puzzlescript
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COMMAND_
TYPE
Abstract
Command
Again
Command
Cancel
Command
Checkpoint
Command
Message
Command
Restart
Command
Sound
Command
constructor
__coverage
Count
__source
__get
Line
And
Column
Range
__get
Source
Line
And
Column
__increment
Coverage
get
Message
get
Sound
get
Type
to
Key
to
Source
String
to
String
Win
Command
Hierarchy
AbstractCommand
SoundCommand
Index
Constructors
constructor
Properties
__coverage
Count
__source
Methods
__get
Line
And
Column
Range
__get
Source
Line
And
Column
__increment
Coverage
get
Message
get
Sound
get
Type
to
Key
to
Source
String
to
String
Constructors
constructor
new
Sound
Command
(
source
:
IGameCode
, sound
:
GameSound
)
:
SoundCommand
Parameters
source:
IGameCode
sound:
GameSound
Returns
SoundCommand
Properties
__coverage
Count
__coverage
Count
:
Optional
<
number
>
__source
__source
:
IGameCode
Methods
__get
Line
And
Column
Range
__get
Line
And
Column
Range
(
)
:
object
Returns
object
end
:
object
col
:
number
line
:
number
start
:
object
col
:
number
line
:
number
__get
Source
Line
And
Column
__get
Source
Line
And
Column
(
)
:
object
Returns
object
col
Num
:
number
line
:
string
line
Num
:
number
next
Line
:
null
|
string
prev
Line
:
null
|
string
__increment
Coverage
__increment
Coverage
(
)
:
void
Returns
void
get
Message
get
Message
(
)
:
string
Returns
string
get
Sound
get
Sound
(
)
:
GameSound
Returns
GameSound
get
Type
get
Type
(
)
:
COMMAND_TYPE
Returns
COMMAND_TYPE
to
Key
to
Key
(
)
:
string
Returns
string
to
Source
String
to
Source
String
(
)
:
string
Returns
string
to
String
to
String
(
)
:
string
Returns
string
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