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Hierarchy

  • LookupHelper

Index

Constructors

constructor

Properties

_allLegendTiles

_allLegendTiles: Map<string, IGameTile>

_allLevelChars

_allLevelChars: Map<string, IGameTile>

_allObjects

_allObjects: Map<string, GameSprite>

_allSoundEffects

_allSoundEffects: Map<string, GameSound>

Methods

_addToHelper

  • _addToHelper<A>(map: Map<string, A>, key: string, value: A): void
  • Type parameters

    • A

    Parameters

    • map: Map<string, A>
    • key: string
    • value: A

    Returns void

addLegendToAllLevelChars

addObjectToAllLevelChars

  • addObjectToAllLevelChars(levelChar: string, gameObject: GameSprite): void

addSoundEffect

  • addSoundEffect(key: string, soundEffect: GameSoundSfx): void

addToAllLegendTiles

addToAllObjects

lookupByLevelChar

lookupObjectOrLegendTile

lookupSoundEffect

  • lookupSoundEffect(key: string): undefined | GameSound

Legend

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  • Object literal
  • Variable
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  • Index signature
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  • Enumeration member
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  • Method
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  • Interface with type parameter
  • Constructor
  • Property
  • Method
  • Index signature
  • Class
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  • Constructor
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  • Method
  • Accessor
  • Index signature
  • Inherited constructor
  • Inherited property
  • Inherited method
  • Inherited accessor
  • Protected property
  • Protected method
  • Protected accessor
  • Private property
  • Private method
  • Private accessor
  • Static property
  • Static method

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