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constructor

Properties

PIXEL_HEIGHT

PIXEL_HEIGHT: number

PIXEL_WIDTH

PIXEL_WIDTH: number

Protected SPRITE_HEIGHT

SPRITE_HEIGHT: number

Protected SPRITE_WIDTH

SPRITE_WIDTH: number

Protected gameData

gameData: Optional<GameData>

Protected hasVisualUi

hasVisualUi: boolean

Protected isDumpingScreen

isDumpingScreen: boolean

Protected renderedPixels

renderedPixels: Array<Array<object>>

Protected windowOffsetColStart

windowOffsetColStart: number

Protected windowOffsetHeight

windowOffsetHeight: Optional<number>

Protected windowOffsetRowStart

windowOffsetRowStart: number

Protected windowOffsetWidth

windowOffsetWidth: Optional<number>

Methods

_drawPixel

  • _drawPixel(x: number, y: number, fgHex: string, bgHex: Optional<string>, chars: string): void
  • Parameters

    • x: number
    • y: number
    • fgHex: string
    • bgHex: Optional<string>
    • chars: string

    Returns void

Protected cellPosToXY

  • cellPosToXY(cell: Cellish): object

Protected checkIfCellCanBeDrawnOnScreen

  • checkIfCellCanBeDrawnOnScreen(cellStartX: number, cellStartY: number): boolean

clearScreen

  • clearScreen(): void

Protected createMessageSprites

  • createMessageSprites(messageStr: string): Set<GameSprite>[][]

Protected createMessageTextScreen

  • createMessageTextScreen(messageStr: string): string[]

debugRenderScreen

  • debugRenderScreen(): void

destroy

  • destroy(): void

drawCells

  • drawCells(cells: Iterable<Cellish>, dontRestoreCursor: boolean, renderScreenDepth?: number): void
  • Parameters

    • cells: Iterable<Cellish>
    • dontRestoreCursor: boolean
    • Default value renderScreenDepth: number = 0

    Returns void

Protected drawCellsAfterRecentering

  • drawCellsAfterRecentering(cells: Iterable<Cellish>, renderScreenDepth: number): void

getCurrentLevelCells

  • getCurrentLevelCells(): Cellish[][]

getGameData

Protected getMaxSize

  • getMaxSize(): object

getPixelsForCell

onGameChange

  • onGameChange(): void

onLevelChange

onMessage

  • onMessage(msg: string): Promise<void>

onPause

  • onPause(): void

onPress

onResume

  • onResume(): void

onSound

  • onSound(sound: Soundish): Promise<void>

onTick

  • onTick(changedCells: Set<Cellish>, hasAgain: boolean): void

onWin

  • onWin(): void

Protected renderLevelScreen

  • renderLevelScreen(levelRows: Cellish[][], renderScreenDepth: number): void

renderMessageScreen

  • renderMessageScreen(message: string): void

renderScreen

  • renderScreen(clearCaches: boolean, renderScreenDepth?: number): void

setGameData

Protected setPixel

  • setPixel(x: number, y: number, hex: string, fgHex: Optional<string>, chars: string): void

willAllLevelsFitOnScreen

  • willAllLevelsFitOnScreen(gameData: GameData): boolean

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