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Hierarchy

Implements

Index

Constructors

constructor

Properties

__coverageCount

__coverageCount: Optional<number>

__source

__source: IGameCode

afterEllipsisBracket

afterEllipsisBracket: SimpleBracket

beforeEllipsisBracket

beforeEllipsisBracket: SimpleBracket

debugFlag

debugFlag: Optional<DEBUG_FLAG>

direction

direction: RULE_DIRECTION

Protected firstCells

firstCells: Set<Cell>

Methods

__getLineAndColumnRange

  • __getLineAndColumnRange(): object

__getSourceLineAndColumn

  • __getSourceLineAndColumn(): object

__incrementCoverage

  • __incrementCoverage(): void

_getAllNeighbors

addCell

addCellsToEmptyRules

  • addCellsToEmptyRules(cells: Iterable<Cell>): void

addFirstCell

clearCaches

  • clearCaches(): void

getMatches

hasMatches

prepareAction

removeCell

removeFirstCell

subscribeToNeighborChanges

  • subscribeToNeighborChanges(): void

toKey

  • toKey(): string

toSourceString

  • toSourceString(): string

toString

  • toString(): string

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