import '../../globals.js';
/**
 * Colors that are specific to PhET simulations.
 * Reuse these in sims whenever possible to facilitate uniformity across sims.
 * These should all be instances of phet.scenery.Color, since {Color} can typically be used anywhere but {string} cannot.
 *
 * This is based on the google doc here:
 * https://docs.google.com/spreadsheets/d/1mNsOWSbcoO-Ox2evxJij5Lix4HTZbXKbFgMlPe9W-u0/edit#gid=0
 *
 * @author Sam Reid (PhET Interactive Simulations)
 * @author Chris Malley (PixelZoom, Inc.)
 */
import { Color } from '../../scenery/js/imports.js';
declare const PhetColorScheme: {
    ACCELERATION: Color;
    APPLIED_FORCE: Color;
    BUTTON_YELLOW: Color;
    ELASTIC_POTENTIAL_ENERGY: Color;
    FRICTION_FORCE: Color;
    GRAVITATIONAL_FORCE: Color;
    GRAVITATIONAL_POTENTIAL_ENERGY: Color;
    HEAT_THERMAL_ENERGY: Color;
    IMAGINARY_PART: Color;
    KINETIC_ENERGY: Color;
    MOMENTUM: Color;
    NET_WORK: Color;
    NORMAL_FORCE: Color;
    PHET_LOGO_BLUE: Color;
    PHET_LOGO_YELLOW: Color;
    POSITION: Color;
    REAL_PART: Color;
    RED_COLORBLIND: Color;
    RESET_ALL_BUTTON_BASE_COLOR: Color;
    GREEN_COLORBLIND: Color;
    TOTAL_ENERGY: Color;
    TOTAL_FORCE: Color;
    VELOCITY: Color;
    WALL_FORCE: Color;
    SCREEN_ICON_FRAME: string;
};
export default PhetColorScheme;
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