puzzlescript
Options
All
Public
Public/Protected
All
Inherited
Only exported
Menu
Sub
Table
Engine
constructor
engine
tableUI
dispose
get
Engine
pause
set
Game
start
Sync
Table
Engine
Hierarchy
SubTableEngine
Index
Constructors
constructor
Properties
engine
tableUI
Methods
dispose
get
Engine
pause
set
Game
start
Constructors
constructor
new
Sub
Table
Engine
(
table
:
HTMLTableElement
, optionalHandler
?:
GameEngineHandlerOptional
)
:
SubTableEngine
Parameters
table:
HTMLTableElement
Optional
optionalHandler:
GameEngineHandlerOptional
Returns
SubTableEngine
Properties
engine
engine
:
Optional
<
GameEngine
>
tableUI
tableUI
:
TableUI
Methods
dispose
dispose
(
)
:
void
Returns
void
get
Engine
get
Engine
(
)
:
GameEngine
Returns
GameEngine
pause
pause
(
)
:
void
Returns
void
set
Game
set
Game
(
code
:
string
, levelNum
:
number
)
:
void
Parameters
code:
string
levelNum:
number
Returns
void
start
start
(
)
:
void
Returns
void
Generated using
TypeDoc