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    <title>VEAF Mission Creation Tools on VEAF Mission Creation Tools - Documentation</title>
    <link>https://veaf.github.io/VEAF-Mission-Creation-Tools/</link>
    <description>Recent content in VEAF Mission Creation Tools on VEAF Mission Creation Tools - Documentation</description>
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    <language>en-en</language>
    
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    <item>
      <title>Demo mission</title>
      <link>https://veaf.github.io/VEAF-Mission-Creation-Tools/mission-maker/demo-mission/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      
      <guid>https://veaf.github.io/VEAF-Mission-Creation-Tools/mission-maker/demo-mission/</guid>
      <description>Introduction The demo mission is a project in the VEAF GitHub repository that can be forked to serve as the basis of a new mission using the VEAF Mission Creation Tools. It does not include all the features of the tools; for a more in-depth example, you can check the VEAF-Open-Training-Mission repository.
How to set up a mission Start by forking or cloning the VEAF-Demo-Mission repository. You can then use the files you cloned as an example, or use your fork to create a new mission.</description>
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    <item>
      <title>Load scripts in the mission</title>
      <link>https://veaf.github.io/VEAF-Mission-Creation-Tools/mission-maker/concepts/load-with-triggers/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      
      <guid>https://veaf.github.io/VEAF-Mission-Creation-Tools/mission-maker/concepts/load-with-triggers/</guid>
      <description>Introduction In a mission using the VEAF Mission Creation Tools, the script have to be loaded through triggers. This chapter will explain how to setup such triggers, and also how to use a dynamic loading method for development.
To load a script in a DCS mission, the easiest way is to create a MISSION START trigger, and make it execute a DO SCRIPT FILE action, loading the script.
If you do this for all the community and veaf scripts, they will be stored in the mission file (in the &amp;ldquo;I10N\default&amp;rdquo; folder) and referenced for loading.</description>
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    <item>
      <title>Radio menus</title>
      <link>https://veaf.github.io/VEAF-Mission-Creation-Tools/mission-maker/concepts/radiomenus/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      
      <guid>https://veaf.github.io/VEAF-Mission-Creation-Tools/mission-maker/concepts/radiomenus/</guid>
      <description>Some of the VEAF Tools scripts add entries to the DCS communication menu (a.k.a the radio menu).
This is the tree-like menu that the player can use to communicate with ATC, the AWACS, the ground crew and other actors in the DCS mission.
The last option in the main menu is always &amp;ldquo;F10. Other&amp;rdquo;. All the custom radio menus will be grouped here.
So, in order for the player to interact with the VEAF scripts using the radio menu, s·he will have to:</description>
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    <item>
      <title>User marks</title>
      <link>https://veaf.github.io/VEAF-Mission-Creation-Tools/mission-maker/concepts/usermarks/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      
      <guid>https://veaf.github.io/VEAF-Mission-Creation-Tools/mission-maker/concepts/usermarks/</guid>
      <description>A lot of the VEAF Mission Creation Tools functionalities are controlled through commands entered in the text of user marks on the F10 map.
This means that, during runtime, a player can go to the F10 map and create a user mark
In this mark, the player enters a text that the VEAF Tools scripts will understand. Of course, it has to follow a specific syntax (see the documentation of the modules) for more detail.</description>
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    <item>
      <title>External tools</title>
      <link>https://veaf.github.io/VEAF-Mission-Creation-Tools/mission-maker/concepts/externaltools/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      
      <guid>https://veaf.github.io/VEAF-Mission-Creation-Tools/mission-maker/concepts/externaltools/</guid>
      <description>The VEAF Mission Creation Tools contains .lua scripts that are meant to be ran inside a DCS mission, and also other tools that are meant to act on a mission file from the outside.
These tools are mainly used in the mission building and extraction pipelines (see workflow).
Normalizer DCS mission editor saves the mission data as a set of .lua files compressed in the .miz mission file.
 mission - contains the details of the mission, including all the groups and units.</description>
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    <item>
      <title>veafAssets</title>
      <link>https://veaf.github.io/VEAF-Mission-Creation-Tools/mission-maker/modules/veafassets/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      
      <guid>https://veaf.github.io/VEAF-Mission-Creation-Tools/mission-maker/modules/veafassets/</guid>
      <description>Introduction This module creates a radio menu (VEAF / ASSETS) that allows the players to manage the mission air assets.
