{"_id":"voxel-hello-world","_rev":"33-40baf345504ff2263d777b70b39b892a","name":"voxel-hello-world","description":"Learn more at http://voxeljs.com","dist-tags":{"latest":"0.6.0"},"versions":{"0.0.1":{"name":"voxel-hello-world","version":"0.0.1","repository":{"type":"git","url":"git@github.com:maxogden/voxel-hello-world.git"},"devDependencies":{"voxel-engine":"0.3.5","voxel":"0.1.1","minecraft-skin":"0.0.1","painterly-textures":"git://github.com/maxogden/painterly-textures.git#relative","voxel-debris":"0.0.4","browservefy":"0.0.1","toolbar":"0.0.2"},"scripts":{"start":"echo \"open localhost:8080/\" && ./node_modules/.bin/browservefy index.js 8080 -- -d"},"readme":"# voxel-hello-world\n\nLearn more at http://voxeljs.com\n\n# Using it as a module\n\n`npm install voxel-hello-world`\n\n```javascript\nvar game = require('voxel-hello-world')\n```\n\n# Get it running on your machine\n\nThe first time you set up, you should install the required npm packages:\n\n```\ncd voxel-hello-world\nnpm install\nnpm install browserify -g\n```\n\nThen run the start script (which you'll need to do every time you want to run the demo):\n\n```\nnpm start\n```\n\nThen point your browser to [http://localhost:8080](http://localhost:8080) and have fun!\n\n## How does this work?\n\nvoxel.js modules use [browserify](http://browserify.org) for packaging modules together into game bundles. This means that every time you change code in your game you have to build a new bundle in order to test it out. Luckily this is very easy and is automated. When you run the `npm start` script, it runs a local server: when the browser requests `index.js`, it compiles it serverside and then serves up the compiled version.\n\nThe upshot is, as long as you're running the `npm start` script in the background, you can save your changes to index.js and reload the game to see the new code in action, without having to have a build step in between. (If you'd like to change the start script, it's contained in the `package.json` file in the root directory.)\n\n## license\n\nBSD\n","_id":"voxel-hello-world@0.0.1","description":"Learn more at http://voxeljs.com","dist":{"shasum":"4db8fa53cb8bfb123292907b6c430ec33654b35a","tarball":"https://registry.npmjs.org/voxel-hello-world/-/voxel-hello-world-0.0.1.tgz","integrity":"sha512-7KzJGUtYxUkK6wDSpzKq5LrDEFzjYBorxyfzjfz1kIWcmixK3VB0Fx0pmxVqDzl7eojc4AX2+cB7bXZyUILo7w==","signatures":[{"keyid":"SHA256:jl3bwswu80PjjokCgh0o2w5c2U4LhQAE57gj9cz1kzA","sig":"MEQCIG0sf5BXEA8QntM+lbrpoKCOkVMLRue5e/rBnW2IoEwoAiAOrxzH/187o42W/3ovyYk257tGPpIox0gwxwzVlJvgAA=="}]},"_npmVersion":"1.1.62","_npmUser":{"name":"maxogden","email":"max@maxogden.com"},"maintainers":[{"name":"maxogden","email":"max@maxogden.com"}],"directories":{}},"0.0.7":{"name":"voxel-hello-world","version":"0.0.7","repository":{"type":"git","url":"git@github.com:maxogden/voxel-hello-world.git"},"dependencies":{"voxel":"0.3.1","voxel-engine":"0.10.0","voxel-highlight":"0.0.7","voxel-player":"0.1.0","painterly-textures":"0.0.3","toolbar":"0.0.5","extend":"1.1.3"},"devDependencies":{"browserify":"1.17.3","browservefy":"0.0.8"},"scripts":{"start":"browservefy test.js:bundle.js 8080 -- -d"},"readme":"# voxel-hello-world\n\nLearn more at http://voxeljs.com\n\n# Using it as a module\n\n`npm install voxel-hello-world`\n\n```javascript\nvar game = require('voxel-hello-world')\n```\n\n# Get it running on your machine\n\nThe first time you set up, you should install the required npm packages:\n\n```\ncd voxel-hello-world\nnpm install\n```\n\nThen run the start script:\n\n```\nnpm start\n```\n\nThen point your browser to [http://localhost:8080](http://localhost:8080) and have fun!