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Hierarchy

Implements

Index

Constructors

constructor

Properties

__coverageCount

__coverageCount: Optional<number>

__source

__source: IGameCode

Protected collisionLayer

collisionLayer: Optional<CollisionLayer>

spriteNameOrLevelChar

spriteNameOrLevelChar: string

tiles

tiles: IGameTile[]

Methods

__getLineAndColumnRange

  • __getLineAndColumnRange(): object

__getSourceLineAndColumn

  • __getSourceLineAndColumn(): object

__incrementCoverage

  • __incrementCoverage(): void

_getDescendantTiles

addCells

equals

getCellsThatMatch

  • getCellsThatMatch(): Set<any>

getCollisionLayer

getCollisionLayers

  • getCollisionLayers(): any[]

getName

  • getName(): string

getSprites

Abstract getSpritesThatMatch

hasCell

  • hasCell(cell: Cell): boolean

hasNegationTileWithModifier

  • hasNegationTileWithModifier(): boolean

Abstract hasSingleCollisionLayer

  • hasSingleCollisionLayer(): boolean

isOr

  • isOr(): boolean

Abstract matchesCell

  • matchesCell(cell: Cell): boolean

removeCells

setCollisionLayer

subscribeToCellChanges

toSourceString

  • toSourceString(): string

toString

  • toString(): string

updateCells

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