## Index

### Classes

- Cell
- GameEngine
- Level
- LevelEngine

### Interfaces

- ICollisionLayerState
- ILoadingCellsEvent
- ILoadingProgressHandler
- ITickResult

### Type aliases

- CellSaveState
- Snapshot

## Type aliases

### CellSaveState

CellSaveState: string[][][]

- Defined in engine.ts:827

### Snapshot

Snapshot: Array<Array<Set<GameSprite>>>

- Defined in engine.ts:26

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