For each air asset, they can request information (is the asset alive ? What information has the mission maker set up - radio frequencies, TACANs, etc.), respawn the asset (and its eventual linked DCS groups, e.g. escort planes for a High Value Target), dispose of the asset (if set up by the mission maker).</description>
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    <item>
      <title>veafGrass</title>
      <link>https://veaf.github.io/VEAF-Mission-Creation-Tools/mission-maker/modules/veafgrass/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      
      <guid>https://veaf.github.io/VEAF-Mission-Creation-Tools/mission-maker/modules/veafgrass/</guid>
      <description>Introduction This module helps place a Forward Armament and Refuel Point (FARP) in a mission. It also helps with grass runways (hence its name). The mission creator simply has to place one or few units in the DCS mission editor, and name them following a specific convention; the script will then automatically find and dress these units up at mission start.
How to set up a mission Let&amp;rsquo;s start by saying that you can clone the VEAF-Demo-Mission repository and use it as an example (or fork it and create a new mission from your fork).</description>
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    <item>
      <title>veafCarrierOperations</title>
      <link>https://veaf.github.io/VEAF-Mission-Creation-Tools/mission-maker/modules/veafcarrieroperations/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      
      <guid>https://veaf.github.io/VEAF-Mission-Creation-Tools/mission-maker/modules/veafcarrieroperations/</guid>
      <description>Introduction This module creates a radio menu (VEAF / CARRIER OPERATIONS) that allows the players to manage the aircraft carriers (CV) in the mission, at runtime.
For each CV, they can get information (including ATC) and start/end carrier air operations (CAO). During CAO, the CV will sail into the wind at a speed and heading computed to get a specific wind speed right in front of the runway. A rescue helicopter (Pedro) and an emergency tanker can be placed in the mission and will be launched and recovered at appropriate times.</description>
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    <item>
      <title>veafUnits</title>
      <link>https://veaf.github.io/VEAF-Mission-Creation-Tools/mission-maker/modules/veafunits/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      
      <guid>https://veaf.github.io/VEAF-Mission-Creation-Tools/mission-maker/modules/veafunits/</guid>
      <description>Introduction This module allows the user to define groups that can be spawned in a mission using either the veafSpawn, the veafInterpreter or the veafCombatZone modules. It is also possible to define aliases for units that will be used in groups, or spawned directly.
How to set up a mission Let&amp;rsquo;s start by saying that you can clone the VEAF-Demo-Mission repository and use it as an example (or fork it and create a new mission from your fork).</description>
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    <item>
      <title>veafSpawn</title>
      <link>https://veaf.github.io/VEAF-Mission-Creation-Tools/mission-maker/modules/veafspawn/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      
      <guid>https://veaf.github.io/VEAF-Mission-Creation-Tools/mission-maker/modules/veafspawn/</guid>
      <description>Introduction This module allows the user to spawn several type of DCS objects in a running mission ; it can spawn :
 groups that have been defined with the veafUnits module units that are defined in DCS (either via their veafUnits alias, or their DCS type name dynamic groups that use templates defined with the veafUnits module, but can be configured and are randomized convoys that can go from a point to another, and be tracked and managed with radio commands cargo statics and logistic points that are registered with CTLD and can be transported via helicopter bombs that can destroy scenery, units and groups (even client aircrafts and vehicles) smoke and illumination flares  It also provides commands to :</description>
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    <item>
      <title>veafCasMission</title>
      <link>https://veaf.github.io/VEAF-Mission-Creation-Tools/mission-maker/modules/veafcasmission/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      
      <guid>https://veaf.github.io/VEAF-Mission-Creation-Tools/mission-maker/modules/veafcasmission/</guid>
      <description>Introduction This module allows the players to manage a Close Air Support mission at runtime.
The mission is created by placing a marker with a specific command (see Concepts / F10 map user marks)
Example : _cas, defense 3, size 5
How to set up a mission Let&amp;rsquo;s start by saying that you can clone the VEAF-Demo-Mission repository and use it as an example (or fork it and create a new mission from your fork).</description>
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    <item>
      <title>veafCombatZone</title>
      <link>https://veaf.github.io/VEAF-Mission-Creation-Tools/mission-maker/modules/veafcombatzone/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      
      <guid>https://veaf.github.io/VEAF-Mission-Creation-Tools/mission-maker/modules/veafcombatzone/</guid>
      <description>Introduction With this module, the mission maker can define combat missions that will be referenced in the COMBAT ZONES radio menu. In this menu, each of the missions can be checked (briefing), activated (if inactive) or deactivated (if active), smoke markers or lighting flares can be requested.
