import { DRAW_MODES } from "../../constants";
import type { BLEND_MODES } from "../../constants";
import type { BatchTextureArray } from './BatchTextureArray';
/**
 * Used by the batcher to draw batches.
 * Each one of these contains all information required to draw a bound geometry.
 * @memberof PIXI
 */
export declare class BatchDrawCall {
    texArray: BatchTextureArray;
    type: DRAW_MODES;
    blend: BLEND_MODES;
    start: number;
    size: number;
    /** Data for uniforms or custom webgl state. */
    data: any;
    constructor();
}
