puzzlescript
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Public
Public/Protected
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Inherited
Only exported
Menu
Game
Data
constructor
collision
Layers
legends
levels
metadata
objects
rules
sounds
title
win
Conditions
_get
Sprite
ByName
_get
Tile
ByName
clear
Caches
get
Letter
Sprite
get
Magic
Background
Sprite
get
Player
get
Sprite
Size
IGame
Node
Hierarchy
GameData
Index
Constructors
constructor
Properties
collision
Layers
legends
levels
metadata
objects
rules
sounds
title
win
Conditions
Methods
_get
Sprite
ByName
_get
Tile
ByName
clear
Caches
get
Letter
Sprite
get
Magic
Background
Sprite
get
Player
get
Sprite
Size
Constructors
constructor
new
Game
Data
(
source
:
IGameCode
, title
:
string
, metadata
:
GameMetadata
, objects
:
GameSprite
[]
, legends
:
IGameTile
[]
, sounds
:
GameSound
[]
, collisionLayers
:
CollisionLayer
[]
, rules
:
SimpleRuleGroup
[]
, winConditions
:
WinConditionSimple
[]
, levels
:
ILevel
[]
)
:
GameData
Parameters
source:
IGameCode
title:
string
metadata:
GameMetadata
objects:
GameSprite
[]
legends:
IGameTile
[]
sounds:
GameSound
[]
collisionLayers:
CollisionLayer
[]
rules:
SimpleRuleGroup
[]
winConditions:
WinConditionSimple
[]
levels:
ILevel
[]
Returns
GameData
Properties
collision
Layers
collision
Layers
:
CollisionLayer
[]
legends
legends
:
IGameTile
[]
levels
levels
:
ILevel
[]
metadata
metadata
:
GameMetadata
objects
objects
:
GameSprite
[]
rules
rules
:
SimpleRuleGroup
[]
sounds
sounds
:
GameSound
[]
title
title
:
string
win
Conditions
win
Conditions
:
WinConditionSimple
[]
Methods
_get
Sprite
ByName
_get
Sprite
ByName
(
name
:
string
)
:
null
|
GameSprite
Parameters
name:
string
Returns
null
|
GameSprite
_get
Tile
ByName
_get
Tile
ByName
(
name
:
string
)
:
undefined
|
IGameTile
Parameters
name:
string
Returns
undefined
|
IGameTile
clear
Caches
clear
Caches
(
)
:
void
Returns
void
get
Letter
Sprite
get
Letter
Sprite
(
char
:
string
)
:
GameSprite
Parameters
char:
string
Returns
GameSprite
get
Magic
Background
Sprite
get
Magic
Background
Sprite
(
)
:
null
|
GameSprite
Returns
null
|
GameSprite
get
Player
get
Player
(
)
:
IGameTile
Returns
IGameTile
get
Sprite
Size
get
Sprite
Size
(
)
:
object
Returns
object
sprite
Height
:
number
sprite
Width
:
number
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