1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 | 1× 6× 16× 16× 12× 16× 16× 14× 16× 10× 10× 10× 10× 10× 10× 4× 10× 6× 6× 6× 6× 6× 6× 6× 12× 12× 12× 12× 12× 4× 4× 4× 4× 4× 4× 4× 12× 12× 12× 8× 2× 8× 6× 2× 4× 4× 12× 18× 18× 18× 18× 10× 2× 10× 8× 2× 10× 8× 8× 18× 4× 4× 4× 4× 6× 6× 6× 6× 6× 6× 6× 104× 104× 1× 132× 28× 104× 104× 104× 104× 6× 6× | import { ADD_ARRAY_VALUE, BLUR, CHANGE, DESTROY, FOCUS, INITIALIZE, REMOVE_ARRAY_VALUE, RESET, START_ASYNC_VALIDATION, START_SUBMIT, STOP_ASYNC_VALIDATION, STOP_SUBMIT, SUBMIT_FAILED, SWAP_ARRAY_VALUES, TOUCH, UNTOUCH } from './actionTypes' import forIn from 'lodash.forin' import flattenPaths from './flattenPaths' const createReducer = ({empty, getIn, setIn, deleteIn, deleteWithPath, fromJS}) => { const behaviors = { [ADD_ARRAY_VALUE](state) { return state }, [BLUR](state, {field, value, touch}) { let result = state if (value !== undefined) { result = setIn(result, `values.${field}`, value) } result = deleteIn(result, 'active') if (touch) { result = setIn(result, `fields.${field}.touched`, true) } return result }, [CHANGE](state, {field, value, touch}) { let result = state Eif (value !== undefined) { result = setIn(result, `values.${field}`, value) } result = deleteIn(result, `fields.${field}.asyncError`) result = deleteIn(result, `fields.${field}.submitError`) if (touch) { result = setIn(result, `fields.${field}.touched`, true) } return result }, [FOCUS](state, {field}) { let result = state const previouslyActive = getIn(state, 'active'); result = deleteIn(result, `fields.${previouslyActive}.active`) result = setIn(result, `fields.${field}.visited`, true) result = setIn(result, `fields.${field}.active`, true) result = setIn(result, 'active', field) return result }, [INITIALIZE](state, {data}) { const mapData = fromJS(data) let result = empty // clean all field state result = setIn(result, 'values', mapData) result = setIn(result, 'initial', mapData) return result }, [REMOVE_ARRAY_VALUE](state) { return state }, [RESET](state) { const values = getIn(state, 'initial') let result = empty result = setIn(result, 'values', values) result = setIn(result, 'initial', values) return result }, [START_ASYNC_VALIDATION](state, {field}) { return setIn(state, 'asyncValidating', field || true) }, [START_SUBMIT](state) { return setIn(state, 'submitting', true) }, [STOP_ASYNC_VALIDATION](state, {errors}) { let result = state result = deleteIn(result, 'asyncValidating') if (errors && Object.keys(errors).length) { const {_error, ...fieldErrors} = errors if (_error) { result = setIn(result, 'error', _error) } if (Object.keys(fieldErrors).length) { result = setIn(result, 'asyncErrors', fromJS(fieldErrors)) } else { result = deleteIn(result, 'asyncErrors') } } else { result = deleteIn(result, 'error') result = deleteIn(result, 'asyncErrors') } return result }, [STOP_SUBMIT](state, {errors}) { let result = state result = deleteIn(result, 'submitting') result = deleteIn(result, 'submitFailed') if (errors && Object.keys(errors).length) { const {_error, ...fieldErrors} = errors if (_error) { result = setIn(result, 'error', _error) } if (Object.keys(fieldErrors).length) { result = setIn(result, 'submitErrors', fromJS(fieldErrors)) } else { result = deleteIn(result, 'submitErrors') } result = setIn(result, 'submitFailed', true) } else { result = deleteIn(result, 'error') result = deleteIn(result, 'submitErrors') } return result }, [SUBMIT_FAILED](state) { let result = state result = setIn(result, 'submitFailed', true) result = deleteIn(result, 'submitting') return result }, [SWAP_ARRAY_VALUES](state) { return state }, [TOUCH](state, {fields}) { let result = state fields.forEach(field => result = setIn(result, `fields.${field}.touched`, true)) return result }, [UNTOUCH](state, {fields}) { let result = state fields.forEach(field => result = deleteIn(result, `fields.${field}.touched`)) return result } } const reducer = (state = empty, action = {}) => { const behavior = behaviors[ action.type ] return behavior ? behavior(state, action) : state } function formReducer(state = empty, action = {}) { const { form, ...rest } = action // eslint-disable-line no-redeclare if (!form) { return state } Iif (action.type === DESTROY) { return Object.keys(state).reduce((accumulator, formName) => formName === form ? accumulator : { ...accumulator, [formName]: state[ formName ] }, {}) } const formState = getIn(state, form) const result = reducer(formState, rest) return result === formState ? state : setIn(state, form, result) } /** * Adds additional functionality to the reducer */ function decorate(target) { // put back plugin and normalize? return target } return decorate(formReducer) } export default createReducer |