import '../../../globals.js';
export default class BlitShader {
    readonly device: GPUDevice;
    readonly module: GPUShaderModule;
    readonly bindGroupLayout: GPUBindGroupLayout;
    readonly pipeline: GPURenderPipeline;
    constructor(device: GPUDevice, format: GPUTextureFormat);
    dispatch(encoder: GPUCommandEncoder, outTextureView: GPUTextureView, sourceTextureView: GPUTextureView): void;
}
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