var defaultFragment = "#version 100\r\n\r\nvarying vec2 vTextureCoord;\r\n\r\nuniform sampler2D uSampler;\r\n\r\nvoid main(void){\r\n   gl_FragColor = texture2D(uSampler, vTextureCoord);\r\n}\r\n";

export { defaultFragment as default };
//# sourceMappingURL=defaultFilter.frag.mjs.map
