import type { OrdinalSceneNode } from "./ordinalTypes";
import type { PointSceneNode } from "./types";
import type { Quadtree } from "d3-quadtree";
export interface OrdinalHitResult {
    datum: any;
    x: number;
    y: number;
    distance: number;
    category?: string;
    stats?: import("./ordinalTypes").DistributionStats;
}
export declare function findNearestOrdinalNode(scene: OrdinalSceneNode[], px: number, py: number, maxDistance?: number, pointQuadtree?: Quadtree<PointSceneNode> | null, maxPointRadius?: number): OrdinalHitResult | null;