\n\n## How does this work?\n\nvoxel.js modules use [browserify](http://browserify.org) for packaging modules together into game bundles. This means that every time you change code in your game you have to build a new bundle in order to test it out. Luckily this is very easy and is automated. When you run the `npm start` script, it runs a local server: when the browser requests `index.js`, it compiles it serverside and then serves up the compiled version.\n\nThe upshot is, as long as you're running the `npm start` script in the background, you can save your changes to index.js and reload the game to see the new code in action, without having to have a build step in between. (If you'd like to change the start script, it's contained in the `package.json` file in the root directory.)\n\n## license\n\nBSD\n","readmeFilename":"README.md","_id":"voxel-hello-world@0.0.7","description":"Learn more at http://voxeljs.com","dist":{"shasum":"0e44ed67870bc2589084b64a473cebe13099ca68","tarball":"https://registry.npmjs.org/voxel-hello-world/-/voxel-hello-world-0.0.7.tgz","integrity":"sha512-6fZvKJ8QSi1mWWIkdXbtj5IZOG9diW800AMwQShc0sTiucVy4d14TdUSRV83OOSrHLBtI9z2iOR7p8by7+S8gg==","signatures":[{"keyid":"SHA256:jl3bwswu80PjjokCgh0o2w5c2U4LhQAE57gj9cz1kzA","sig":"MEQCIFlwZ7UuqNKwLJ3omA4ipJAgAk17DqH3KWFxl2oIxlPTAiA8E4mkvll76IYTNKyfEdmIcbzW9lWGJD/7dDdcBZouUA=="}]},"_from":".","_npmVersion":"1.2.14","_npmUser":{"name":"maxogden","email":"max@maxogden.com"},"maintainers":[{"name":"maxogden","email":"max@maxogden.com"}],"directories":{}},"0.1.0":{"name":"voxel-hello-world","version":"0.1.0","repository":{"type":"git","url":"git@github.com:maxogden/voxel-hello-world.git"},"dependencies":{"voxel":"0.3.1","voxel-engine":"0.10.0","voxel-highlight":"0.0.7","voxel-player":"0.1.0","painterly-textures":"0.0.3","toolbar":"0.0.5","extend":"1.1.3"},"devDependencies":{"browserify":"1.17.3","browservefy":"0.0.9"},"scripts":{"start":"browservefy test.js:bundle.js 8080 -- -d"},"readme":"# voxel-hello-world\n\nLearn more at http://voxeljs.com\n\n# Using it as a module\n\n`npm install voxel-hello-world`\n\n```javascript\nvar game = require('voxel-hello-world')\n```\n\n# Get it running on your machine\n\nThe first time you set up, you should install the required npm packages:\n\n```\ncd voxel-hello-world\nnpm install\n```\n\nThen run the start script:\n\n```\nnpm start\n```\n\nThen point your browser to [http://localhost:8080](http://localhost:8080) and have fun!\n\n## How does this work?\n\nvoxel.js modules use [browserify](http://browserify.org) for packaging modules together into game bundles. This means that every time you change code in your game you have to build a new bundle in order to test it out. Luckily this is very easy and is automated. When you run the `npm start` script, it runs a local server: when the browser requests `index.js`, it compiles it serverside and then serves up the compiled version.\n\nThe upshot is, as long as you're running the `npm start` script in the background, you can save your changes to index.js and reload the game to see the new code in action, without having to have a build step in between. (If you'd like to change the start script, it's contained in the `package.json` file in the root directory.)