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Const EMPTY_GAME

EMPTY_GAME: "title foo===OBJECTS===backgroundtransparentPlayeryellow000000...00...00...000000===LEGEND===. = backgroundP = Player====SOUNDS========COLLISIONLAYERS====backgroundplayer====RULES=======WINCONDITIONS======LEVELS===P." = `title foo===OBJECTS===backgroundtransparentPlayeryellow000000...00...00...000000===LEGEND===. = backgroundP = Player====SOUNDS========COLLISIONLAYERS====backgroundplayer====RULES=======WINCONDITIONS======LEVELS===P.`

Const HACK_THE_NET_NODES

HACK_THE_NET_NODES: "title Hack the net nodes disappearing========OBJECTS========BackgroundbluePlayergreenSandyellowWaterBlue=======LEGEND=======. = Backgrounds = SandP = Playerw = Waterthing = sand OR water================COLLISIONLAYERS================BackgroundPlayerSand, Water======RULES======(no-op)[ thing ] -> [ thing Player ]=======LEVELS=======sw" = `title Hack the net nodes disappearing========OBJECTS========BackgroundbluePlayergreenSandyellowWaterBlue=======LEGEND=======. = Backgrounds = SandP = Playerw = Waterthing = sand OR water================COLLISIONLAYERS================BackgroundPlayerSand, Water======RULES======(no-op)[ thing ] -> [ thing Player ]=======LEVELS=======sw`

Const MIRROR_ISLES_CORNERS

MIRROR_ISLES_CORNERS: "title Mirror Isles corners========OBJECTS========BackgroundyellowHolebluePlayerDarkRed #493c2b #000000..0...111.0111002220.2.2.RemoveLandRUDBlue....0...................0CrateInHoleBrown DarkBrown Blue2000201110011100111020002=======LEGEND=======. = BackgroundP = Player_ = HoleRemoveLandR = RemoveLandRUDWaterHere = Hole or CrateInHole================COLLISIONLAYERS================BackgroundPlayerHole, CrateInHoleRemoveLandR======RULES======RIGHT [ NO WaterHere NO RemoveLandR | WaterHere ] -> [ RemoveLandRUD | WaterHere ]=======LEVELS=======._" = `title Mirror Isles corners========OBJECTS========BackgroundyellowHolebluePlayerDarkRed #493c2b #000000..0...111.0111002220.2.2.RemoveLandRUDBlue....0...................0CrateInHoleBrown DarkBrown Blue2000201110011100111020002=======LEGEND=======. = BackgroundP = Player_ = HoleRemoveLandR = RemoveLandRUDWaterHere = Hole or CrateInHole================COLLISIONLAYERS================BackgroundPlayerHole, CrateInHoleRemoveLandR======RULES======RIGHT [ NO WaterHere NO RemoveLandR | WaterHere ] -> [ RemoveLandRUD | WaterHere ]=======LEVELS=======._`

Const MIRROR_ISLES_CORNERS2

MIRROR_ISLES_CORNERS2: "title Mirror Isles corners2========OBJECTS========BackgroundyellowHolebluePlayerDarkRed #493c2b #000000..0...111.0111002220.2.2.RemoveLandRUDBlue....0...................0RemoveLandRUBlue....0....................RemoveLandRDBlue........................0CrateInHoleBrown DarkBrown Blue2000201110011100111020002=======LEGEND=======. = BackgroundP = Player_ = HoleRemoveLandR = RemoveLandRUD OR RemoveLandRU OR RemoveLandRDWaterHere = Hole or CrateInHole================COLLISIONLAYERS================BackgroundPlayerHole, CrateInHoleRemoveLandR======RULES======RIGHT [ NO WaterHere NO RemoveLandR | WaterHere ] -> [ RemoveLandRUD | WaterHere ]UP [ RemoveLandRUD | NO WaterHere ] -> [ RemoveLandRD | ]DOWN [ RemoveLandRUD | NO WaterHere ] -> [ RemoveLandRU | ]=======LEVELS=======._._" = `title Mirror Isles corners2========OBJECTS========BackgroundyellowHolebluePlayerDarkRed #493c2b #000000..0...111.0111002220.2.2.RemoveLandRUDBlue....0...................0RemoveLandRUBlue....0....................RemoveLandRDBlue........................0CrateInHoleBrown DarkBrown Blue2000201110011100111020002=======LEGEND=======. = BackgroundP = Player_ = HoleRemoveLandR = RemoveLandRUD OR RemoveLandRU OR RemoveLandRDWaterHere = Hole or CrateInHole================COLLISIONLAYERS================BackgroundPlayerHole, CrateInHoleRemoveLandR======RULES======RIGHT [ NO WaterHere NO RemoveLandR | WaterHere ] -> [ RemoveLandRUD | WaterHere ]UP [ RemoveLandRUD | NO WaterHere ] -> [ RemoveLandRD | ]DOWN [ RemoveLandRUD | NO WaterHere ] -> [ RemoveLandRU | ]=======LEVELS=======._._`

