-
-#########-
-@j@j@j@j@-
-%@%@%@%@%-
-@j@j@j@j@-
-%@%@%@%@%-
-@j@j@j@j@-
-%@%@m@%@%-
-----x-----
-#########-
-#rrrrrrr#-
-#rrr'rrr#-
-#rrrrrrr#-(floor7 new wall )
-#rrrrrrr#-
-#########-
-%@%@%@%@%-
-@j@j@j@j@-
-%@%@%@%@%-
-@j@j@j@j@-
-%@%@%@%@%-
-@j@j@j@j@-
-%@%@m@%@%-
-----x-----


xxxxxxxxxxx
-eeeeeeeee-
wewewwwewew
wwwewewewew
eweewewewew
eweewwwewww
eeeeeeeeeee
wewewwwewwe
weweeweewew
wwweeweewew
ewwewwwewew(win)
eeeeeeeeeee
eeeeeeeeeee
-eeeeeeeee-




