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Hierarchy

  • GameData

Index

Constructors

constructor

Properties

collisionLayers

collisionLayers: CollisionLayer[]

legends

legends: IGameTile[]

levels

levels: Array<Level<IGameTile>>

metadata

metadata: GameMetadata

objects

objects: GameSprite[]

rules

sounds

sounds: Array<SoundItem<IGameTile>>

title

title: string

winConditions

winConditions: WinConditionSimple[]

Methods

_getSpriteByName

  • _getSpriteByName(name: string): null | GameSprite

_getTileByName

  • _getTileByName(name: string): undefined | IGameTile

clearCaches

  • clearCaches(): void

getLetterSprite

getMagicBackgroundSprite

getPlayer

getSpriteByName

getSpriteSize

  • getSpriteSize(): object

getTileByName

Legend

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  • Static method

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