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Constructors

constructor

Properties

PIXEL_HEIGHT

PIXEL_HEIGHT: number

PIXEL_WIDTH

PIXEL_WIDTH: number

Protected SPRITE_HEIGHT

SPRITE_HEIGHT: number

Protected SPRITE_WIDTH

SPRITE_WIDTH: number

Protected engine

Protected gameData

gameData: Optional<GameData>

Protected hasVisualUi

hasVisualUi: boolean

Protected inspectorCol

inspectorCol: number

Protected inspectorRow

inspectorRow: number

Protected isDumpingScreen

isDumpingScreen: boolean

Protected renderedPixels

renderedPixels: Array<Array<object>>

Protected windowOffsetColStart

windowOffsetColStart: number

Protected windowOffsetHeight

windowOffsetHeight: Optional<number>

Protected windowOffsetRowStart

windowOffsetRowStart: number

Protected windowOffsetWidth

windowOffsetWidth: Optional<number>

Methods

_drawPixel

  • _drawPixel(x: number, y: number, fgHex: string, bgHex: Optional<string>, chars: string): void

a11yWrite

  • a11yWrite(text: string): void

canShowMessageAsCells

  • canShowMessageAsCells(): boolean

Protected cellPosToXY

  • cellPosToXY(cell: Cell): object

Protected checkIfCellCanBeDrawnOnScreen

  • checkIfCellCanBeDrawnOnScreen(cellStartX: number, cellStartY: number): boolean

clearScreen

  • clearScreen(): void

Protected createMessageSprites

  • createMessageSprites(messageStr: string): Set<GameSprite>[][]

Protected createMessageTextScreen

  • createMessageTextScreen(messageStr: string): string[]

debugRenderScreen

  • debugRenderScreen(): void

destroy

  • destroy(): void

drawCells

  • drawCells(cells: Iterable<Cell>, dontRestoreCursor: boolean, renderScreenDepth?: number): void
  • Parameters

    • cells: Iterable<Cell>
    • dontRestoreCursor: boolean
    • Default value renderScreenDepth: number = 0

    Returns void

Protected drawCellsAfterRecentering

  • drawCellsAfterRecentering(cells: Iterable<Cell>, renderScreenDepth: number): void

dumpScreen

  • dumpScreen(): void

getCurrentLevelCells

  • getCurrentLevelCells(): Cell[][]

getGameData

getHasVisualUi

  • getHasVisualUi(): boolean

Protected getMaxSize

  • getMaxSize(): object

Protected getPixelsForCell

Protected hasAgainThatNeedsToRun

  • hasAgainThatNeedsToRun(): boolean

moveInspector

moveInspectorTo

  • moveInspectorTo(cell: Cell): void

press

pressAction

  • pressAction(): void

pressDown

  • pressDown(): void

pressLeft

  • pressLeft(): void

pressRestart

  • pressRestart(): void

pressRight

  • pressRight(): void

pressUndo

  • pressUndo(): void

pressUp

  • pressUp(): void

Protected renderLevelScreen

  • renderLevelScreen(levelRows: Cell[][], renderScreenDepth: number): void

renderMessageScreen

  • renderMessageScreen(message: string): void

renderScreen

  • renderScreen(clearCaches: boolean, renderScreenDepth?: number): void

setGame

  • setGame(gameData: string): void

setGameEngine

setHasVisualUi

  • setHasVisualUi(flag: boolean): void

setLevel

  • setLevel(levelNum: number): void

Protected setPixel

  • setPixel(x: number, y: number, hex: string, fgHex: Optional<string>, chars: string): string

setSmallTerminal

  • setSmallTerminal(yesNo: boolean): void

tick

willAllLevelsFitOnScreen

  • willAllLevelsFitOnScreen(gameData: GameData): boolean

writeDebug

  • writeDebug(text: string, category: number): void

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