A class that provides constant values for the possible smoothing algorithms of a texture.
Bilinear filtering. Creates smooth transitions between pixels.
No smoothing, also called "Nearest Neighbor". Pixels will scale up as big rectangles.
Trilinear filtering. Highest quality by taking the next mip map level into account.
Determines whether a smoothing value is valid.
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A class that provides constant values for the possible smoothing algorithms of a texture.