var _constants = require("../../graphic/constants");

var mathSqrt = _constants.mathSqrt;
var mathMin = _constants.mathMin;
var mathMax = _constants.mathMax;

/* global Float32Array */
var ArrayCtor = typeof Float32Array === 'undefined' ? Array : Float32Array;
/**
 * 创建一个向量
 * @param {Number} [x=0]
 * @param {Number} [y=0]
 * @return {Vector2}
 */

function create(x, y) {
  var out = new ArrayCtor(2);

  if (x == null) {
    x = 0;
  }

  if (y == null) {
    y = 0;
  }

  out[0] = x;
  out[1] = y;
  return out;
}
/**
 * 复制向量数据
 * @param {Vector2} out
 * @param {Vector2} v
 * @return {Vector2}
 */


function copy(out, v) {
  out[0] = v[0];
  out[1] = v[1];
  return out;
}
/**
 * 克隆一个向量
 * @param {Vector2} v
 * @return {Vector2}
 */


function clone(v) {
  var out = new ArrayCtor(2);
  out[0] = v[0];
  out[1] = v[1];
  return out;
}
/**
 * 设置向量的两个项
 * @param {Vector2} out
 * @param {Number} a
 * @param {Number} b
 * @return {Vector2} 结果
 */


function set(out, a, b) {
  out[0] = a;
  out[1] = b;
  return out;
}
/**
 * 向量相加
 * @param {Vector2} out
 * @param {Vector2} v1
 * @param {Vector2} v2
 */


function add(out, v1, v2) {
  out[0] = v1[0] + v2[0];
  out[1] = v1[1] + v2[1];
  return out;
}
/**
 * 向量缩放后相加
 * @param {Vector2} out
 * @param {Vector2} v1
 * @param {Vector2} v2
 * @param {Number} a
 */


function scaleAndAdd(out, v1, v2, a) {
  out[0] = v1[0] + v2[0] * a;
  out[1] = v1[1] + v2[1] * a;
  return out;
}
/**
 * 向量相减
 * @param {Vector2} out
 * @param {Vector2} v1
 * @param {Vector2} v2
 */


function sub(out, v1, v2) {
  out[0] = v1[0] - v2[0];
  out[1] = v1[1] - v2[1];
  return out;
}
/**
 * 向量长度
 * @param {Vector2} v
 * @return {Number}
 */


function len(v) {
  return mathSqrt(lenSquare(v));
}

var length = len; // jshint ignore:line

/**
 * 向量长度平方
 * @param {Vector2} v
 * @return {Number}
 */

function lenSquare(v) {
  return v[0] * v[0] + v[1] * v[1];
}

var lengthSquare = lenSquare;
/**
 * 向量乘法
 * @param {Vector2} out
 * @param {Vector2} v1
 * @param {Vector2} v2
 */

function mul(out, v1, v2) {
  out[0] = v1[0] * v2[0];
  out[1] = v1[1] * v2[1];
  return out;
}
/**
 * 向量除法
 * @param {Vector2} out
 * @param {Vector2} v1
 * @param {Vector2} v2
 */


function div(out, v1, v2) {
  out[0] = v1[0] / v2[0];
  out[1] = v1[1] / v2[1];
  return out;
}
/**
 * 向量点乘
 * @param {Vector2} v1
 * @param {Vector2} v2
 * @return {Number}
 */


function dot(v1, v2) {
  return v1[0] * v2[0] + v1[1] * v2[1];
}
/**
 * 向量缩放
 * @param {Vector2} out
 * @param {Vector2} v
 * @param {Number} s
 */


function scale(out, v, s) {
  out[0] = v[0] * s;
  out[1] = v[1] * s;
  return out;
}
/**
 * 向量归一化
 * @param {Vector2} out
 * @param {Vector2} v
 */


function normalize(out, v) {
  var d = len(v);

  if (d === 0) {
    out[0] = 0;
    out[1] = 0;
  } else {
    out[0] = v[0] / d;
    out[1] = v[1] / d;
  }

  return out;
}
/**
 * 计算向量间距离
 * @param {Vector2} v1
 * @param {Vector2} v2
 * @return {Number}
 */


function distance(v1, v2) {
  return mathSqrt((v1[0] - v2[0]) * (v1[0] - v2[0]) + (v1[1] - v2[1]) * (v1[1] - v2[1]));
}

var dist = distance;
/**
 * 向量距离平方
 * @param {Vector2} v1
 * @param {Vector2} v2
 * @return {Number}
 */

function distanceSquare(v1, v2) {
  return (v1[0] - v2[0]) * (v1[0] - v2[0]) + (v1[1] - v2[1]) * (v1[1] - v2[1]);
}

var distSquare = distanceSquare;
/**
 * 求负向量
 * @param {Vector2} out
 * @param {Vector2} v
 */

function negate(out, v) {
  out[0] = -v[0];
  out[1] = -v[1];
  return out;
}
/**
 * 插值两个点
 * @param {Vector2} out
 * @param {Vector2} v1
 * @param {Vector2} v2
 * @param {Number} t
 */


function lerp(out, v1, v2, t) {
  out[0] = v1[0] + t * (v2[0] - v1[0]);
  out[1] = v1[1] + t * (v2[1] - v1[1]);
  return out;
}
/**
 * 矩阵左乘向量
 * @param {Vector2} out
 * @param {Vector2} v
 * @param {Vector2} m
 */


function applyTransform(out, v, m) {
  var x = v[0];
  var y = v[1];
  out[0] = m[0] * x + m[2] * y + m[4];
  out[1] = m[1] * x + m[3] * y + m[5];
  return out;
}
/**
 * 求两个向量最小值
 * @param  {Vector2} out
 * @param  {Vector2} v1
 * @param  {Vector2} v2
 */


function min(out, v1, v2) {
  out[0] = mathMin(v1[0], v2[0]);
  out[1] = mathMin(v1[1], v2[1]);
  return out;
}
/**
 * 求两个向量最大值
 * @param  {Vector2} out
 * @param  {Vector2} v1
 * @param  {Vector2} v2
 */


function max(out, v1, v2) {
  out[0] = mathMax(v1[0], v2[0]);
  out[1] = mathMax(v1[1], v2[1]);
  return out;
}

exports.create = create;
exports.copy = copy;
exports.clone = clone;
exports.set = set;
exports.add = add;
exports.scaleAndAdd = scaleAndAdd;
exports.sub = sub;
exports.len = len;
exports.length = length;
exports.lenSquare = lenSquare;
exports.lengthSquare = lengthSquare;
exports.mul = mul;
exports.div = div;
exports.dot = dot;
exports.scale = scale;
exports.normalize = normalize;
exports.distance = distance;
exports.dist = dist;
exports.distanceSquare = distanceSquare;
exports.distSquare = distSquare;
exports.negate = negate;
exports.lerp = lerp;
exports.applyTransform = applyTransform;
exports.min = min;
exports.max = max;