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I hope this will be useful to you!\n\n## Installation\n\nThis is a [Node.js](https://nodejs.org/en/) module available through the\n[npm registry](https://www.npmjs.com/).\n\nBefore installing, [download and install Node.js](https://nodejs.org/en/download/).\n\nIf this is a brand new project, make sure to create a `package.json` first with\nthe [`npm init` command](https://docs.npmjs.com/creating-a-package-json-file).\n\nInstallation is done using the\n\n```console\n$ npm install squad-logs\n```\n\nor\n\n```console\n$ yarn add squad-logs\n```\n\n## Quick Start\n\n### SFTP\n\n```typescript\nimport { LogsReader } from 'squad-logs';\n\n(async () => {\n  const logsReader = new LogsReader({\n    id: 1,\n    autoReconnect: true,\n    readType: 'remote',\n    adminsFilePath: '/SquadGame/ServerConfig/Admins.cfg',\n    filePath: '/SquadGame/Saved/Logs/SquadGame.log',\n    host: '127.0.0.1',\n    username: 'root',\n    password: '123456',\n  });\n\n  await logsReader.init();\n\n  const admins = await logsReader.getAdminsFile();\n\n  logsReader.on('PLAYER_CONNECTED', (data) => {\n    console.log(data);\n  });\n})();\n```\n\n### LOCAL\n\n```typescript\nimport { LogsReader } from 'squad-logs';\n\n(async () => {\n  const logsReader = new LogsReader({\n    id: 1,\n    autoReconnect: true,\n    readType: 'local',\n    adminsFilePath: '/SquadGame/ServerConfig/Admins.cfg',\n    filePath: '/SquadGame/Saved/Logs/SquadGame.log',\n  });\n\n  await logsReader.init();\n\n  const admins = await logsReader.getAdminsFile();\n\n  logsReader.on('PLAYER_CONNECTED', (data) => {\n    console.log(data);\n  });\n})();\n```\n\n### Events\n\n| Event                           | Return       | Type                         |\n| ------------------------------- | ------------ | ---------------------------- |\n| **ADMIN_BROADCAST**             | **response** | `TAdminBroadcast`            |\n| **DEPLOYABLE_DAMAGED**          | **response** | `TDeployableDamaged`         |\n| **NEW_GAME**                    | **response** | `TNewGame`                   |\n| **PLAYER_CONNECTED**            | **response** | `TPlayerConnected`           |\n| **PLAYER_DISCONNECTED**         | **response** | `TPlayerDisconnected`        |\n| **PLAYER_DAMAGED**              | **response** | `TPlayerDamaged`             |\n| **PLAYER_DIED**                 | **response** | `TPlayerDied`                |\n| **PLAYER_POSSESS**              | **response** | `TPlayerPossess`             |\n| **PLAYER_UNPOSSESS**            | **response** | `TPlayerUnpossess`           |\n| **PLAYER_REVIVED**              | **response** | `TPlayerRevived`             |\n| **PLAYER_SUICIDE**              | **response** | `TPlayerSuicide`             |\n| **PLAYER_WOUNDED**              | **response** | `TPlayerWounded`             |\n| **PLAYER_ACCEPTING_CONNECTION** | **response** | `TNotifyAcceptingConnection` |\n| **ROUND_WINNER**                | **response** | `TRoundWinner`               |\n| **ROUND_ENDED**                 | **response** | `TRoundEnded`                |\n| **ROUND_TICKETS**               | **response** | `TRoundTickets`              |\n| **SQUAD_CREATED**               | **response** | `TSquadCreated`              |\n| **VEHICLE_DAMAGED**             | **response** | `TVehicleDamaged`            |\n| **TICK_RATE**                   | **response** | `TTickRate`                  |\n| **connected**                   | null         | null                         |\n| **close**                       | null         | null                         |\n","readmeFilename":"README.md"}