The state of sprites in one position of the current level being played.
This stores all the sprites and which direction those sprites want to move.
The TerminalUI uses this object to render and the GameEngine uses this to maintain the state of one position of the current level.
Generated using TypeDoc
The state of sprites in one position of the current level being played.
This stores all the sprites and which direction those sprites want to move.
The TerminalUI uses this object to render and the GameEngine uses this to maintain the state of one position of the current level.