Creates a char with a texture and its properties.
The unicode ID of the char.
The height of the character in points.
The texture of the character.
The width of the character in points.
The number of points the cursor has to be moved to the right for the next char.
The number of points to move the char in x direction on character arrangement.
The number of points to move the char in y direction on character arrangement.
Adds kerning information relative to a specific other character ID.
Creates an image of the char.
Retrieve kerning information relative to the given character ID.
Generated using TypeDoc
A BitmapChar contains the information about one char of a bitmap font. You don't have to use this class directly in most cases. The TextField class contains methods that handle bitmap fonts for you.