\n\n## license\n\nBSD\n","readmeFilename":"README.md","_id":"voxel-hello-world@0.1.0","description":"Learn more at http://voxeljs.com","dist":{"shasum":"a231392c62f4746ebc152642451cc510da8056e3","tarball":"https://registry.npmjs.org/voxel-hello-world/-/voxel-hello-world-0.1.0.tgz","integrity":"sha512-gfVtkLPtrB6n1YjLZeCcFK+0E1EHRIbt7dRzoLA4lw62kAjTZ2McNdPDZGbMXTHbiYmOmdoTFGByrbTL1xjr2A==","signatures":[{"keyid":"SHA256:jl3bwswu80PjjokCgh0o2w5c2U4LhQAE57gj9cz1kzA","sig":"MEYCIQDP72Fo637STSNLOcRlekZbbL+c5Len5HDn9UPkyatYNQIhAN4+IB7dNvIFSUjy17z1lvgi3MH2iLEU9Bbo3rVpnMN1"}]},"_from":".","_npmVersion":"1.2.14","_npmUser":{"name":"maxogden","email":"max@maxogden.com"},"maintainers":[{"name":"maxogden","email":"max@maxogden.com"}],"directories":{}},"0.1.1":{"name":"voxel-hello-world","version":"0.1.1","repository":{"type":"git","url":"git@github.com:maxogden/voxel-hello-world.git"},"dependencies":{"voxel":"0.3.1","voxel-engine":"0.14.2","voxel-highlight":"0.0.8","voxel-player":"0.1.0","painterly-textures":"0.0.3","toolbar":"0.0.5","extend":"1.1.3"},"devDependencies":{"browserify":"1.17.3","browservefy":"0.0.9"},"scripts":{"start":"browservefy test.js:bundle.js 8080 -- -d"},"readme":"# voxel-hello-world\n\nLearn more at http://voxeljs.com\n\n# Using it as a module\n\n`npm install voxel-hello-world`\n\n```javascript\nvar game = require('voxel-hello-world')\n```\n\n# Get it running on your machine\n\nThe first time you set up, you should install the required npm packages:\n\n```\ncd voxel-hello-world\nnpm install\n```\n\nThen run the start script:\n\n```\nnpm start\n```\n\nThen point your browser to [http://localhost:8080](http://localhost:8080) and have fun!\n\n## How does this work?\n\nvoxel.js modules use [browserify](http://browserify.org) for packaging modules together into game bundles. This means that every time you change code in your game you have to build a new bundle in order to test it out. Luckily this is very easy and is automated. When you run the `npm start` script, it runs a local server: when the browser requests `index.js`, it compiles it serverside and then serves up the compiled version.\n\nThe upshot is, as long as you're running the `npm start` script in the background, you can save your changes to index.js and reload the game to see the new code in action, without having to have a build step in between. (If you'd like to change the start script, it's contained in the `package.json` file in the root directory.)\n\n## license\n\nBSD\n","readmeFilename":"README.md","_id":"voxel-hello-world@0.1.1","description":"Learn more at http://voxeljs.com","dist":{"shasum":"1ce38826882a1a07f201b94006551f1ef53b32d7","tarball":"https://registry.npmjs.org/voxel-hello-world/-/voxel-hello-world-0.1.1.tgz","integrity":"sha512-4J03BeZt8fn7HSqf/HxtyxrJRfv8pFEUy1PFuRxWFwoyoPdCVeLlXoJoaWZFolvEAn54u2n2Iu5njTbqO2rvOQ==","signatures":[{"keyid":"SHA256:jl3bwswu80PjjokCgh0o2w5c2U4LhQAE57gj9cz1kzA","sig":"MEYCIQD+KTL9SP9LZr/yee1JzVWCB1vYvwOVMa/d/VKe8CDU8AIhAKgcaBaKXmRon2Tils2rOemat6z7A0HFHL5l6VGuB4lI"}]},"_from":".","_npmVersion":"1.2.14","_npmUser":{"name":"maxogden","email":"max@maxogden.com"},"maintainers":[{"name":"maxogden","email":"max@maxogden.com"}],"directories":{}},"0.2.0":{"name":"voxel-hello-world","version":"0.2.0","repository":{"type":"git","url":"git@github.com:maxogden/voxel-hello-world.git"},"dependencies":{"voxel":"0.3.1","voxel-engine":"0.14.2","voxel-highlight":"0.0.8","voxel-player":"0.1.0","painterly-textures":"0.0.3","toolbar":"0.0.5","extend":"1.1.3"},"devDependencies":{"browserify":"1.17.3","browservefy":"0.0.9"},"scripts":{"start":"browservefy test.js:bundle.js 8080 -- -d"},"readme":"# voxel-hello-world\n\nLearn more at http://voxeljs.com\n\n# Using it as a module\n\n`npm install voxel-hello-world`\n\n```javascript\nvar game = require('voxel-hello-world')\n```\n\n# Get it running on your machine\n\nThe first time you set up, you should install the required npm packages:\n\n```\ncd voxel-hello-world\nnpm install\n```\n\nThen run the start script:\n\n```\nnpm start\n```\n\nThen point your browser to [http://localhost:8080](http://localhost:8080) and have fun!