var defaultVertex = "#version 100\r\nprecision highp float;\r\nattribute vec2 aVertexPosition;\r\nattribute vec2 aTextureCoord;\r\nattribute vec4 aColor;\r\nattribute float aTextureId;\r\n\r\nuniform mat3 projectionMatrix;\r\nuniform mat3 translationMatrix;\r\nuniform vec4 tint;\r\n\r\nvarying vec2 vTextureCoord;\r\nvarying vec4 vColor;\r\nvarying float vTextureId;\r\n\r\nvoid main(void){\r\n    gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\r\n\r\n    vTextureCoord = aTextureCoord;\r\n    vTextureId = aTextureId;\r\n    vColor = aColor * tint;\r\n}\r\n";

export { defaultVertex as default };
//# sourceMappingURL=texture.vert.mjs.map
