simple_statistics.js

(function() {
    var ss = {};

    if (typeof module !== 'undefined') {

node.js

        exports = module.exports = ss;
    } else {

browser

        this.ss = ss;
    }

Linear Regression

Simple linear regression is a simple way to find a fitted line between a set of coordinates.

    ss.linear_regression = function() {
        var linreg = {},
            data = [];

Assign the data to the model.

        linreg.data = function(x) {
            if (!arguments.length) return data;
            data = x.slice();
            return linreg;
        };

Fitting The Regression Line

This is called after .data() and returns the equation y = f(x) which gives the position of the regression line at each point in x.

        linreg.line = function() {

if there's only one point, arbitrarily choose a slope of 0 and a y-intercept of whatever the y of the initial point is

            if (data.length == 1) {
                m = 0;
                b = data[0][1];
            } else {

Initialize our sums and scope the m and b variables that define the line.

                var sum_x = 0, sum_y = 0,
                    sum_xx = 0, sum_xy = 0,
                    m, b;

Gather the sum of all x values, the sum of all y values, and the sum of x^2 and (x*y) for each value.

In math notation, these would be SSx, SSy, SSxx, and SSxy

                for (var i = 0; i < data.length; i++) {
                    sum_x += data[i][0];
                    sum_y += data[i][1];

                    sum_xx += data[i][0] * data[i][0];
                    sum_xy += data[i][0] * data[i][1];
                }

m is the slope of the regression line

                m = ((data.length * sum_xy) - (sum_x * sum_y)) /
                    ((data.length * sum_xx) - (sum_x * sum_x));

b is the y-intercept of the line.

                b = (sum_y / data.length) - ((m * sum_x) / data.length);
            }

Return a function that computes a y value for each x value it is given, based on the values of b and a that we just computed.

            return function(x) {
                return b + (m * x);
            };
        };

        return linreg;
    };

R Squared

The r-squared value of data compared with a function f is the sum of the squared differences between the prediction and the actual value.

    ss.r_squared = function(data, f) {
        if (data.length < 2) return 1;

Compute the average y value for the actual data set in order to compute the total sum of squares

        var sum = 0, average;
        for (var i = 0; i < data.length; i++) {
            sum += data[i][1];
        }
        average = sum / data.length;

Compute the total sum of squares - the squared difference between each point and the average of all points.

        var sum_of_squares = 0;
        for (var j = 0; j < data.length; j++) {
            sum_of_squares += Math.pow(average - data[j][1], 2);
        }

Finally estimate the error: the squared difference between the estimate and the actual data value at each point.

        var err = 0;
        for (var k = 0; k < data.length; k++) {
            err += Math.pow(data[k][1] - f(data[k][0]), 2);
        }

As the error grows larger, it's ratio to the sum of squares increases and the r squared value grows lower.

        return 1 - (err / sum_of_squares);
    };

Bayesian Classifier

This is a naïve bayesian classifier that takes singly-nested objects.

    ss.bayesian = function() {

Create the bayes_model object, that will expose methods

        var bayes_model = {},

The number of items that are currently classified in the model

            total_count = 0,

Every item classified in the model

            data = {};

Train

Train the classifier with a new item, which has a single dimension of Javascript literal keys and values.

        bayes_model.train = function(item, category) {

If the data object doesn't have any values for this category, create a new object for it.

            if (!data[category]) data[category] = {};

Iterate through each key in the item.

            for (var k in item) {
                var v = item[k];

Initialize the nested object data[category][k][item[k]] with an object of keys that equal 0.

                if (data[category][k] === undefined) data[category][k] = {};
                if (data[category][k][v] === undefined) data[category][k][v] = 0;

And increment the key for this key/value combination.

                data[category][k][item[k]]++;
            }

Increment the number of items classified

            total_count++;
        };

Score

Generate a score of how well this item matches all possible categories based on its attributes

        bayes_model.score = function(item) {

Initialize an empty array of odds per category.

            var odds = {};

Iterate through each key in the item, then iterate through each category that has been used in previous calls to .train()

            for (var k in item) {
                var v = item[k];
                for (var category in data) {

Create an empty object for storing key - value combinations for this category.

                    if (odds[category] === undefined) odds[category] = {};

If this item doesn't even have a property, it counts for nothing, but if it does have the property that we're looking for from the item to categorize, it counts based on how popular it is versus the whole population.

                    if (data[category][k]) {
                        odds[category][k + '_' + v] = data[category][k][v] / total_count;
                    } else {
                        odds[category][k + '_' + v] = 0;
                    }
                }
            }

Set up a new object that will contain sums of these odds by category

            var odds_sums = {};

            for (var category in odds) {

Tally all of the odds for each category-combination pair - the non-existence of a category does not add anything to the score.

                for (var combination in odds[category]) {
                    if (odds_sums[category] === undefined) odds_sums[category] = 0;
                    odds_sums[category] += odds[category][combination];
                }
            }

            return odds_sums;
        };

Return the completed model.

        return bayes_model;
    };

sum

is simply the result of adding all numbers together, starting from zero.

