(function() {
var ss = {};
if (typeof module !== 'undefined') {
A simple, literate statistics system. The code below uses the
Javascript module pattern,
eventually assigning simple-statistics
to ss
in browsers or the
`exports object for node.js
(function() {
var ss = {};
if (typeof module !== 'undefined') {
exports = module.exports = ss;
} else {
Otherwise, in a browser, we assign ss
to the window object,
so you can simply refer to it as ss
.
this.ss = ss;
}
Simple linear regression is a simple way to find a fitted line between a set of coordinates.
function linear_regression() {
var linreg = {},
data = [];
Assign data to the model. Data is assumed to be an array.
linreg.data = function(x) {
if (!arguments.length) return data;
data = x.slice();
return linreg;
};
Calculate the slope and y-intercept of the regression line by calculating the least sum of squares
linreg.mb = function() {
var m, b;
Store data length in a local variable to reduce repeated object property lookups
var data_length = data.length;
if there's only one point, arbitrarily choose a slope of 0 and a y-intercept of whatever the y of the initial point is
if (data_length === 1) {
m = 0;
b = data[0][1];
} else {
Initialize our sums and scope the m
and b
variables that define the line.
var sum_x = 0, sum_y = 0,
sum_xx = 0, sum_xy = 0;
Use local variables to grab point values with minimal object property lookups
var point, x, y;
Gather the sum of all x values, the sum of all y values, and the sum of x^2 and (x*y) for each value.
In math notation, these would be SS_x, SS_y, SS_xx, and SS_xy
for (var i = 0; i < data_length; i++) {
point = data[i];
x = point[0];
y = point[1];
sum_x += x;
sum_y += y;
sum_xx += x * x;
sum_xy += x * y;
}
m
is the slope of the regression line
m = ((data_length * sum_xy) - (sum_x * sum_y)) /
((data_length * sum_xx) - (sum_x * sum_x));
b
is the y-intercept of the line.
b = (sum_y / data_length) - ((m * sum_x) / data_length);
}
Return both values as an object.
return { m: m, b: b };
};
a shortcut for simply getting the slope of the regression line
linreg.m = function() {
return linreg.mb().m;
};
a shortcut for simply getting the y-intercept of the regression line.
linreg.b = function() {
return linreg.mb().b;
};
This is called after .data()
and returns the
equation y = f(x)
which gives the position
of the regression line at each point in x
.
linreg.line = function() {
Get the slope, m
, and y-intercept, b
, of the line.
var mb = linreg.mb(),
m = mb.m,
b = mb.b;
Return a function that computes a y
value for each
x value it is given, based on the values of b
and a
that we just computed.
return function(x) {
return b + (m * x);
};
};
return linreg;
}
The r-squared value of data compared with a function f
is the sum of the squared differences between the prediction
and the actual value.
function r_squared(data, f) {
if (data.length < 2) return 1;
Compute the average y value for the actual data set in order to compute the total sum of squares
var sum = 0, average;
for (var i = 0; i < data.length; i++) {
sum += data[i][1];
}
average = sum / data.length;
Compute the total sum of squares - the squared difference between each point and the average of all points.
var sum_of_squares = 0;
for (var j = 0; j < data.length; j++) {
sum_of_squares += Math.pow(average - data[j][1], 2);
}
Finally estimate the error: the squared difference between the estimate and the actual data value at each point.
var err = 0;
for (var k = 0; k < data.length; k++) {
err += Math.pow(data[k][1] - f(data[k][0]), 2);
}
As the error grows larger, it's ratio to the sum of squares increases and the r squared value grows lower.
return 1 - (err / sum_of_squares);
}
function bayesian() {
The bayes_model
object is what will be exposed
by this closure, with all of its extended methods, and will
have access to all scope variables, like total_count
.
var bayes_model = {},
The number of items that are currently classified in the model
total_count = 0,
Every item classified in the model
data = {};
Train the classifier with a new item, which has a single dimension of Javascript literal keys and values.
