Methods
_addToHelper
- _addToHelper<A>(map: Map<string, A>, key: string, value: A): void
-
Type parameters
Parameters
-
map: Map<string, A>
-
key: string
-
value: A
Returns void
addObjectToAllLevelChars
- addObjectToAllLevelChars(levelChar: string, gameObject: GameSprite): void
addSoundEffect
- addSoundEffect(key: string, soundEffect: GameSoundSfx): void
lookupSoundEffect
- lookupSoundEffect(key: string): undefined | GameSound