puzzlescript
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Public
Public/Protected
All
Inherited
Only exported
Menu
Handler
current
Engine
dismissed
Message
game
Loop
last
Tick
post
Message
close
Game
get
Engine
load
Game
pause
Game
press
resume
Game
start
Play
Loop
tick
to
Cell
Json
Index
Classes
Handler
Variables
current
Engine
dismissed
Message
game
Loop
last
Tick
post
Message
Functions
close
Game
get
Engine
load
Game
pause
Game
press
resume
Game
start
Play
Loop
tick
to
Cell
Json
Variables
Let
current
Engine
current
Engine
:
Optional
<
GameEngine
>
= null
Let
dismissed
Message
dismissed
Message
:
boolean
= false
Let
game
Loop
game
Loop
:
Optional
<
Timeout
>
= null
Let
last
Tick
last
Tick
:
number
= 0
post
Message
post
Message
:
function
Type declaration
(
msg
:
WorkerResponse
)
:
void
Parameters
msg:
WorkerResponse
Returns
void
Functions
Const
close
Game
close
Game
(
)
:
void
Returns
void
Const
get
Engine
get
Engine
(
)
:
GameEngine
Returns
GameEngine
Const
load
Game
load
Game
(
code
:
string
, level
:
number
)
:
void
Parameters
code:
string
level:
number
Returns
void
Const
pause
Game
pause
Game
(
)
:
void
Returns
void
Const
press
press
(
button
:
INPUT_BUTTON
)
:
void
Parameters
button:
INPUT_BUTTON
Returns
void
Const
resume
Game
resume
Game
(
)
:
void
Returns
void
Const
start
Play
Loop
start
Play
Loop
(
)
:
void
Returns
void
Const
tick
tick
(
)
:
Promise
<
object
>
Returns
Promise
<
object
>
Const
to
Cell
Json
to
Cell
Json
(
cells
:
Iterable
<
Cellish
>
)
:
CellishJson
[]
Parameters
cells:
Iterable
<
Cellish
>
Returns
CellishJson
[]
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