"use strict";
// 由于 ts 编译期间 html会出现问题，（WebPack没有问题），所以先以能支持ts编译的模块进行开发，后续换回HTML
// 另外 ： 后续使用 utils 当前theme 适配不同皮肤 
Object.defineProperty(exports, "__esModule", { value: true });
var html = "\n <filter id=\"_vc_def_map_shadow\">\n  <feColorMatrix type=\"matrix\" values =\"\n    0 0 0 0  0\n    0 0 0 .1 0\n    0 0 0 .9 0\n    0 0 0 .2 0\n  \"></feColorMatrix>\n  <feGaussianBlur stdDeviation=\"1\" result=\"colorBlur1\" ></feGaussianBlur>\n\n  <feOffset result=\"offsetBlur0\" in=\"colorBlur1\" dx=\"1\"  dy=\"1\" />\n  <feOffset result=\"offsetBlur1\" in=\"colorBlur1\" dx=\"2\"  dy=\"2\" />\n  <feOffset result=\"offsetBlur2\" in=\"colorBlur1\" dx=\"3\"  dy=\"3\" />\n  <feOffset result=\"offsetBlur3\" in=\"colorBlur1\" dx=\"4\"  dy=\"4\" />\n  <feMerge>\n    <feMergeNode in=\"offsetBlur0\" />\n    <feMergeNode in=\"offsetBlur1\" />\n    <feMergeNode in=\"offsetBlur2\" />\n    <feMergeNode in=\"offsetBlur3\" />\n    <feMergeNode in=\"SourceGraphic\" />\n  </feMerge>\n</filter>\n\n\n<filter id=\"_vc_def_map_shadow_hover\">\n  <feColorMatrix type=\"matrix\" values=\"\n    0 0 0 .8 0\n    0 0 0 .3 0\n    0 0 0 .3 0\n    0 0 0 0.5 0\n  \"></feColorMatrix>\n  <feGaussianBlur stdDeviation=\"1\" result=\"colorBlur1\" ></feGaussianBlur>\n\n  <feOffset result=\"offsetBlur0\" in=\"colorBlur1\" dx=\"1\"  dy=\"1\" />\n  <feOffset result=\"offsetBlur1\" in=\"colorBlur1\" dx=\"2\"  dy=\"2\" />\n  <feOffset result=\"offsetBlur2\" in=\"colorBlur1\" dx=\"4\"  dy=\"4\" />\n\n  <feSpecularLighting in=\"SourceGraphic\" lighting-color=\"#ffb8b8\" surfaceScale=\"1\" specularConstant=\"1\" specularExponent=\"115\" result=\"light\">\n    <feDistantLight elevation=\"1\" azimuth=\"1\"></feDistantLight>\n  </feSpecularLighting>\n  <feComposite in=\"light\" in2=\"SourceGraphic\" operator=\"in\" result=\"light-effect\"></feComposite>\n  \n  <feBlend in=\"light\" in2=\"SourceGraphic\" mode=\"screen\"></feBlend>\n  <feMerge>\n    <feMergeNode in=\"offsetBlur0\" />\n    <feMergeNode in=\"offsetBlur1\" />\n    <feMergeNode in=\"offsetBlur2\" />\n    <feMergeNode in=\"SourceGraphic\" /> \n    <feMergeNode in=\"light-effect\" />\n  </feMerge>\n</filter>\n\n<linearGradient id=\"_vc_def_map_border\" spreadMethod=\"repeat\">\n    <stop offset=\"0%\" style=\"stop-color: red;\"/>\n    <stop offset=\"10%\" style=\"stop-color: blue\"/>\n    <stop offset=\"20%\" style=\"stop-color: yellow\"/>\n    <stop offset=\"30%\" style=\"stop-color: green\"/>\n    <stop offset=\"40%\" style=\"stop-color: silver\"/>\n    <stop offset=\"50%\" style=\"stop-color: gold\"/>\n    <stop offset=\"60%\" style=\"stop-color: aqua\"/>\n    <stop offset=\"70%\" style=\"stop-color: gray\"/>\n    <stop offset=\"80%\" style=\"stop-color: hotpink\"/>\n    <stop offset=\"90%\" style=\"stop-color: blue\"/>\n    <stop offset=\"100%\" style=\"stop-color: red;\"/>\n</linearGradient>\n\n<!--\u6E10\u53D8\u5706\u70B9-->\n<radialGradient id=\"_vc_def_map_point\">\n  <stop offset=\"0%\" style=\"stop-color: transparent;\"/>\n  <stop offset=\"40%\" style=\"stop-color: transparent;\"/>\n  <stop offset=\"100%\" style=\"stop-color: #00F6FF;\"/>\n</radialGradient>\n";
exports.default = html;
