Maintains the state of the game. Here is an example flow:
const engine = new GameEngine(gameData) engine.setLevel(0) engine.pressRight() engine.tick() engine.tick() engine.pressUp() engine.tick() engine.pressUndo() engine.tick()
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Maintains the state of the game. Here is an example flow:
const engine = new GameEngine(gameData) engine.setLevel(0) engine.pressRight() engine.tick() engine.tick() engine.pressUp() engine.tick() engine.pressUndo() engine.tick()