Const NOOP_GAME

NOOP_GAME: "title foo===OBJECTS===backgroundtransparentPlayeryellow000000...00...00...000000===LEGEND===. = backgroundP = Player====SOUNDS========COLLISIONLAYERS====backgroundplayer====RULES====[ player ] -> [ player ]===WINCONDITIONS======LEVELS===P." = `title foo===OBJECTS===backgroundtransparentPlayeryellow000000...00...00...000000===LEGEND===. = backgroundP = Player====SOUNDS========COLLISIONLAYERS====backgroundplayer====RULES====[ player ] -> [ player ]===WINCONDITIONS======LEVELS===P.`

Const SIMPLE_GAME

SIMPLE_GAME: "title foo(verbose_logging)(debug)(run_rules_on_level_start)realtime_interval 0.1===OBJECTS===backgroundtransparentoneDarkblue...0...00....0....0...000zeroDarkblue..00..0..0.0..0.0..0..00.Playeryellow000000...00...00...000000===LEGEND===. = background0 = zero1 = oneP = Player====SOUNDS========COLLISIONLAYERS====backgroundoneplayerzero====RULES====([ stationary Player ] [ stationary 0 ] -> [Player] [ action 1 ][ stationary Player ] [ 0 ] -> [Player] [ 1 ])[0] -> [1]===WINCONDITIONS======LEVELS===0P" = `title foo(verbose_logging)(debug)(run_rules_on_level_start)realtime_interval 0.1===OBJECTS===backgroundtransparentoneDarkblue...0...00....0....0...000zeroDarkblue..00..0..0.0..0.0..0..00.Playeryellow000000...00...00...000000===LEGEND===. = background0 = zero1 = oneP = Player====SOUNDS========COLLISIONLAYERS====backgroundoneplayerzero====RULES====([ stationary Player ] [ stationary 0 ] -> [Player] [ action 1 ][ stationary Player ] [ 0 ] -> [Player] [ 1 ])[0] -> [1]===WINCONDITIONS======LEVELS===0P`

Const SKIPPING_STONES_CORNERS

SKIPPING_STONES_CORNERS: "title Skipping Stones corners========OBJECTS========BackgroundblueSandyellowPlayerDarkRed #493c2b #000000..0...111.0111002220.2.2.RemoveLandRUDBlue....0...................0=======LEGEND=======. = SandP = Player_ = BackgroundRemoveLandR = RemoveLandRUD================COLLISIONLAYERS================BackgroundPlayerSandRemoveLandR======RULES======RIGHT [ Sand NO RemoveLandR | NO Sand ] -> [ Sand RemoveLandRUD | NO Sand ]=======LEVELS=======.__" = `title Skipping Stones corners========OBJECTS========BackgroundblueSandyellowPlayerDarkRed #493c2b #000000..0...111.0111002220.2.2.RemoveLandRUDBlue....0...................0=======LEGEND=======. = SandP = Player_ = BackgroundRemoveLandR = RemoveLandRUD================COLLISIONLAYERS================BackgroundPlayerSandRemoveLandR======RULES======RIGHT [ Sand NO RemoveLandR | NO Sand ] -> [ Sand RemoveLandRUD | NO Sand ]=======LEVELS=======.__`

Functions

parseEngine

  • parseEngine(code: string): object

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