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Roblox (near) real-time communication module between a Roblox game server and your own server.","maintainers":[{"name":"littlebitsman","email":"littlebitsman@fp275.dev"}],"readme":"# roblox-rtc\r\nA Roblox (near) real-time communication module between a Roblox game server and your own server.\r\n\r\n**NOTE: BUGTESTING FINISHED!**\r\n\r\n## Features\r\n- Send a message to a specific server.\r\n- Send a message to a server with a matching JobId (`game.JobId`).\r\n- Send a message to a server with a matching PlaceId (`game.PlaceId`).\r\n- Broadcast a message to all servers.\r\n- Get players in a server.\r\n\r\n## Quick Start\r\nInstall:\r\n```bash\r\nnpm install roblox-rtc\r\n```\r\n\r\n[Roblox (Luau) Module Docs](https://github.com/littleBitsman/roblox-rtc/wiki/Roblox-Module-Docs)\r\n\r\n**Most functions have thorough JSDocs.**\r\n\r\nCreate a server:\r\n```js\r\nconst roblox_rtc = require(\"roblox-rtc\")\r\nroblox_rtc.createServer().listen(3000)\r\n```\r\n\r\nCreate an HTTPS server:\r\n```js\r\nconst roblox_rtc = require(\"roblox-rtc\")\r\nconst fs = require(\"fs\")\r\nroblox_rtx.createServer({\r\n    key: fs.readFileSync('path/to/key.pem'), // change this to your private key file. It does not have to be a .pem, it can be any file that is editable normally in a \r\n                                             // editor with UTF8 encoding\r\n    cert: fs.readFileSync('path/to/cert.pem') // same as above, for your certificate file\r\n}).listen(3000, () => {\r\n    console.log('started HTTPS server on port 3000')\r\n})\r\n```\r\n\r\nSend a message to all servers:\r\n```js\r\nconst roblox_rtc = require(\"roblox-rtc\")\r\nconst server = roblox_rtc.createServer(...) // replace ... with your options...\r\n\r\nserver.send({\r\n    // your data here...\r\n}).then(() => {\r\n    // some logic here\r\n}).catch(() => {\r\n    // catch any errors\r\n})\r\n\r\n// Or you can do it asynchronously\r\nasync function main() {\r\n    await server.send({\r\n        // your data here...\r\n    })\r\n}\r\n\r\nserver.listen(3000) // change 3000 to your port\r\n```\r\n\r\nSend data to all servers that are connected with a specific `game.PlaceId` or the server with the same `game.JobId`:\r\n```js\r\nconst roblox_rtc = require(\"roblox-rtc\")\r\nconst server = roblox_rtc.createServer({\r\n    // your options here\r\n})\r\n\r\nserver.send({\r\n    // your data here\r\n}, {\r\n    PlaceId: 0, // replace with your PlaceId\r\n    // JobId: \"\" // replace this with the server JobId. Also, instead of doing this, you can take a Connection object and directly call send (next example)\r\n})\r\n\r\nserver.listen(3000) // change 3000 to your port\r\n```\r\n\r\nSend a message to a server using a Connection object (and also Connection listening):\r\n```js\r\nconst roblox_rtc = require(\"roblox-rtc\")\r\nconst server = roblox_rtc.createServer({\r\n    // your options here\r\n})\r\n\r\nserver.on(\"connection\", (conn) => {\r\n    conn.send({\r\n        // your data here...\r\n    })\r\n})\r\n\r\nserver.listen(3000) // change 3000 to your port\r\n```\r\n\r\nGet players in a server:\r\n```js\r\nconst roblox_rtc = require(\"roblox-rtc\")\r\nconst server = roblox_rtc.createServer({\r\n    // your options here\r\n})\r\n\r\nserver.on(\"connection\", (conn) => {\r\n    const players = conn.players\r\n    // your logic here\r\n})\r\n\r\nserver.listen(3000) // change 3000 to your port\r\n```","readmeFilename":"README.md"}