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Type parameters

  • TileDirections

  • TileRef

  • SoundRef

  • PixelRef

Hierarchy

  • IASTGame

Index

Properties

collisionLayers

collisionLayers: Array<CollisionLayer<TileRef>>

legendItems

legendItems: Array<LegendItem<TileRef>>

levels

levels: Array<Level<TileRef>>

metadata

metadata: Array<object>

rules

rules: Array<Rule<RuleGroup<SimpleRule<B1<TileDirections, TileRef>, Command<SoundRef>>>, SimpleRule<B1<TileDirections, TileRef>, Command<SoundRef>>, B1<TileDirections, TileRef>, Command<SoundRef>>>

sounds

sounds: Array<SoundItem<TileRef>>

sprites

sprites: Array<Sprite<PixelRef>>

title

title: string

winConditions

winConditions: Array<WinCondition<TileRef>>

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