\n\n## How does this work?\n\nvoxel.js modules use [browserify](http://browserify.org) for packaging modules together into game bundles. This means that every time you change code in your game you have to build a new bundle in order to test it out. Luckily this is very easy and is automated. When you run the `npm start` script, it runs a local server: when the browser requests `index.js`, it compiles it serverside and then serves up the compiled version.\n\nThe upshot is, as long as you're running the `npm start` script in the background, you can save your changes to index.js and reload the game to see the new code in action, without having to have a build step in between. (If you'd like to change the start script, it's contained in the `package.json` file in the root directory.)\n\n## license\n\nBSD\n","readmeFilename":"README.md","_id":"voxel-hello-world@0.2.0","description":"Learn more at http://voxeljs.com","dist":{"shasum":"7cadec3da705c8e186ceb91a13eba0121efbcf18","tarball":"https://registry.npmjs.org/voxel-hello-world/-/voxel-hello-world-0.2.0.tgz","integrity":"sha512-VAwxFxZ6PaTHCGhPaLzlt7bnU2D4Y4xz+osITYgiTUqfbjEDdRZAMZr53ax3EIhztMFafZduKdSYWLDOJYRl9g==","signatures":[{"keyid":"SHA256:jl3bwswu80PjjokCgh0o2w5c2U4LhQAE57gj9cz1kzA","sig":"MEQCIFSBS8RBa0VfWJXCGHuOvjBuGHnYa7A9CJN1omlEAumtAiBCWYhlun2DRUA3KVk6/BH2aNYadrHtl5li4vXUGb0o0w=="}]},"_from":".","_npmVersion":"1.2.14","_npmUser":{"name":"maxogden","email":"max@maxogden.com"},"maintainers":[{"name":"maxogden","email":"max@maxogden.com"}],"directories":{}},"0.3.0":{"name":"voxel-hello-world","version":"0.3.0","repository":{"type":"git","url":"git@github.com:maxogden/voxel-hello-world.git"},"dependencies":{"voxel":"0.3.1","voxel-engine":"0.15.0","voxel-highlight":"0.0.8","voxel-player":"0.1.0","painterly-textures":"0.0.3","toolbar":"0.0.5","extend":"1.1.3"},"devDependencies":{"browserify":"1.17.3","browservefy":"0.0.9"},"scripts":{"start":"browservefy test.js:bundle.js 8080 -- -d"},"readme":"# voxel-hello-world\n\nLearn more at http://voxeljs.com\n\n# Using it as a module\n\n`npm install voxel-hello-world`\n\n```javascript\nvar game = require('voxel-hello-world')\n```\n\n# Get it running on your machine\n\nThe first time you set up, you should install the required npm packages:\n\n```\ncd voxel-hello-world\nnpm install\n```\n\nThen run the start script:\n\n```\nnpm start\n```\n\nThen point your browser to [http://localhost:8080](http://localhost:8080) and have fun!\n\n## How does this work?\n\nvoxel.js modules use [browserify](http://browserify.org) for packaging modules together into game bundles. This means that every time you change code in your game you have to build a new bundle in order to test it out. Luckily this is very easy and is automated. When you run the `npm start` script, it runs a local server: when the browser requests `index.js`, it compiles it serverside and then serves up the compiled version.\n\nThe upshot is, as long as you're running the `npm start` script in the background, you can save your changes to index.js and reload the game to see the new code in action, without having to have a build step in between. (If you'd like to change the start script, it's contained in the `package.json` file in the root directory.)