How to set up a mission Let&amp;rsquo;s start by saying that you can clone the VEAF-Demo-Mission repository and use it as an example (or fork it and create a new mission from your fork).</description>
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    <item>
      <title>CTLD</title>
      <link>https://veaf.github.io/VEAF-Mission-Creation-Tools/mission-maker/third-party/ctld/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      
      <guid>https://veaf.github.io/VEAF-Mission-Creation-Tools/mission-maker/third-party/ctld/</guid>
      <description>Introduction CTLD is a third-party script that allow the players of a well-configured mission to transport troops and deployable crates with helicopters and transport airplanes.
How to set up a mission Let&amp;rsquo;s start by saying that you can clone the VEAF-Demo-Mission repository and use it as an example (or fork it and create a new mission from your fork).
Load the script and its prerequisites In DCS mission editor, set up a &amp;ldquo;mission start&amp;rdquo; trigger that will :</description>
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    <item>
      <title>Groups list</title>
      <link>https://veaf.github.io/VEAF-Mission-Creation-Tools/mission-maker/references/group-list/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      
      <guid>https://veaf.github.io/VEAF-Mission-Creation-Tools/mission-maker/references/group-list/</guid>
      <description>List of the groups defined by the veafUnits module    Name Description Aliases     Hawk Hawk SAM site hawk, ha, mim-23   Mechanized infantry section Mechanized infantry section with APCs infantry section, infsec   Patriot Patriot SAM site patriot, pa, mim-104   Rapier Rapier SAM site rapier_optical, rpo   Rapier-radar Rapier SAM site with radar rapier_radar, rpr   Roland Roland SAM site roland, rd, mim-115   RU small supply convoy with defense RU small supply convoy with defense RU small supply convoy with defense, redsmallconvoy-def   RU small supply convoy with light defense RU small supply convoy with light defense RU small supply convoy with light defense, redsmallconvoy-lightdef   RU small supply convoy with no defense RU small supply convoy with no defense RU small supply convoy with no defense, redsmallconvoy-nodef, redconvoy, convoy   RU supply convoy with defense RU supply convoy with defense RU supply convoy with defense, redconvoy-def   RU supply convoy with light defense RU supply convoy with light defense RU supply convoy with light defense, redconvoy-lightdef   RU supply convoy with no defense RU supply convoy with no defense RU supply convoy with no defense, redconvoy-nodef   S300 S300 SAM site sa10, s300, bb   SA-13 battery SA-13 battery RU-SAM-SA13-Battery   SA-9 battery SA-9 battery RU-SAM-SA9-Battery   SA11 SA-11 SAM site sa11, sa-11, sd   SA2 SA-2 SAM site sa2, sa-2, fs   SA3 SA-3 SAM site sa3, sa-3, lb   SA6 SA-6 SAM site sa6, sa-6, 06   US infantry group US infantry group US infgroup   US infantry group US infantry group US supply convoy, blueconvoy   ZSU-23-4 battery ZSU-23-4 battery RU-SAM-Shilka-Battery    </description>
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    <item>
      <title>Units list</title>
      <link>https://veaf.github.io/VEAF-Mission-Creation-Tools/mission-maker/references/unit-list/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      
      <guid>https://veaf.github.io/VEAF-Mission-Creation-Tools/mission-maker/references/unit-list/</guid>
      <description>List of the units defined by the dcsUnits module    Name Description Aliases     .Ammunition depot     .Command Center     052B DDG-168 Guangzhou    054A FFG-538 Yantai    1L13 EWR EWR 1L13    2S6 Tunguska SAM SA-19 Tunguska 2S6    55G6 EWR EWR 55G6    5p73 s-125 ln SAM SA-3 S-125 LN 5P73    A-10A a-10a    A-10C A-10C    A-50 a-50    AH-1W ah-1w super cobra    AH-64A ah-64a apache    AH-64D ah-64d apache longbow    Airshow_Cone Airshow cone    Airshow_Crowd Airshow Crowd    AJS37 AJS37    ALBATROS FFL 1124.</description>
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