bayes_model.train = function(item, category) {
If the data object doesn't have any values for this category, create a new object for it.
if (!data[category]) data[category] = {};
Iterate through each key in the item.
for (var k in item) {
var v = item[k];
Initialize the nested object data[category][k][item[k]]
with an object of keys that equal 0.
if (data[category][k] === undefined) data[category][k] = {};
if (data[category][k][v] === undefined) data[category][k][v] = 0;
And increment the key for this key/value combination.
data[category][k][item[k]]++;
}
Increment the number of items classified
total_count++;
};
Generate a score of how well this item matches all possible categories based on its attributes
bayes_model.score = function(item) {
Initialize an empty array of odds per category.
var odds = {}, category;
Iterate through each key in the item,
then iterate through each category that has been used
in previous calls to .train()
for (var k in item) {
var v = item[k];
for (category in data) {
Create an empty object for storing key - value combinations for this category.
if (odds[category] === undefined) odds[category] = {};
If this item doesn't even have a property, it counts for nothing, but if it does have the property that we're looking for from the item to categorize, it counts based on how popular it is versus the whole population.
if (data[category][k]) {
odds[category][k + '_' + v] = (data[category][k][v] || 0) / total_count;
} else {
odds[category][k + '_' + v] = 0;
}
}
}
Set up a new object that will contain sums of these odds by category
var odds_sums = {};
for (category in odds) {
Tally all of the odds for each category-combination pair - the non-existence of a category does not add anything to the score.
for (var combination in odds[category]) {
if (odds_sums[category] === undefined) odds_sums[category] = 0;
odds_sums[category] += odds[category][combination];
}
}
return odds_sums;
};
Return the completed model.
return bayes_model;
}
is simply the result of adding all numbers together, starting from zero.
This runs on O(n)
, linear time in respect to the array
function sum(x) {
var value = 0;
for (var i = 0; i < x.length; i++) {
value += x[i];
}
return value;
}
function mean(x) {
The mean of no numbers is null
if (x.length === 0) return null;
return sum(x) / x.length;
}
a mean function that is more useful for numbers in different ranges.
this is the nth root of the input numbers multipled by each other
This runs on O(n)
, linear time in respect to the array
function geometric_mean(x) {
The mean of no numbers is null
if (x.length === 0) return null;
the starting value.
var value = 1;
for (var i = 0; i < x.length; i++) {
the geometric mean is only valid for positive numbers
if (x[i] <= 0) return null;
repeatedly multiply the value by each number
value *= x[i];
}
return Math.pow(value, 1 / x.length);
}
This is simply the minimum number in the set.
This runs on O(n)
, linear time in respect to the array
function min(x) {
var value;
for (var i = 0; i < x.length; i++) {
On the first iteration of this loop, min is undefined and is thus made the minimum element in the array
if (x[i] < value || value === undefined) value = x[i];
}
return value;
}
This is simply the maximum number in the set.
This runs on O(n)
, linear time in respect to the array
function max(x) {
var value;
for (var i = 0; i < x.length; i++) {
On the first iteration of this loop, max is undefined and is thus made the maximum element in the array
if (x[i] > value || value === undefined) value = x[i];
}
return value;
}
function variance(x) {
The variance of no numbers is null
if (x.length === 0) return null;
var mean_value = mean(x),
deviations = [];
Make a list of squared deviations from the mean.
for (var i = 0; i < x.length; i++) {
deviations.push(Math.pow(x[i] - mean_value, 2));
}
Find the mean value of that list
return mean(deviations);
}
function standard_deviation(x) {
The standard deviation of no numbers is null
if (x.length === 0) return null;
return Math.sqrt(variance(x));
}
The sum of deviations to the Nth power. When n=2 it's the sum of squared deviations. When n=3 it's the sum of cubed deviations.
