var defaultFragment = "#version 100\r\n\r\nvarying vec2 vTextureCoord;\r\nvarying vec4 vColor;\r\nvarying float vTextureId;\r\nuniform sampler2D uSamplers[%count%];\r\n\r\nvoid main(void){\r\n    vec4 color;\r\n    %forloop%\r\n    gl_FragColor = color * vColor;\r\n}\r\n";

export { defaultFragment as default };
//# sourceMappingURL=texture.frag.mjs.map
