var $defaultVertex = "#version 100\r\n\r\nattribute vec2 aVertexPosition;\r\nattribute vec2 aTextureCoord;\r\n\r\nuniform mat3 projectionMatrix;\r\n\r\nvarying vec2 vTextureCoord;\r\n\r\nvoid main(void)\r\n{\r\n    gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\r\n    vTextureCoord = aTextureCoord;\r\n}";

export { $defaultVertex as default };
//# sourceMappingURL=default.vert.mjs.map
