puzzlescript
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Public
Public/Protected
All
Inherited
Only exported
Menu
DEBUG_
FLAG
INPUT_
BUTTON
MESSAGE_
TYPE
RULE_
DIRECTION
RULE_
DIRECTION_
RELATIVE
Empty
Game
Engine
Handler
Cellish
Cellish
Json
Engineish
dispose
pause
press
resume
set
Game
tick
Game
Engine
Handler
Game
Engine
Handler
Optional
ICacheable
Puzzlescript
Worker
Serialized
Tick
Result
Typed
Message
Event
Optional
RULE_
DIRECTION_
WITH_
RELATIVE
Worker
Message
Worker
Response
random
Values
For
Testing
seed
_debounce
_flatten
clear
Random
Values
For
Testing
get
Random
Seed
next
Random
opposite
polling
Promise
reset
Random
Seed
set
Add
All
set
Difference
set
Equals
set
Intersection
set
Random
Values
For
Testing
should
Tick
Hierarchy
Engineish
Implemented by
SyncTableEngine
WebworkerTableEngine
Index
Methods
dispose
pause
press
resume
set
Game
tick
Methods
dispose
dispose
(
)
:
void
Returns
void
Optional
pause
pause
(
)
:
void
Returns
void
Optional
press
press
(
dir
:
INPUT_BUTTON
)
:
void
Parameters
dir:
INPUT_BUTTON
Returns
void
Optional
resume
resume
(
)
:
void
Returns
void
set
Game
set
Game
(
code
:
string
, level
:
number
)
:
void
Parameters
code:
string
level:
number
Returns
void
Optional
tick
tick
(
)
:
void
Returns
void
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