'use strict';

var _const = require('./const.js');
var TickerListener = require('./TickerListener.js');

class Ticker {
  constructor() {
    this.autoStart = false;
    this.deltaTime = 1;
    this.lastTime = -1;
    this.speed = 1;
    this.started = false;
    this._requestId = null;
    this._maxElapsedMS = 100;
    this._minElapsedMS = 0;
    this._protected = false;
    this._lastFrame = -1;
    this._head = new TickerListener.TickerListener(null, null, Infinity);
    this.deltaMS = 1 / Ticker.targetFPMS;
    this.elapsedMS = 1 / Ticker.targetFPMS;
    this._tick = (time) => {
      this._requestId = null;
      if (this.started) {
        this.update(time);
        if (this.started && this._requestId === null && this._head.next) {
          this._requestId = requestAnimationFrame(this._tick);
        }
      }
    };
  }
  /**
   * Conditionally requests a new animation frame.
   * If a frame has not already been requested, and if the internal
   * emitter has listeners, a new frame is requested.
   * @private
   */
  _requestIfNeeded() {
    if (this._requestId === null && this._head.next) {
      this.lastTime = performance.now();
      this._lastFrame = this.lastTime;
      this._requestId = requestAnimationFrame(this._tick);
    }
  }
  /**
   * Conditionally cancels a pending animation frame.
   * @private
   */
  _cancelIfNeeded() {
    if (this._requestId !== null) {
      cancelAnimationFrame(this._requestId);
      this._requestId = null;
    }
  }
  /**
   * Conditionally requests a new animation frame.
   * If the ticker has been started it checks if a frame has not already
   * been requested, and if the internal emitter has listeners. If these
   * conditions are met, a new frame is requested. If the ticker has not
   * been started, but autoStart is `true`, then the ticker starts now,
   * and continues with the previous conditions to request a new frame.
   * @private
   */
  _startIfPossible() {
    if (this.started) {
      this._requestIfNeeded();
    } else if (this.autoStart) {
      this.start();
    }
  }
  /**
   * Register a handler for tick events. Calls continuously unless
   * it is removed or the ticker is stopped.
   * @param fn - The listener function to be added for updates
   * @param context - The listener context
   * @param {number} [priority=PIXI.UPDATE_PRIORITY.NORMAL] - The priority for emitting
   * @returns This instance of a ticker
   */
  add(fn, context, priority = _const.UPDATE_PRIORITY.NORMAL) {
    return this._addListener(new TickerListener.TickerListener(fn, context, priority));
  }
  /**
   * Add a handler for the tick event which is only execute once.
   * @param fn - The listener function to be added for one update
   * @param context - The listener context
   * @param {number} [priority=PIXI.UPDATE_PRIORITY.NORMAL] - The priority for emitting
   * @returns This instance of a ticker
   */
  addOnce(fn, context, priority = _const.UPDATE_PRIORITY.NORMAL) {
    return this._addListener(new TickerListener.TickerListener(fn, context, priority, true));
  }
  /**
   * Internally adds the event handler so that it can be sorted by priority.
   * Priority allows certain handler (user, AnimatedSprite, Interaction) to be run
   * before the rendering.
   * @private
   * @param listener - Current listener being added.
   * @returns This instance of a ticker
   */
  _addListener(listener) {
    let current = this._head.next;
    let previous = this._head;
    if (!current) {
      listener.connect(previous);
    } else {
      while (current) {
        if (listener.priority > current.priority) {
          listener.connect(previous);
          break;
        }
        previous = current;
        current = current.next;
      }
      if (!listener.previous) {
        listener.connect(previous);
      }
    }
    this._startIfPossible();
    return this;
  }
  /**
   * Removes any handlers matching the function and context parameters.
   * If no handlers are left after removing, then it cancels the animation frame.
   * @param fn - The listener function to be removed
   * @param context - The listener context to be removed
   * @returns This instance of a ticker
   */
  remove(fn, context) {
    let listener = this._head.next;
    while (listener) {
      if (listener.match(fn, context)) {
        listener = listener.destroy();
      } else {
        listener = listener.next;
      }
    }
    if (!this._head.next) {
      this._cancelIfNeeded();
    }
    return this;
  }
  /**
   * The number of listeners on this ticker, calculated by walking through linked list
   * @readonly
   * @member {number}
   */
  get count() {
    if (!this._head) {
      return 0;
    }
    let count = 0;
    let current = this._head;
    while (current = current.next) {
      count++;
    }
    return count;
  }
  /** Starts the ticker. If the ticker has listeners a new animation frame is requested at this point. */
  start() {
    if (!this.started) {
      this.started = true;
      this._requestIfNeeded();
    }
  }
  /** Stops the ticker. If the ticker has requested an animation frame it is canceled at this point. */
  stop() {
    if (this.started) {
      this.started = false;
      this._cancelIfNeeded();
    }
  }
  /** Destroy the ticker and don't use after this. Calling this method removes all references to internal events. */
  destroy() {
    if (!this._protected) {
      this.stop();
      let listener = this._head.next;
      while (listener) {
        listener = listener.destroy(true);
      }
      this._head.destroy();
      this._head = null;
    }
  }
  /**
   * Triggers an update. An update entails setting the
