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Hierarchy

Implements

Index

Constructors

constructor

Properties

__coverageCount

__coverageCount: Optional<number>

__source

__source: IGameCode

isRandom

isRandom: boolean

Methods

__getLineAndColumnRange

  • __getLineAndColumnRange(): object

__getSourceLineAndColumn

  • __getSourceLineAndColumn(): object

__incrementCoverage

  • __incrementCoverage(): void

addCellsToEmptyRules

  • addCellsToEmptyRules(cells: Iterable<Cell>): void

clearCaches

  • clearCaches(): void

evaluate

  • evaluate(level: Level, onlyEvaluateFirstMatch: boolean): IMutation[]

getChildRules

  • getChildRules(): IRule[]

hasMatches

  • hasMatches(level: Level): boolean

hasRigid

  • hasRigid(): boolean

isLate

  • isLate(): boolean

toKey

  • toKey(): string

toSourceString

  • toSourceString(): string

toString

  • toString(): string

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