# Scrawl-canvas v8 - Canvas test 010

## Use video sources and media streams for Picture entitys

### Click or tap on the canvas to start video play

Copy Starts ('n%')
X:
Y:
Copy Width
'n%'
n
Copy Starts (n)
X:
Y:
Copy Height
'n%'
n
Paste Width
'n%'
n
Paste Height
'n%'
n
Paste Starts ('n%')
X:
Y:
Paste Handles ('n%')
X:
Y:
Paste Starts (n)
X:
Y:
Paste Handles (n)
X:
Y:
Paste Starts ('str')
X:
Y:
Paste Handles ('str')
X:
Y:
Roll
Scale
Flip-upend
Flip-reverse

#### Test purpose

- Same checks as for Demo Canvas 009
- Check to see that video play starts in both Picture entitys when user clicks on canvas

#### For the media stream

- Check that the media stream loads (if browser/device supports it)
- In cases where browser/device doesn't support media streams, check that the failure is captured and handled gracefully (TODO)
- Check that the Picture entity using the media stream for its asset can manipulate its dimensions, copy dimensions, positioning (eg flip), etc.

Touch test: should work as expected - including device camera video streaming (after permission granted)

Annotated code