   * current {@link PIXI.Ticker#elapsedMS},
   * the current {@link PIXI.Ticker#deltaTime},
   * invoking all listeners with current deltaTime,
   * and then finally setting {@link PIXI.Ticker#lastTime}
   * with the value of currentTime that was provided.
   * This method will be called automatically by animation
   * frame callbacks if the ticker instance has been started
   * and listeners are added.
   * @param {number} [currentTime=performance.now()] - the current time of execution
   */
  update(currentTime = performance.now()) {
    let elapsedMS;
    if (currentTime > this.lastTime) {
      elapsedMS = this.elapsedMS = currentTime - this.lastTime;
      if (elapsedMS > this._maxElapsedMS) {
        elapsedMS = this._maxElapsedMS;
      }
      elapsedMS *= this.speed;
      if (this._minElapsedMS) {
        const delta = currentTime - this._lastFrame | 0;
        if (delta < this._minElapsedMS) {
          return;
        }
        this._lastFrame = currentTime - delta % this._minElapsedMS;
      }
      this.deltaMS = elapsedMS;
      this.deltaTime = this.deltaMS * Ticker.targetFPMS;
      const head = this._head;
      let listener = head.next;
      while (listener) {
        listener = listener.emit(this.deltaTime);
      }
      if (!head.next) {
        this._cancelIfNeeded();
      }
    } else {
      this.deltaTime = this.deltaMS = this.elapsedMS = 0;
    }
    this.lastTime = currentTime;
  }
  /**
   * The frames per second at which this ticker is running.
   * The default is approximately 60 in most modern browsers.
   * **Note:** This does not factor in the value of
   * {@link PIXI.Ticker#speed}, which is specific
   * to scaling {@link PIXI.Ticker#deltaTime}.
   * @member {number}
   * @readonly
   */
  get FPS() {
    return 1e3 / this.elapsedMS;
  }
  /**
   * Manages the maximum amount of milliseconds allowed to
   * elapse between invoking {@link PIXI.Ticker#update}.
   * This value is used to cap {@link PIXI.Ticker#deltaTime},
   * but does not effect the measured value of {@link PIXI.Ticker#FPS}.
   * When setting this property it is clamped to a value between
   * `0` and `Ticker.targetFPMS * 1000`.
   * @member {number}
   * @default 10
   */
  get minFPS() {
    return 1e3 / this._maxElapsedMS;
  }
  set minFPS(fps) {
    const minFPS = Math.min(this.maxFPS, fps);
    const minFPMS = Math.min(Math.max(0, minFPS) / 1e3, Ticker.targetFPMS);
    this._maxElapsedMS = 1 / minFPMS;
  }
  /**
   * Manages the minimum amount of milliseconds required to
   * elapse between invoking {@link PIXI.Ticker#update}.
   * This will effect the measured value of {@link PIXI.Ticker#FPS}.
   * If it is set to `0`, then there is no limit; PixiJS will render as many frames as it can.
   * Otherwise it will be at least `minFPS`
   * @member {number}
   * @default 0
   */
  get maxFPS() {
    if (this._minElapsedMS) {
      return Math.round(1e3 / this._minElapsedMS);
    }
    return 0;
  }
  set maxFPS(fps) {
    if (fps === 0) {
      this._minElapsedMS = 0;
    } else {
      const maxFPS = Math.max(this.minFPS, fps);
      this._minElapsedMS = 1 / (maxFPS / 1e3);
    }
  }
  /**
   * The shared ticker instance used by {@link PIXI.AnimatedSprite} and by
   * {@link PIXI.VideoResource} to update animation frames / video textures.
   *
   * It may also be used by {@link PIXI.Application} if created with the `sharedTicker` option property set to true.
   *
   * The property {@link PIXI.Ticker#autoStart} is set to `true` for this instance.
   * Please follow the examples for usage, including how to opt-out of auto-starting the shared ticker.
   * @example
   * import { Ticker } from 'pixi.js';
   *
   * const ticker = Ticker.shared;
   * // Set this to prevent starting this ticker when listeners are added.
   * // By default this is true only for the PIXI.Ticker.shared instance.
   * ticker.autoStart = false;
   *
   * // FYI, call this to ensure the ticker is stopped. It should be stopped
   * // if you have not attempted to render anything yet.
   * ticker.stop();
   *
   * // Call this when you are ready for a running shared ticker.
   * ticker.start();
   * @example
   * import { autoDetectRenderer, Container } from 'pixi.js';
   *
   * // You may use the shared ticker to render...
   * const renderer = autoDetectRenderer();
   * const stage = new Container();
   * document.body.appendChild(renderer.view);
   * ticker.add((time) => renderer.render(stage));
   *
   * // Or you can just update it manually.
   * ticker.autoStart = false;
   * ticker.stop();
   * const animate = (time) => {
   *     ticker.update(time);
   *     renderer.render(stage);
   *     requestAnimationFrame(animate);
   * };
   * animate(performance.now());
   * @member {PIXI.Ticker}
   * @static
   */
  static get shared() {
    if (!Ticker._shared) {
      const shared = Ticker._shared = new Ticker();
      shared.autoStart = true;
      shared._protected = true;
    }
    return Ticker._shared;
  }
  /**
   * The system ticker instance used by {@link PIXI.BasePrepare} for core timing
   * functionality that shouldn't usually need to be paused, unlike the `shared`
   * ticker which drives visual animations and rendering which may want to be paused.
   *
   * The property {@link PIXI.Ticker#autoStart} is set to `true` for this instance.
   * @member {PIXI.Ticker}
   * @static
   */
  static get system() {
    if (!Ticker._system) {
      const system = Ticker._system = new Ticker();
      system.autoStart = true;
      system._protected = true;
    }
    return Ticker._system;
  }
}
Ticker.targetFPMS = 0.06;

exports.Ticker = Ticker;
//# sourceMappingURL=Ticker.js.map
