puzzlescript
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All
Public
Public/Protected
All
Inherited
Only exported
Menu
Handler
on
Level
Change
on
Message
on
Pause
on
Press
on
Resume
on
Sound
on
Tick
on
Win
current
Engine
dismissed
Message
game
Loop
last
Tick
post
Message
close
Game
get
Engine
load
Game
pause
Game
press
resume
Game
start
Play
Loop
tick
to
Cell
Json
Hierarchy
Handler
Implements
GameEngineHandler
Index
Methods
on
Level
Change
on
Message
on
Pause
on
Press
on
Resume
on
Sound
on
Tick
on
Win
Methods
on
Level
Change
on
Level
Change
(
level
:
number
, cells
:
Optional
<
Cellish
[]
[]
>
, message
:
Optional
<
string
>
)
:
void
Parameters
level:
number
cells:
Optional
<
Cellish
[]
[]
>
message:
Optional
<
string
>
Returns
void
on
Message
on
Message
(
msg
:
string
)
:
Promise
<
void
>
Parameters
msg:
string
Returns
Promise
<
void
>
on
Pause
on
Pause
(
)
:
void
Returns
void
on
Press
on
Press
(
dir
:
INPUT_BUTTON
)
:
void
Parameters
dir:
INPUT_BUTTON
Returns
void
on
Resume
on
Resume
(
)
:
void
Returns
void
on
Sound
on
Sound
(
sound
:
Soundish
)
:
Promise
<
void
>
Parameters
sound:
Soundish
Returns
Promise
<
void
>
on
Tick
on
Tick
(
changedCells
:
Set
<
Cellish
>
, hasAgain
:
boolean
)
:
void
Parameters
changedCells:
Set
<
Cellish
>
hasAgain:
boolean
Returns
void
on
Win
on
Win
(
)
:
void
Returns
void
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