#include <SuperpoweredAdvancedAudioPlayer.h>


class Track : public Superpowered::AdvancedAudioPlayer {
public:
  Track(int samplerate, const char *path);

  bool processStereo(float *buffer, bool mix, unsigned int numberOfFrames, bool right = false);

  void setVolume(float left, float right);

  float leftVolume;
  float rightVolume;
};
