Hierarchy
-
GameEngineHandlerOptional
Methods
Optional onMessage
- onMessage(msg: string): Promise<void>
-
Parameters
Returns Promise<void>
Optional onSound
-
Parameters
Returns Promise<void>
Optional onTick
- onTick(changedCells: Set<Cellish>, hasAgain: boolean): void
-
Parameters
-
changedCells: Set<Cellish>
-
hasAgain: boolean
Returns void