import { SHAPES } from '../const.mjs';

class RoundedRectangle {
  /**
   * @param x - The X coordinate of the upper-left corner of the rounded rectangle
   * @param y - The Y coordinate of the upper-left corner of the rounded rectangle
   * @param width - The overall width of this rounded rectangle
   * @param height - The overall height of this rounded rectangle
   * @param radius - Controls the radius of the rounded corners
   */
  constructor(x = 0, y = 0, width = 0, height = 0, radius = 20) {
    this.x = x;
    this.y = y;
    this.width = width;
    this.height = height;
    this.radius = radius;
    this.type = SHAPES.RREC;
  }
  /**
   * Creates a clone of this Rounded Rectangle.
   * @returns - A copy of the rounded rectangle.
   */
  clone() {
    return new RoundedRectangle(this.x, this.y, this.width, this.height, this.radius);
  }
  /**
   * Checks whether the x and y coordinates given are contained within this Rounded Rectangle
   * @param x - The X coordinate of the point to test.
   * @param y - The Y coordinate of the point to test.
   * @returns - Whether the x/y coordinates are within this Rounded Rectangle.
   */
  contains(x, y) {
    if (this.width <= 0 || this.height <= 0) {
      return false;
    }
    if (x >= this.x && x <= this.x + this.width) {
      if (y >= this.y && y <= this.y + this.height) {
        const radius = Math.max(0, Math.min(this.radius, Math.min(this.width, this.height) / 2));
        if (y >= this.y + radius && y <= this.y + this.height - radius || x >= this.x + radius && x <= this.x + this.width - radius) {
          return true;
        }
        let dx = x - (this.x + radius);
        let dy = y - (this.y + radius);
        const radius2 = radius * radius;
        if (dx * dx + dy * dy <= radius2) {
          return true;
        }
        dx = x - (this.x + this.width - radius);
        if (dx * dx + dy * dy <= radius2) {
          return true;
        }
        dy = y - (this.y + this.height - radius);
        if (dx * dx + dy * dy <= radius2) {
          return true;
        }
        dx = x - (this.x + radius);
        if (dx * dx + dy * dy <= radius2) {
          return true;
        }
      }
    }
    return false;
  }
  // #if _DEBUG
  toString() {
    return `[vauxcel:RoundedRectangle x=${this.x} y=${this.y}width=${this.width} height=${this.height} radius=${this.radius}]`;
  }
}

export { RoundedRectangle };
//# sourceMappingURL=RoundedRectangle.mjs.map
