export declare enum PROPERTY {
    CELL_HARDNESS_FACTOR = "CELL_HARDNESS_FACTOR",
    COLOR_MAP_TEXTURE_SIZE = "COLOR_MAP_TEXTURE_SIZE",
    CONTOUR_STROKE = "CONTOUR_STROKE",
    CONTOUR_OFFSET = "CONTOUR_OFFSET",
    CONTOUR_INTERVAL = "CONTOUR_INTERVAL",
    CONTOUR_STROKE_THICKNESS = "CONTOUR_STROKE_THICKNESS",
    DATA_POINT_WIDTH_X = "DATA_POINT_WIDTH_X",
    DATA_POINT_WIDTH_Z = "DATA_POINT_WIDTH_Z",
    DATA_SERIES = "DATA_SERIES",
    DRAW_MESH_AS = "DRAW_MESH_AS",
    DRAW_SKIRT = "DRAW_SKIRT",
    FILL = "FILL",
    GRADIENT_STOPS = "GRADIENT_STOPS",
    HEIGHT_SCALE_FACTOR = "HEIGHT_SCALE_FACTOR",
    HIGHLIGHT = "HIGHLIGHT",
    IS_ANTIALIASED = "IS_ANTIALIASED",
    IS_LINE_STRIP = "IS_LINE_STRIP",
    HOVERED = "HOVERED",
    IS_SELECTED = "IS_SELECTED",
    IS_VISIBLE = "IS_VISIBLE",
    LIGHTING_FACTOR = "LIGHTING_FACTOR",
    MAXIMUM = "MAXIMUM",
    MESH_COLOR_PALETTE = "MESH_COLOR_PALETTE",
    MESH_PALETTE_MODE = "MESH_PALETTE_MODE",
    MESH_RESOLUTION = "MESH_RESOLUTION",
    MINIMUM = "MINIMUM",
    OPACITY = "OPACITY",
    SERIES_NAME = "SERIES_NAME",
    PALETTE_PROVIDER = "PALETTE_PROVIDER",
    PARENT_SURFACE = "PARENT_SURFACE",
    POINT_MARKER3D = "POINT_MARKER3D",
    SCENE_ENTITY = "SCENE_ENTITY",
    SHININESS = "SHININESS",
    STROKE = "STROKE",
    STROKE_THICKNESS = "STROKE_THICKNESS",
    USE_METADATA_COLORS = "USE_METADATA_COLORS",
    Y_OFFSET = "Y_OFFSET"
}