This runs on O(n), linear time in respect to the array

    ss.sum = function(x) {
        var sum = 0;
        for (var i = 0; i < x.length; i++) {
            sum += x[i];
        }
        return sum;
    };

mean

is the sum over the number of values

This runs on O(n), linear time in respect to the array

    ss.mean = function(x) {

The mean of no numbers is null

        if (x.length === 0) return null;

        return ss.sum(x) / x.length;
    };

min

This is simply the minimum number in the set.

This runs on O(n), linear time in respect to the array

    ss.min = function(x) {
        var min;
        for (var i = 0; i < x.length; i++) {

On the first iteration of this loop, min is undefined and is thus made the minimum element in the array

            if (x[i] < min || min === undefined) min = x[i];
        }
        return min;
    };

max

This is simply the maximum number in the set.

This runs on O(n), linear time in respect to the array

    ss.max = function(x) {
        var max;
        for (var i = 0; i < x.length; i++) {

On the first iteration of this loop, min is undefined and is thus made the minimum element in the array

            if (x[i] > max || max === undefined) max = x[i];
        }
        return max;
    };

variance

is the sum of squared deviations from the mean

    ss.variance = function(x) {

The variance of no numbers is null

        if (x.length === 0) return null;

        var mean = ss.mean(x),
            deviations = [];

Make a list of squared deviations from the mean.

        for (var i = 0; i < x.length; i++) {
            deviations.push(Math.pow(x[i] - mean, 2));
        }

Find the mean value of that list

        return ss.mean(deviations);
    };

standard deviation

is just the square root of the variance.

    ss.standard_deviation = function(x) {

The standard deviation of no numbers is null

        if (x.length === 0) return null;

        return Math.sqrt(ss.variance(x));
    };

median

    ss.median = function(x) {

The median of an empty list is null

        if (x.length === 0) return null;

Sorting the array makes it easy to find the center, but use .slice() to ensure the original array x is not modified

        var sorted = x.slice().sort();

If the length of the list is odd, it's the central number

        if (sorted.length % 2 === 1) {
            return sorted[(sorted.length - 1) / 2];

Otherwise, the median is the average of the two numbers at the center of the list

        } else {
            var a = sorted[(sorted.length / 2) - 1];
            var b = sorted[(sorted.length / 2)];
            return (a + b) / 2;
        }
    };

t-test

This is to compute a one-sample t-test, comparing the mean of a sample to a known value, x.

in this case, we're trying to determine whether the population mean is equal to the value that we know, which is x here. usually the results here are used to look up a p-value, which, for a certain level of significance, will let you determine that the null hypothesis can or cannot be rejected.

    ss.t_test = function(sample, x) {

The mean of the sample

      var sample_mean = ss.mean(sample);

The standard deviation of the sample

      var sd = ss.standard_deviation(sample);

Square root the length of the sample

      var rootN = Math.sqrt(sample.length);

Compute the known value against the sample, returning the t value

      return (sample_mean - x) / (sd / rootN);
    };

quantile

This is a population quantile, since we assume to know the entire dataset in this library. Thus I'm trying to follow the Quantiles of a Population algorithm from wikipedia.

Sample is a one-dimensional array of numbers, and p is a decimal number from 0 to 1. In terms of a k/q quantile, p = k/q - it's just dealing with fractions or dealing with decimal values.

    ss.quantile = function(sample, p) {

We can't derive quantiles from an empty list

        if (sample.length === 0) return null;

invalid bounds. Microsoft Excel accepts 0 and 1, but we won't.

        if (p >= 1 || p <= 0) return null;

Sort a copy of the array. We'll need a sorted array to index the values in sorted order.

        var sorted = sample.slice().sort();

Find a potential index in the list. In Wikipedia's terms, this is Ip.

        var idx = (sorted.length) * p;

If this isn't an integer, we'll round up to the next value in the list.

        if (idx % 1 !== 0) {
            return sample[Math.ceil(idx) - 1];
        } else if (sample.length % 2 === 0) {

If the list has even-length and we had an integer in the first place, we'll take the average of this number and the next value, if there is one

            return (sample[idx - 1] + sample[idx]) / 2;
        } else {

Finally, in the simple case of an integer value with an odd-length list, return the sample value at the index.

            return sample[idx];
        }
    };

})(this);