export default SpritesCanvasDrawable;
declare class SpritesCanvasDrawable extends CanvasSelfDrawable {
    /**
     * Paints this drawable to a Canvas (the wrapper contains both a Canvas reference and its drawing context).
     * @public
     *
     * Assumes that the Canvas's context is already in the proper local coordinate frame for the node, and that any
     * other required effects (opacity, clipping, etc.) have already been prepared.
     *
     * This is part of the CanvasSelfDrawable API required to be implemented for subtypes.
     *
     * @param {CanvasContextWrapper} wrapper - Contains the Canvas and its drawing context
     * @param {Node} node - Our node that is being drawn
     * @param {Matrix3} matrix - The transformation matrix applied for this node's coordinate system.
     */
    public paintCanvas(wrapper: CanvasContextWrapper, node: Node, matrix: Matrix3): void;
}
import { CanvasSelfDrawable } from '../../imports.js';
import { Node } from '../../imports.js';
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