# get Tiles By Type

Return an array of tile locations from the tilemap that contain the specified tile.

```sig
tiles.getTilesByType(null)
```

## Parameters

* **tile**: a tile [image](/types/image) to search the tilemap for.

## Returns

* an [array](/types/array) of tile locations from the tilemap that have the tile specified in **tile**.

## Example #example

Make a column of tiles from top to bottom of the screen. Set a sprite in motion and set it to bounce on walls. Every `5` seconds, find the column tiles in the tilemap and set them as either wall tiles or regular tiles.

```blocks
let isWall = false
tiles.setTilemap(tilemap`level1`)
let mySprite = sprites.create(img`
    . . . . . . . . . . . . . . . . 
    . . . . . . . . . . . . . . . . 
    . . . . . 1 1 1 1 1 1 . . . . . 
    . . . 1 1 2 2 2 2 2 2 1 1 . . . 
    . . . 1 2 2 2 2 2 2 2 2 1 . . . 
    . . 1 2 2 2 2 2 2 2 2 2 2 1 . . 
    . . 1 2 2 2 2 2 2 2 2 2 2 1 . . 
    . . 1 2 2 2 2 2 2 2 2 2 2 1 . . 
    . . 1 2 2 2 2 2 2 2 2 2 2 1 . . 
    . . 1 2 2 2 2 2 2 2 2 2 2 1 . . 
    . . 1 2 2 2 2 2 2 2 2 2 2 1 . . 
    . . . 1 2 2 2 2 2 2 2 2 1 . . . 
    . . . 1 1 2 2 2 2 2 2 1 1 . . . 
    . . . . . 1 1 1 1 1 1 . . . . . 
    . . . . . . . . . . . . . . . . 
    . . . . . . . . . . . . . . . . 
    `, SpriteKind.Player)
mySprite.setBounceOnWall(true)
mySprite.vx = 80
mySprite.vy = 70
game.onUpdateInterval(5000, function () {
    isWall = !(isWall)
    for (let wallTile of tiles.getTilesByType(assets.tile`myTile`)) {
        tiles.setWallAt(wallTile, isWall)
    }
})
```

## See also #seealso

[get tile location](/reference/scene/get-tile-location)

```jres
{
    "transparency16": {
        "data": "hwQQABAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==",
        "mimeType": "image/x-mkcd-f4",
        "tilemapTile": true
    },
    "tile1": {
        "data": "hwQQABAAAADu7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7g==",
        "mimeType": "image/x-mkcd-f4",
        "tilemapTile": true,
        "displayName": "myTile"
    },
    "level1": {
        "id": "level1",
        "mimeType": "application/mkcd-tilemap",
        "data": "MTAwYTAwMDgwMDAwMDAwMDAwMDEwMDAwMDAwMDAwMDAwMDAwMDAwMDAxMDAwMDAwMDAwMDAwMDAwMDAxMDAwMDAwMDAwMDAwMDAwMDAwMDAwMTAwMDAwMDAwMDAwMDAwMDAwMTAwMDAwMDAwMDAwMDAwMDAwMDAwMDEwMDAwMDAwMDAwMDAwMDAwMDEwMDAwMDAwMDAwMDAwMDAwMDAwMDAxMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMA==",
        "tileset": [
            "myTiles.transparency16",
            "myTiles.tile1"
        ],
        "displayName": "level1"
    },
    "*": {
        "mimeType": "image/x-mkcd-f4",
        "dataEncoding": "base64",
        "namespace": "myTiles"
    }
}
```