depends on mean()
function sum_nth_power_deviations(x, n) {
var mean_value = mean(x),
sum = 0;
for (var i = 0; i < x.length; i++) {
sum += Math.pow(x[i] - mean_value, n);
}
return sum;
}
function sample_variance(x) {
The variance of no numbers is null
if (x.length <= 1) return null;
var sum_squared_deviations_value = sum_nth_power_deviations(x, 2);
Find the mean value of that list
return sum_squared_deviations_value / (x.length - 1);
}
function sample_standard_deviation(x) {
The standard deviation of no numbers is null
if (x.length <= 1) return null;
return Math.sqrt(sample_variance(x));
}
sample covariance of two datasets: how much do the two datasets move together? x and y are two datasets, represented as arrays of numbers.
depends on mean()
function sample_covariance(x, y) {
The two datasets must have the same length which must be more than 1
if (x.length <= 1 || x.length != y.length){
return null;
}
determine the mean of each dataset so that we can judge each value of the dataset fairly as the difference from the mean. this way, if one dataset is [1, 2, 3] and [2, 3, 4], their covariance does not suffer because of the difference in absolute values
var xmean = mean(x),
ymean = mean(y),
sum = 0;
for each pair of values, the covariance increases when their difference from the mean is associated - if both are well above or if both are well below the mean, the covariance increases significantly.
for (var i = 0; i < x.length; i++){
sum += (x[i] - xmean) * (y[i] - ymean);
}
the covariance is weighted by the length of the datasets.
return sum / (x.length - 1);
}
Gets a measure of how correlated two datasets are, between -1 and 1
depends on sample_standard_deviation()
and sample_covariance()
function sample_correlation(x, y) {
var cov = sample_covariance(x, y),
xstd = sample_standard_deviation(x),
ystd = sample_standard_deviation(y);
if (cov === null || xstd === null || ystd === null) {
return null;
}
return cov / xstd / ystd;
}
The middle number of a list. This is often a good indicator of 'the middle'
when there are outliers that skew the mean()
value.
function median(x) {
The median of an empty list is null
if (x.length === 0) return null;
Sorting the array makes it easy to find the center, but
use .slice()
to ensure the original array x
is not modified
var sorted = x.slice().sort(function (a, b) { return a - b; });
If the length of the list is odd, it's the central number
if (sorted.length % 2 === 1) {
return sorted[(sorted.length - 1) / 2];
Otherwise, the median is the average of the two numbers at the center of the list
} else {
var a = sorted[(sorted.length / 2) - 1];
var b = sorted[(sorted.length / 2)];
return (a + b) / 2;
}
}
function mode(x) {
Handle edge cases: The median of an empty list is null
if (x.length === 0) return null;
else if (x.length === 1) return x[0];
Sorting the array lets us iterate through it below and be sure that every time we see a new number it's new and we'll never see the same number twice
var sorted = x.slice().sort(function (a, b) { return a - b; });
This assumes it is dealing with an array of size > 1, since size 0 and 1 are handled immediately. Hence it starts at index 1 in the array.
var last = sorted[0],
store the mode as we find new modes
value,
store how many times we've seen the mode
max_seen = 0,
how many times the current candidate for the mode has been seen
seen_this = 1;
end at sorted.length + 1 to fix the case in which the mode is the highest number that occurs in the sequence. the last iteration compares sorted[i], which is undefined, to the highest number in the series
for (var i = 1; i < sorted.length + 1; i++) {
we're seeing a new number pass by
if (sorted[i] !== last) {
the last number is the new mode since we saw it more often than the old one
if (seen_this > max_seen) {
max_seen = seen_this;
seen_this = 1;
value = last;
}
last = sorted[i];
if this isn't a new number, it's one more occurrence of the potential mode
} else { seen_this++; }
}
return value;
}
This is to compute a one-sample t-test, comparing the mean of a sample to a known value, x.
in this case, we're trying to determine whether the
population mean is equal to the value that we know, which is x
here. usually the results here are used to look up a
p-value, which, for
a certain level of significance, will let you determine that the
null hypothesis can or cannot be rejected.