\n\n## license\n\nBSD\n","readmeFilename":"README.md","_id":"voxel-hello-world@0.3.0","description":"Learn more at http://voxeljs.com","dist":{"shasum":"1470b59faec64f5b82b4d2b58489ecddd159dac3","tarball":"https://registry.npmjs.org/voxel-hello-world/-/voxel-hello-world-0.3.0.tgz","integrity":"sha512-ZYRX3sAQunLbdurdQyEnx+kiHN/FG56wwYG8h+uzrqa3L4qsENUaDXCMcoPAL6Vyyj3PoyIjWnpG3vlZaMXZFA==","signatures":[{"keyid":"SHA256:jl3bwswu80PjjokCgh0o2w5c2U4LhQAE57gj9cz1kzA","sig":"MEUCIQC11z+g5GEupoZL+j1Wr6mgD0Ml2jXRIzeugAR7UXxg4AIgNQx1S82IXnmNrmEsW5f0CoGphJm2zNeexJV3LB/ekFI="}]},"_from":".","_npmVersion":"1.2.14","_npmUser":{"name":"maxogden","email":"max@maxogden.com"},"maintainers":[{"name":"maxogden","email":"max@maxogden.com"}]},"0.4.0":{"name":"voxel-hello-world","version":"0.4.0","repository":{"type":"git","url":"git@github.com:maxogden/voxel-hello-world.git"},"dependencies":{"voxel":"0.3.1","voxel-engine":"~0.16.0","voxel-highlight":"0.0.8","voxel-player":"0.1.0","painterly-textures":"0.0.3","toolbar":"0.0.5","extend":"1.1.3"},"devDependencies":{"browserify":"1.17.3","browservefy":"0.0.9"},"scripts":{"start":"browservefy test.js:bundle.js 8080 -- -d"},"readme":"# voxel-hello-world\n\nLearn more at http://voxeljs.com\n\n# Using it as a module\n\n`npm install voxel-hello-world`\n\n```javascript\nvar game = require('voxel-hello-world')\n```\n\n# Get it running on your machine\n\nThe first time you set up, you should install the required npm packages:\n\n```\ncd voxel-hello-world\nnpm install\n```\n\nThen run the start script:\n\n```\nnpm start\n```\n\nThen point your browser to [http://localhost:8080](http://localhost:8080) and have fun!\n\n## How does this work?\n\nvoxel.js modules use [browserify](http://browserify.org) for packaging modules together into game bundles. This means that every time you change code in your game you have to build a new bundle in order to test it out. Luckily this is very easy and is automated. When you run the `npm start` script, it runs a local server: when the browser requests `index.js`, it compiles it serverside and then serves up the compiled version.\n\nThe upshot is, as long as you're running the `npm start` script in the background, you can save your changes to index.js and reload the game to see the new code in action, without having to have a build step in between. (If you'd like to change the start script, it's contained in the `package.json` file in the root directory.)\n\n## license\n\nBSD\n","readmeFilename":"README.md","_id":"voxel-hello-world@0.4.0","description":"Learn more at http://voxeljs.com","dist":{"shasum":"0256585d32d63ae761719325ea4a3d40aae5a2d1","tarball":"https://registry.npmjs.org/voxel-hello-world/-/voxel-hello-world-0.4.0.tgz","integrity":"sha512-tdxkr5IyTnnG1861HYnJ+p9+qcX3wZmSJUBTjphH7US7D5ue6Gh+RIAs6rGVehZ/2f8pCcoSPDkd6kkidycPCw==","signatures":[{"keyid":"SHA256:jl3bwswu80PjjokCgh0o2w5c2U4LhQAE57gj9cz1kzA","sig":"MEUCIQCwST6rsZB7ilVBWKr/5ZdO8r2NQmvYg6dmwpKlSUPsGwIgQWaFz4n6x/Wg05lqoLWBTDgTV3crv4X+3QmCRmFbos0="}]},"_from":".","_npmVersion":"1.2.14","_npmUser":{"name":"maxogden","email":"max@maxogden.com"},"maintainers":[{"name":"maxogden","email":"max@maxogden.com"}]},"0.4.1":{"name":"voxel-hello-world","version":"0.4.1","repository":{"type":"git","url":"git@github.com:maxogden/voxel-hello-world.git"},"dependencies":{"voxel":"0.3.1","voxel-engine":"~0.16.0","voxel-highlight":"0.0.8","voxel-player":"0.1.0","painterly-textures":"0.0.3","toolbar":"0.0.5","extend":"1.1.3"},"devDependencies":{"browserify":"1.17.3","browservefy":"0.0.9"},"scripts":{"start":"browservefy test.js:bundle.js 8080 -- -d"},"readme":"# voxel-hello-world\n\nLearn more at http://voxeljs.com\n\n# Using it as a module\n\n`npm install voxel-hello-world`\n\n```javascript\nvar game = require('voxel-hello-world')\n```\n\n# Get it running on your machine\n\nThe first time you set up, you should install the required npm packages:\n\n```\ncd voxel-hello-world\nnpm install\n```\n\nThen run the start script:\n\n```\nnpm start\n```\n\nThen point your browser to [http://localhost:8080](http://localhost:8080) and have fun!