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Variables

Let currentEngine

currentEngine: Optional<GameEngine> = null

Let dismissedMessage

dismissedMessage: boolean = false

Let gameLoop

gameLoop: Optional<Timeout> = null

Let lastTick

lastTick: number = 0

postMessage

postMessage: function

Type declaration

Functions

Const closeGame

  • closeGame(): void

Const getEngine

Const loadGame

  • loadGame(code: string, level: number): void

Const pauseGame

  • pauseGame(): void

Const press

Const resumeGame

  • resumeGame(): void

Const startPlayLoop

  • startPlayLoop(): void

Const tick

  • tick(): Promise<object>

Const toCellJson

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