Depends on standard_deviation()
and mean()
function t_test(sample, x) {
The mean of the sample
var sample_mean = mean(sample);
The standard deviation of the sample
var sd = standard_deviation(sample);
Square root the length of the sample
var rootN = Math.sqrt(sample.length);
Compute the known value against the sample, returning the t value
return (sample_mean - x) / (sd / rootN);
}
This is to compute two sample t-test.
Tests whether "mean(X)-mean(Y) = difference", (
in the most common case, we often have difference == 0
to test if two samples
are likely to be taken from populations with the same mean value) with
no prior knowledge on stdandard deviations of both samples
other than the fact that they have the same standard deviation.
Usually the results here are used to look up a p-value, which, for a certain level of significance, will let you determine that the null hypothesis can or cannot be rejected.
diff
can be omitted if it equals 0.
This is used to confirm or deny
a null hypothesis that the two populations that have been sampled into
sample_x
and sample_y
are equal to each other.
Depends on sample_variance()
and mean()
function t_test_two_sample(sample_x, sample_y, difference) {
var n = sample_x.length,
m = sample_y.length;
If either sample doesn't actually have any values, we can't
compute this at all, so we return null
.
if (!n || !m) return null ;
default difference (mu) is zero
if (!difference) difference = 0;
var meanX = mean(sample_x),
meanY = mean(sample_y);
var weightedVariance = ((n - 1) * sample_variance(sample_x) +
(m - 1) * sample_variance(sample_y)) / (n + m - 2);
return (meanX - meanY - difference) /
Math.sqrt(weightedVariance * (1 / n + 1 / m));
}
This is a population quantile, since we assume to know the entire dataset in this library. Thus I'm trying to follow the Quantiles of a Population algorithm from wikipedia.
Sample is a one-dimensional array of numbers, and p is either a decimal number from 0 to 1 or an array of decimal numbers from 0 to 1. In terms of a k/q quantile, p = k/q - it's just dealing with fractions or dealing with decimal values. When p is an array, the result of the function is also an array containing the appropriate quantiles in input order
function quantile(sample, p) {
We can't derive quantiles from an empty list
if (sample.length === 0) return null;
Sort a copy of the array. We'll need a sorted array to index the values in sorted order.
var sorted = sample.slice().sort(function (a, b) { return a - b; });
Initialize the input parameters array
var quantiles = []
if (typeof(p) === "number") {
If we have a single p value, wrap it inside an array
quantiles.push(p)
} else {
Else use it directly as the input arrau
quantiles = p;
}
Initialize the result array
var results = [];
For each requested quantile
for (var i in quantiles) {
var pVal = quantiles[i];
Find a potential index in the list. In Wikipedia's terms, this is Ip.
var idx = (sorted.length) * pVal;
Initialize the default response for non-valid quantile input
var quantileValue = null;
Make sure the requested quantile value is within the [0..1] range
if (pVal <= 1 && pVal >= 0) {
if (pVal === 1) {
If p is 1, directly return the last element
quantileValue = sorted[sorted.length - 1]
} else if (pVal === 0) {
If p is 0, directly return the first element
quantileValue = sorted[0]
} else if ( idx % 1 !== 0) {
If p is not integer, return the next element in array
quantileValue = sorted[Math.ceil(idx) - 1]
} else if (sample.length % 2 === 0) {
If the list has even-length, we'll take the average of this number and the next value, if there is one
quantileValue = (sorted[idx - 1] + sorted[idx]) / 2;
} else {
Finally, in the simple case of an integer value with an odd-length list, return the sample value at the index.
quantileValue = sorted[idx];
}
}
Now, add the value to the result array
results.push(quantileValue);
}
if (typeof(p) === "number") {
If we have wrapped the input values, we need to unwrap the response
return results[0];
} else {
else simply return the results array
return results;
}
}
A measure of statistical dispersion, or how scattered, spread, or concentrated a distribution is. It's computed as the difference betwen the third quartile and first quartile.
