import '../../globals.js';
export default class GameAudioPlayer {
    constructor();
    /**
     * play the sound that indicates a correct answer
     */
    correctAnswer(): void;
    /**
     * play the sound that indicates an incorrect answer
     */
    wrongAnswer(): void;
    /**
     * play the sound that indicates a challenge has been completed
     */
    challengeComplete(): void;
    /**
     * play the sound that indicates that the user completed the game but didn't earn any points
     */
    gameOverZeroScore(): void;
    /**
     * play the sound that indicates that the user finished the game and got some correct and some incorrect answers
     */
    gameOverImperfectScore(): void;
    /**
     * play the sound that indicates that the user finished the game and got a perfect score
     */
    gameOverPerfectScore(): void;
}
//# sourceMappingURL=GameAudioPlayer.d.ts.map