\n\n## How does this work?\n\nvoxel.js modules use [browserify](http://browserify.org) for packaging modules together into game bundles. This means that every time you change code in your game you have to build a new bundle in order to test it out. Luckily this is very easy and is automated. When you run the `npm start` script, it runs a local server: when the browser requests `index.js`, it compiles it serverside and then serves up the compiled version.\n\nThe upshot is, as long as you're running the `npm start` script in the background, you can save your changes to index.js and reload the game to see the new code in action, without having to have a build step in between. (If you'd like to change the start script, it's contained in the `package.json` file in the root directory.)\n\n## license\n\nBSD\n","readmeFilename":"README.md","_id":"voxel-hello-world@0.4.1","description":"Learn more at http://voxeljs.com","dist":{"shasum":"52d26a90b58909a01a98d7cf2789feddf2a605c6","tarball":"https://registry.npmjs.org/voxel-hello-world/-/voxel-hello-world-0.4.1.tgz","integrity":"sha512-ZnGz/cLGHFa+7EvgaOtVEZnRlacNTli8SJpJF5XpRQ+0yAmh713bOqhz5VNey1MTdh329SjCDUIGfNK5BdX9UQ==","signatures":[{"keyid":"SHA256:jl3bwswu80PjjokCgh0o2w5c2U4LhQAE57gj9cz1kzA","sig":"MEYCIQCsMeQxhdW3CLE7/khQ/NK0gjPeR/TSqiazNaERFrRTHQIhANb6wBgydu0iwYZ4hi4F/0hqZMbHtba9V+FkBHETo2GN"}]},"_from":".","_npmVersion":"1.2.14","_npmUser":{"name":"maxogden","email":"max@maxogden.com"},"maintainers":[{"name":"maxogden","email":"max@maxogden.com"}]},"0.4.2":{"name":"voxel-hello-world","version":"0.4.2","repository":{"type":"git","url":"git@github.com:maxogden/voxel-hello-world.git"},"dependencies":{"voxel":"0.3.1","voxel-engine":"~0.16.0","voxel-highlight":"0.0.8","voxel-player":"0.1.0","painterly-textures":"0.0.3","toolbar":"0.0.5","extend":"1.1.3"},"devDependencies":{"browserify":"1.17.3","browservefy":"0.0.9"},"scripts":{"start":"browservefy test.js:bundle.js 8080 -- -d"},"readme":"# voxel-hello-world\n\nLearn more at http://voxeljs.com\n\n# Using it as a module\n\n`npm install voxel-hello-world`\n\n```javascript\nvar game = require('voxel-hello-world')\n```\n\n# Get it running on your machine\n\nThe first time you set up, you should install the required npm packages:\n\n```\ncd voxel-hello-world\nnpm install\n```\n\nThen run the start script:\n\n```\nnpm start\n```\n\nThen point your browser to [http://localhost:8080](http://localhost:8080) and have fun!\n\n## How does this work?\n\nvoxel.js modules use [browserify](http://browserify.org) for packaging modules together into game bundles. This means that every time you change code in your game you have to build a new bundle in order to test it out. Luckily this is very easy and is automated. When you run the `npm start` script, it runs a local server: when the browser requests `index.js`, it compiles it serverside and then serves up the compiled version.\n\nThe upshot is, as long as you're running the `npm start` script in the background, you can save your changes to index.js and reload the game to see the new code in action, without having to have a build step in between. (If you'd like to change the start script, it's contained in the `package.json` file in the root directory.)