function iqr(sample){
We can't derive quantiles from an empty list
if (sample.length === 0) return null;
Interquartile range is the span between the upper quartile,
at 0.75
, and lower quartile, 0.25
return quantile(sample, 0.75) - quantile(sample, 0.25);
}
The Median Absolute Deviation (MAD) is a robust measure of statistical dispersion. It is more resilient to outliers than the standard deviation.
function mad(x) {
The mad of nothing is null
if (!x || x.length === 0) return null;
var median_value = median(x),
median_absolute_deviations = [];
Make a list of absolute deviations from the median
for (var i = 0; i < x.length; i++) {
median_absolute_deviations.push(Math.abs(x[i] - median_value));
}
Find the median value of that list
return median(median_absolute_deviations);
}
Compute the matrices required for Jenks breaks. These matrices
can be used for any classing of data with classes <= n_classes
function jenksMatrices(data, n_classes) {
in the original implementation, these matrices are referred to
as LC
and OP
var lower_class_limits = [],
variance_combinations = [],
loop counters
i, j,
the variance, as computed at each step in the calculation
variance = 0;
Initialize and fill each matrix with zeroes
for (i = 0; i < data.length + 1; i++) {
var tmp1 = [], tmp2 = [];
despite these arrays having the same values, we need to keep them separate so that changing one does not change the other
for (j = 0; j < n_classes + 1; j++) {
tmp1.push(0);
tmp2.push(0);
}
lower_class_limits.push(tmp1);
variance_combinations.push(tmp2);
}
for (i = 1; i < n_classes + 1; i++) {
lower_class_limits[1][i] = 1;
variance_combinations[1][i] = 0;
in the original implementation, 9999999 is used but
since Javascript has Infinity
, we use that.
for (j = 2; j < data.length + 1; j++) {
variance_combinations[j][i] = Infinity;
}
}
for (var l = 2; l < data.length + 1; l++) {
SZ
originally. this is the sum of the values seen thus
far when calculating variance.
var sum = 0,
ZSQ
originally. the sum of squares of values seen
thus far
sum_squares = 0,
WT
originally. This is the number of
w = 0,
IV
originally
i4 = 0;
in several instances, you could say Math.pow(x, 2)
instead of x * x
, but this is slower in some browsers
introduces an unnecessary concept.
for (var m = 1; m < l + 1; m++) {
III
originally
var lower_class_limit = l - m + 1,
val = data[lower_class_limit - 1];
here we're estimating variance for each potential classing
of the data, for each potential number of classes. w
is the number of data points considered so far.
w++;
increase the current sum and sum-of-squares
sum += val;
sum_squares += val * val;
the variance at this point in the sequence is the difference between the sum of squares and the total x 2, over the number of samples.
variance = sum_squares - (sum * sum) / w;
i4 = lower_class_limit - 1;
if (i4 !== 0) {
for (j = 2; j < n_classes + 1; j++) {
if adding this element to an existing class
will increase its variance beyond the limit, break
the class at this point, setting the lower_class_limit
at this point.
if (variance_combinations[l][j] >=
(variance + variance_combinations[i4][j - 1])) {
lower_class_limits[l][j] = lower_class_limit;
variance_combinations[l][j] = variance +
variance_combinations[i4][j - 1];
}
}
}
}
lower_class_limits[l][1] = 1;
variance_combinations[l][1] = variance;
}
return the two matrices. for just providing breaks, only
lower_class_limits
is needed, but variances can be useful to
evaluage goodness of fit.
return {
lower_class_limits: lower_class_limits,
variance_combinations: variance_combinations
};
}
the second part of the jenks recipe: take the calculated matrices and derive an array of n breaks.
function jenksBreaks(data, lower_class_limits, n_classes) {
var k = data.length - 1,
kclass = [],
countNum = n_classes;
the calculation of classes will never include the upper and lower bounds, so we need to explicitly set them
kclass[n_classes] = data[data.length - 1];
kclass[0] = data[0];
the lower_class_limits matrix is used as indexes into itself
here: the k
variable is reused in each iteration.
