puzzlescript
Options
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Public
Public/Protected
All
Inherited
Only exported
Menu
DEBUG_
FLAG
INPUT_
BUTTON
MESSAGE_
TYPE
RULE_
DIRECTION
RULE_
DIRECTION_
RELATIVE
Empty
Game
Engine
Handler
Cellish
col
Index
row
Index
get
Sprites
get
Sprites
AsSet
get
Wants
ToMove
Cellish
Json
Engineish
Game
Engine
Handler
Game
Engine
Handler
Optional
ICacheable
Puzzlescript
Worker
Serialized
Tick
Result
Typed
Message
Event
Optional
RULE_
DIRECTION_
WITH_
RELATIVE
Worker
Message
Worker
Response
random
Values
For
Testing
seed
_debounce
_flatten
clear
Random
Values
For
Testing
get
Random
Seed
next
Random
opposite
polling
Promise
reset
Random
Seed
set
Add
All
set
Difference
set
Equals
set
Intersection
set
Random
Values
For
Testing
should
Tick
Hierarchy
Cellish
Implemented by
Cell
ProxyCellish
Index
Properties
col
Index
row
Index
Methods
get
Sprites
get
Sprites
AsSet
get
Wants
ToMove
Properties
col
Index
col
Index
:
number
row
Index
row
Index
:
number
Methods
get
Sprites
get
Sprites
(
)
:
GameSprite
[]
Returns
GameSprite
[]
get
Sprites
AsSet
get
Sprites
AsSet
(
)
:
Set
<
GameSprite
>
Returns
Set
<
GameSprite
>
get
Wants
ToMove
get
Wants
ToMove
(
sprite
:
GameSprite
)
:
Optional
<
RULE_DIRECTION
>
Parameters
sprite:
GameSprite
Returns
Optional
<
RULE_DIRECTION
>
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