puzzlescript
Options
All
Public
Public/Protected
All
Inherited
Only exported
Menu
BRACKET_
TYPE
COLOR_
TYPE
COMMAND_
TYPE
LEVEL_
TYPE
RULE_
MODIFIER
RULE_
TYPE
SOUND_
SPRITE_
DIRECTION
SOUND_
SPRITE_
EVENT
SOUND_
TYPE
SOUND_
WHEN
SPRITE_
TYPE
TILE_
MODIFIER
TILE_
TYPE
WIN_
CONDITION_
TYPE
IASTGame
IASTNode
IDimension
Sfx
Sound
Item
Soundish
Again
Command
B1
Bracket
Cancel
Command
Checkpoint
Command
Collision
Layer
Command
Debuggable
IColor
Legend
Item
Level
Message
Command
Neighbor
Restart
Command
Rule
Rule
Group
Rule
Loop
SFXCommand
Simple
Rule
Sound
Item
Sprite
Tile
With
Modifier
Win
Command
Win
Condition
Index
Enumerations
BRACKET_
TYPE
COLOR_
TYPE
COMMAND_
TYPE
LEVEL_
TYPE
RULE_
MODIFIER
RULE_
TYPE
SOUND_
SPRITE_
DIRECTION
SOUND_
SPRITE_
EVENT
SOUND_
TYPE
SOUND_
WHEN
SPRITE_
TYPE
TILE_
MODIFIER
TILE_
TYPE
WIN_
CONDITION_
TYPE
Interfaces
IASTGame
IASTNode
IDimension
Sfx
Sound
Item
Soundish
Type aliases
Again
Command
B1
Bracket
Cancel
Command
Checkpoint
Command
Collision
Layer
Command
Debuggable
IColor
Legend
Item
Level
Message
Command
Neighbor
Restart
Command
Rule
Rule
Group
Rule
Loop
SFXCommand
Simple
Rule
Sound
Item
Sprite
Tile
With
Modifier
Win
Command
Win
Condition
Type aliases
Again
Command
Again
Command
:
IASTNode
&
object
B1
B1
:
Bracket
<
Neighbor
<
TileWithModifier
<
TileDirections
,
TileRef
>
>
>
Bracket
Bracket
:
Debuggable
&
object
|
object
Cancel
Command
Cancel
Command
:
IASTNode
&
object
Checkpoint
Command
Checkpoint
Command
:
IASTNode
&
object
Collision
Layer
Collision
Layer
:
IASTNode
&
object
Command
Command
:
MessageCommand
|
AgainCommand
|
CancelCommand
|
CheckpointCommand
|
RestartCommand
|
WinCommand
|
SFXCommand
<
SoundRef
>
Debuggable
Debuggable
:
IASTNode
&
object
IColor
IColor
:
IASTNode
&
object
|
object
|
object
Legend
Item
Legend
Item
:
IASTNode
&
object
&
object
|
object
|
object
Level
Level
:
IASTNode
&
object
|
object
Message
Command
Message
Command
:
IASTNode
&
object
Neighbor
Neighbor
:
Debuggable
&
object
Restart
Command
Restart
Command
:
IASTNode
&
object
Rule
Rule
:
RuleGroup
<
SimpleRuleRef
>
|
RuleLoop
<
RuleGroupRef
>
|
SimpleRule
<
BracketRef
,
CommandRef
>
Rule
Group
Rule
Group
:
Debuggable
&
object
Rule
Loop
Rule
Loop
:
Debuggable
&
object
SFXCommand
SFXCommand
:
IASTNode
&
object
Simple
Rule
Simple
Rule
:
Debuggable
&
object
Sound
Item
Sound
Item
:
IASTNode
&
Soundish
&
object
|
object
|
object
|
object
|
SfxSoundItem
<
TileRef
>
Sprite
Sprite
:
IASTNode
&
object
&
object
|
object
Tile
With
Modifier
Tile
With
Modifier
:
Debuggable
&
object
Win
Command
Win
Command
:
IASTNode
&
object
Win
Condition
Win
Condition
:
IASTNode
&
object
&
object
|
object
Generated using
TypeDoc