"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var TILE_MODIFIER;
(function (TILE_MODIFIER) {
    TILE_MODIFIER["NO"] = "NO";
    TILE_MODIFIER["LEFT"] = "LEFT";
    TILE_MODIFIER["RIGHT"] = "RIGHT";
    TILE_MODIFIER["UP"] = "UP";
    TILE_MODIFIER["DOWN"] = "DOWN";
    TILE_MODIFIER["RANDOMDIR"] = "RANDOMDIR";
    TILE_MODIFIER["RANDOM"] = "RANDOM";
    TILE_MODIFIER["STATIONARY"] = "STATIONARY";
    TILE_MODIFIER["MOVING"] = "MOVING";
    TILE_MODIFIER["ACTION"] = "ACTION";
    TILE_MODIFIER["VERTICAL"] = "VERTICAL";
    TILE_MODIFIER["HORIZONTAL"] = "HORIZONTAL";
    TILE_MODIFIER["PERPENDICULAR"] = "PERPENDICULAR";
    TILE_MODIFIER["PARALLEL"] = "PARALLEL";
    TILE_MODIFIER["ORTHOGONAL"] = "ORTHOGONAL";
    TILE_MODIFIER["ARROW_ANY"] = "ARROW_ANY";
})(TILE_MODIFIER = exports.TILE_MODIFIER || (exports.TILE_MODIFIER = {}));
// export enum RULE_MODIFIER {
//     RANDOM = 'RANDOM',
//     UP = 'UP',
//     DOWN = 'DOWN',
//     LEFT = 'LEFT',
//     RIGHT = 'RIGHT',
//     VERTICAL = 'VERTICAL',
//     HORIZONTAL = 'HORIZONTAL',
//     ORTHOGONAL = 'ORTHOGONAL',
//     LATE = 'LATE',
//     RIGID = 'RIGID',
// }
var SOUND_WHEN;
(function (SOUND_WHEN) {
    SOUND_WHEN["RESTART"] = "RESTART";
    SOUND_WHEN["UNDO"] = "UNDO";
    SOUND_WHEN["TITLESCREEN"] = "TITLESCREEN";
    SOUND_WHEN["STARTGAME"] = "STARTGAME";
    SOUND_WHEN["STARTLEVEL"] = "STARTLEVEL";
    SOUND_WHEN["ENDLEVEL"] = "ENDLEVEL";
    SOUND_WHEN["ENDGAME"] = "ENDGAME";
    SOUND_WHEN["SHOWMESSAGE"] = "SHOWMESSAGE";
    SOUND_WHEN["CLOSEMESSAGE"] = "CLOSEMESSAGE";
})(SOUND_WHEN = exports.SOUND_WHEN || (exports.SOUND_WHEN = {}));
var SOUND_SPRITE_DIRECTION;
(function (SOUND_SPRITE_DIRECTION) {
    SOUND_SPRITE_DIRECTION["UP"] = "UP";
    SOUND_SPRITE_DIRECTION["DOWN"] = "DOWN";
    SOUND_SPRITE_DIRECTION["LEFT"] = "LEFT";
    SOUND_SPRITE_DIRECTION["RIGHT"] = "RIGHT";
    SOUND_SPRITE_DIRECTION["HORIZONTAL"] = "HORIZONTAL";
    SOUND_SPRITE_DIRECTION["VERTICAL"] = "VERTICAL";
})(SOUND_SPRITE_DIRECTION = exports.SOUND_SPRITE_DIRECTION || (exports.SOUND_SPRITE_DIRECTION = {}));
var SOUND_SPRITE_EVENT;
(function (SOUND_SPRITE_EVENT) {
    SOUND_SPRITE_EVENT["CREATE"] = "CREATE";
    SOUND_SPRITE_EVENT["DESTROY"] = "DESTROY";
    SOUND_SPRITE_EVENT["CANTMOVE"] = "CANTMOVE";
})(SOUND_SPRITE_EVENT = exports.SOUND_SPRITE_EVENT || (exports.SOUND_SPRITE_EVENT = {}));
//# sourceMappingURL=astTypes.js.map