while (countNum > 1) {
kclass[countNum - 1] = data[lower_class_limits[k][countNum] - 2];
k = lower_class_limits[k][countNum] - 1;
countNum--;
}
return kclass;
}
Implementations: 1 (python), 2 (buggy), 3 (works)
Depends on jenksBreaks()
and jenksMatrices()
function jenks(data, n_classes) {
if (n_classes > data.length) return null;
sort data in numerical order, since this is expected by the matrices function
data = data.slice().sort(function (a, b) { return a - b; });
get our basic matrices
var matrices = jenksMatrices(data, n_classes),
we only need lower class limits here
lower_class_limits = matrices.lower_class_limits;
extract n_classes out of the computed matrices
return jenksBreaks(data, lower_class_limits, n_classes);
}
A measure of the extent to which a probability distribution of a real-valued random variable "leans" to one side of the mean. The skewness value can be positive or negative, or even undefined.
Implementation is based on the adjusted Fisher-Pearson standardized moment coefficient, which is the version found in Excel and several statistical packages including Minitab, SAS and SPSS.
Depends on sum_nth_power_deviations()
and sample_standard_deviation
function sample_skewness(x) {
The skewness of less than three arguments is null
if (x.length < 3) return null;
var n = x.length,
cubed_s = Math.pow(sample_standard_deviation(x), 3),
sum_cubed_deviations = sum_nth_power_deviations(x, 3);
return n * sum_cubed_deviations / ((n - 1) * (n - 2) * cubed_s);
}
A standard normal table, also called the unit normal table or Z table, is a mathematical table for the values of Φ (phi), which are the values of the cumulative distribution function of the normal distribution. It is used to find the probability that a statistic is observed below, above, or between values on the standard normal distribution, and by extension, any normal distribution.
The probabilities are taken from http://en.wikipedia.org/wiki/Standard_normal_table The table used is the cumulative, and not cumulative from 0 to mean (even though the latter has 5 digits precision, instead of 4).
var standard_normal_table = [
/* z 0.00 0.01 0.02 0.03 0.04 0.05 0.06 0.07 0.08 0.09 */
/* 0.0 */ 0.5000, 0.5040, 0.5080, 0.5120, 0.5160, 0.5199, 0.5239, 0.5279, 0.5319, 0.5359,
/* 0.1 */ 0.5398, 0.5438, 0.5478, 0.5517, 0.5557, 0.5596, 0.5636, 0.5675, 0.5714, 0.5753,
/* 0.2 */ 0.5793, 0.5832, 0.5871, 0.5910, 0.5948, 0.5987, 0.6026, 0.6064, 0.6103, 0.6141,
/* 0.3 */ 0.6179, 0.6217, 0.6255, 0.6293, 0.6331, 0.6368, 0.6406, 0.6443, 0.6480, 0.6517,
/* 0.4 */ 0.6554, 0.6591, 0.6628, 0.6664, 0.6700, 0.6736, 0.6772, 0.6808, 0.6844, 0.6879,
