puzzlescript
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BEFORE_
OR_
AFTER
Bracket
Pair
Cell
Mutation
Command
Mutation
Extra
Pair
ISimple
Bracket
Matched
Cells
For
Rule
constructor
cells
And
Neighbors
does
Still
Match
evaluate
first
Cell
last
Cell
populate
Magic
OrTiles
Multi
Map
Replace
Direction
Replace
Tile
Simple
Bracket
Simple
Ellipsis
Bracket
Simple
Neighbor
Simple
Rule
Simple
Rule
Group
Simple
Rule
Loop
Simple
Tile
With
Modifier
IMatched
Cell
And
Corresponding
Neighbors
IMutation
IRule
Bit
Set2
LRU_
CACHE_
SIZE
MAX_
ITERATIONS_
IN_
LOOP
SIMPLE_
DIRECTION_
DIRECTIONS
build
Permutations
Hierarchy
MatchedCellsForRule
Index
Constructors
constructor
Properties
cells
And
Neighbors
Methods
does
Still
Match
evaluate
first
Cell
last
Cell
populate
Magic
OrTiles
Constructors
constructor
new
Matched
Cells
For
Rule
(
cellsAndNeighbors
:
IMatchedCellAndCorrespondingNeighbors
[]
)
:
MatchedCellsForRule
Parameters
cellsAndNeighbors:
IMatchedCellAndCorrespondingNeighbors
[]
Returns
MatchedCellsForRule
Properties
cells
And
Neighbors
cells
And
Neighbors
:
IMatchedCellAndCorrespondingNeighbors
[]
Methods
does
Still
Match
does
Still
Match
(
)
:
boolean
Returns
boolean
evaluate
evaluate
(
magicOrTiles
:
Map
<
IGameTile
,
Set
<
GameSprite
>
>
)
:
IMutation
[]
Parameters
magicOrTiles:
Map
<
IGameTile
,
Set
<
GameSprite
>
>
Returns
IMutation
[]
first
Cell
first
Cell
(
)
:
Cell
Returns
Cell
last
Cell
last
Cell
(
)
:
Cell
Returns
Cell
populate
Magic
OrTiles
populate
Magic
OrTiles
(
magicOrTiles
:
Map
<
IGameTile
,
Set
<
GameSprite
>
>
)
:
void
Parameters
magicOrTiles:
Map
<
IGameTile
,
Set
<
GameSprite
>
>
Returns
void
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