puzzlescript
Options
All
Public
Public/Protected
All
Inherited
Only exported
Menu
DEBUG_
FLAG
INPUT_
BUTTON
MESSAGE_
TYPE
RULE_
DIRECTION
RULE_
DIRECTION_
RELATIVE
Empty
Game
Engine
Handler
Cellish
Cellish
Json
Engineish
Game
Engine
Handler
Game
Engine
Handler
Optional
ICacheable
Puzzlescript
Worker
add
Event
Listener
post
Message
Serialized
Tick
Result
Typed
Message
Event
Optional
RULE_
DIRECTION_
WITH_
RELATIVE
Worker
Message
Worker
Response
random
Values
For
Testing
seed
_debounce
_flatten
clear
Random
Values
For
Testing
get
Random
Seed
next
Random
opposite
polling
Promise
reset
Random
Seed
set
Add
All
set
Difference
set
Equals
set
Intersection
set
Random
Values
For
Testing
should
Tick
Hierarchy
PuzzlescriptWorker
Index
Methods
add
Event
Listener
post
Message
Methods
add
Event
Listener
add
Event
Listener
(
type
:
"message"
, handler
:
function
)
:
void
Parameters
type:
"message"
handler:
function
(
msg
:
object
)
:
void
Parameters
msg:
object
data
:
WorkerResponse
Returns
void
Returns
void
post
Message
post
Message
(
msg
:
WorkerMessage
)
:
void
Parameters
msg:
WorkerMessage
Returns
void
Generated using
TypeDoc