/* 0.5 */ 0.6915, 0.6950, 0.6985, 0.7019, 0.7054, 0.7088, 0.7123, 0.7157, 0.7190, 0.7224,
/* 0.6 */ 0.7257, 0.7291, 0.7324, 0.7357, 0.7389, 0.7422, 0.7454, 0.7486, 0.7517, 0.7549,
/* 0.7 */ 0.7580, 0.7611, 0.7642, 0.7673, 0.7704, 0.7734, 0.7764, 0.7794, 0.7823, 0.7852,
/* 0.8 */ 0.7881, 0.7910, 0.7939, 0.7967, 0.7995, 0.8023, 0.8051, 0.8078, 0.8106, 0.8133,
/* 0.9 */ 0.8159, 0.8186, 0.8212, 0.8238, 0.8264, 0.8289, 0.8315, 0.8340, 0.8365, 0.8389,
/* 1.0 */ 0.8413, 0.8438, 0.8461, 0.8485, 0.8508, 0.8531, 0.8554, 0.8577, 0.8599, 0.8621,
/* 1.1 */ 0.8643, 0.8665, 0.8686, 0.8708, 0.8729, 0.8749, 0.8770, 0.8790, 0.8810, 0.8830,
/* 1.2 */ 0.8849, 0.8869, 0.8888, 0.8907, 0.8925, 0.8944, 0.8962, 0.8980, 0.8997, 0.9015,
/* 1.3 */ 0.9032, 0.9049, 0.9066, 0.9082, 0.9099, 0.9115, 0.9131, 0.9147, 0.9162, 0.9177,
/* 1.4 */ 0.9192, 0.9207, 0.9222, 0.9236, 0.9251, 0.9265, 0.9279, 0.9292, 0.9306, 0.9319,
/* 1.5 */ 0.9332, 0.9345, 0.9357, 0.9370, 0.9382, 0.9394, 0.9406, 0.9418, 0.9429, 0.9441,
/* 1.6 */ 0.9452, 0.9463, 0.9474, 0.9484, 0.9495, 0.9505, 0.9515, 0.9525, 0.9535, 0.9545,
/* 1.7 */ 0.9554, 0.9564, 0.9573, 0.9582, 0.9591, 0.9599, 0.9608, 0.9616, 0.9625, 0.9633,
/* 1.8 */ 0.9641, 0.9649, 0.9656, 0.9664, 0.9671, 0.9678, 0.9686, 0.9693, 0.9699, 0.9706,
/* 1.9 */ 0.9713, 0.9719, 0.9726, 0.9732, 0.9738, 0.9744, 0.9750, 0.9756, 0.9761, 0.9767,
/* 2.0 */ 0.9772, 0.9778, 0.9783, 0.9788, 0.9793, 0.9798, 0.9803, 0.9808, 0.9812, 0.9817,
/* 2.1 */ 0.9821, 0.9826, 0.9830, 0.9834, 0.9838, 0.9842, 0.9846, 0.9850, 0.9854, 0.9857,
/* 2.2 */ 0.9861, 0.9864, 0.9868, 0.9871, 0.9875, 0.9878, 0.9881, 0.9884, 0.9887, 0.9890,
/* 2.3 */ 0.9893, 0.9896, 0.9898, 0.9901, 0.9904, 0.9906, 0.9909, 0.9911, 0.9913, 0.9916,
/* 2.4 */ 0.9918, 0.9920, 0.9922, 0.9925, 0.9927, 0.9929, 0.9931, 0.9932, 0.9934, 0.9936,
/* 2.5 */ 0.9938, 0.9940, 0.9941, 0.9943, 0.9945, 0.9946, 0.9948, 0.9949, 0.9951, 0.9952,
/* 2.6 */ 0.9953, 0.9955, 0.9956, 0.9957, 0.9959, 0.9960, 0.9961, 0.9962, 0.9963, 0.9964,
/* 2.7 */ 0.9965, 0.9966, 0.9967, 0.9968, 0.9969, 0.9970, 0.9971, 0.9972, 0.9973, 0.9974,
/* 2.8 */ 0.9974, 0.9975, 0.9976, 0.9977, 0.9977, 0.9978, 0.9979, 0.9979, 0.9980, 0.9981,
/* 2.9 */ 0.9981, 0.9982, 0.9982, 0.9983, 0.9984, 0.9984, 0.9985, 0.9985, 0.9986, 0.9986,
/* 3.0 */ 0.9987, 0.9987, 0.9987, 0.9988, 0.9988, 0.9989, 0.9989, 0.9989, 0.9990, 0.9990
];
Since probability tables cannot be printed for every normal distribution, as there are an infinite variety of normal distributions, it is common practice to convert a normal to a standard normal and then use the standard normal table to find probabilities
function cumulative_std_normal_probability(z) {
Calculate the position of this value.
var absZ = Math.abs(z),
Each row begins with a different significant digit: 0.5, 0.6, 0.7, and so on. So the row is simply this value's significant digit: 0.567 will be in row 0, so row=0, 0.643 will be in row 1, so row=10.
row = Math.floor(absZ * 10),
column = 10 * (Math.floor(absZ * 100) / 10 - Math.floor(absZ * 100 / 10)),
index = Math.min((row * 10) + column, standard_normal_table.length - 1);
The index we calculate must be in the table as a positive value, but we still pay attention to whether the input is postive or negative, and flip the output value as a last step.
if (z >= 0) {
return standard_normal_table[index];
} else {
due to floating-point arithmetic, values in the table with 4 significant figures can nevertheless end up as repeating fractions when they're computed here.
return (1 - standard_normal_table[index]).toFixed(4);
}
}
The standard score is the number of standard deviations an observation or datum is above or below the mean. Thus, a positive standard score represents a datum above the mean, while a negative standard score represents a datum below the mean. It is a dimensionless quantity obtained by subtracting the population mean from an individual raw score and then dividing the difference by the population standard deviation.
The z-score is only defined if one knows the population parameters; if one only has a sample set, then the analogous computation with sample mean and sample standard deviation yields the Student's t-statistic.
function z_score(x, mean, standard_deviation) {
return (x - mean) / standard_deviation;
}
Mixin simple_statistics to the Array native object. This is an optional feature that lets you treat simple_statistics as a native feature of Javascript.
function mixin() {
var support = !!(Object.defineProperty && Object.defineProperties);
if (!support) throw new Error('without defineProperty, simple-statistics cannot be mixed in');
only methods which work on basic arrays in a single step are supported
var arrayMethods = ['median', 'standard_deviation', 'sum',
'sample_skewness',
'mean', 'min', 'max', 'quantile', 'geometric_mean'];
create a closure with a method name so that a reference
like arrayMethods[i]
doesn't follow the loop increment
function wrap(method) {
return function() {
cast any arguments into an array, since they're natively objects
var args = Array.prototype.slice.apply(arguments);
make the first argument the array itself
args.unshift(this);
return the result of the ss method
return ss[method].apply(ss, args);
};
}
for each array function, define a function off of the Array
prototype which automatically gets the array as the first
argument. We use defineProperty
because it allows these properties to be non-enumerable:
for (var in x)
loops will not run into problems with this
implementation.
for (var i = 0; i < arrayMethods.length; i++) {
Object.defineProperty(Array.prototype, arrayMethods[i], {
value: wrap(arrayMethods[i]),
configurable: true,
enumerable: false,
writable: true
});
}
}
ss.linear_regression = linear_regression;
ss.standard_deviation = standard_deviation;
ss.r_squared = r_squared;
ss.median = median;
ss.mean = mean;
ss.mode = mode;
ss.min = min;
ss.max = max;
ss.sum = sum;
ss.quantile = quantile;
ss.iqr = iqr;
ss.mad = mad;
ss.sample_covariance = sample_covariance;
ss.sample_correlation = sample_correlation;
ss.sample_variance = sample_variance;
ss.sample_standard_deviation = sample_standard_deviation;
ss.sample_skewness = sample_skewness;
ss.geometric_mean = geometric_mean;
ss.variance = variance;
ss.t_test = t_test;
ss.t_test_two_sample = t_test_two_sample;
jenks
ss.jenksMatrices = jenksMatrices;
ss.jenksBreaks = jenksBreaks;
ss.jenks = jenks;
ss.bayesian = bayesian;
Normal distribution
ss.z_score = z_score;
ss.cumulative_std_normal_probability = cumulative_std_normal_probability;
ss.standard_normal_table = standard_normal_table;
Alias this into its common name
ss.average = mean;
ss.interquartile_range = iqr;
ss.mixin = mixin;
ss.median_absolute_deviation = mad;
})(this);