\n\n## license\n\nBSD\n","readmeFilename":"README.md","_id":"voxel-hello-world@0.4.2","description":"Learn more at http://voxeljs.com","dist":{"shasum":"fad9bb1f80686702e86527194e360e7ba9fccb6a","tarball":"https://registry.npmjs.org/voxel-hello-world/-/voxel-hello-world-0.4.2.tgz","integrity":"sha512-Abxvh5R8t9gkOcdKX0iEjCnvE6NvNCUTrQJpEcBiC/BNUqFhSPxnuk+pCPKlbNBFJuuc+vD+JdsZaexQRov66g==","signatures":[{"keyid":"SHA256:jl3bwswu80PjjokCgh0o2w5c2U4LhQAE57gj9cz1kzA","sig":"MEUCIQDnJfhDBJKaEP+TBWhngyxlVQ+qKAuv11You8g1PNzf7gIgGCCJYMWKSet1+0IR0Ksqyv+DDpPLM1w/lAzDwlO22MU="}]},"_from":".","_npmVersion":"1.2.14","_npmUser":{"name":"maxogden","email":"max@maxogden.com"},"maintainers":[{"name":"maxogden","email":"max@maxogden.com"}]},"0.5.0":{"name":"voxel-hello-world","version":"0.5.0","repository":{"type":"git","url":"git@github.com:maxogden/voxel-hello-world.git"},"dependencies":{"voxel":"0.3.1","voxel-engine":"~0.17.0","voxel-highlight":"0.0.8","voxel-player":"0.1.0","painterly-textures":"0.0.3","toolbar":"0.0.5","extend":"1.1.3"},"devDependencies":{"browserify":"1.17.3","beefy":"0.0.11"},"scripts":{"start":"beefy test.js:bundle.js 8080"},"readme":"# voxel-hello-world\n\nLearn more at http://voxeljs.com\n\n# Using it as a module\n\n`npm install voxel-hello-world`\n\n```javascript\nvar game = require('voxel-hello-world')\n```\n\n# Get it running on your machine\n\nThe first time you set up, you should install the required npm packages:\n\n```\ncd voxel-hello-world\nnpm install\n```\n\nThen run the start script:\n\n```\nnpm start\n```\n\nThen point your browser to [http://localhost:8080](http://localhost:8080) and have fun!\n\n## How does this work?\n\nvoxel.js modules use [browserify](http://browserify.org) for packaging modules together into game bundles. This means that every time you change code in your game you have to build a new bundle in order to test it out. Luckily this is very easy and is automated. When you run the `npm start` script, it runs a local server: when the browser requests `index.js`, it compiles it serverside and then serves up the compiled version.\n\nThe upshot is, as long as you're running the `npm start` script in the background, you can save your changes to index.js and reload the game to see the new code in action, without having to have a build step in between. (If you'd like to change the start script, it's contained in the `package.json` file in the root directory.)\n\n## license\n\nBSD\n","readmeFilename":"README.md","_id":"voxel-hello-world@0.5.0","description":"Learn more at http://voxeljs.com","dist":{"shasum":"836d706caca3bca8e848c362b0f17eace497738d","tarball":"https://registry.npmjs.org/voxel-hello-world/-/voxel-hello-world-0.5.0.tgz","integrity":"sha512-GTi/+zER18cxZREj3NcdhHTQ+8M6TPSTCPTDZc5xfaMy/t+Ys964JpmqSn/p8WmBjzuESS76U1Tyvda14YcZww==","signatures":[{"keyid":"SHA256:jl3bwswu80PjjokCgh0o2w5c2U4LhQAE57gj9cz1kzA","sig":"MEUCIHZKY6FtaLyFstlOgDhK3/VCBZI3INzR0uYNMASgTXYtAiEAwjCSrEYkqm14r5jEuHvPcuj1RE1F3zIkF1DrFz2K34w="}]},"_from":".","_npmVersion":"1.2.14","_npmUser":{"name":"maxogden","email":"max@maxogden.com"},"maintainers":[{"name":"maxogden","email":"max@maxogden.com"}]},"0.6.0":{"name":"voxel-hello-world","version":"0.6.0","repository":{"type":"git","url":"git@github.com:maxogden/voxel-hello-world.git"},"dependencies":{"voxel":"0.3.1","voxel-engine":"~0.18.0","voxel-highlight":"0.0.9","voxel-player":"0.1.0","voxel-fly":"~0.1.0","voxel-walk":"git://github.com/flyswatter/voxel-walk.git","extend":"1.1.3"},"devDependencies":{"browserify":"1.17.3","beefy":"0.0.11"},"scripts":{"start":"beefy test.js:bundle.js 8080"},"readme":"# voxel-hello-world\n\nLearn more at http://voxeljs.com\n\n# Using it as a module\n\n`npm install voxel-hello-world`\n\n```javascript\nvar game = require('voxel-hello-world')\n```\n\n# Get it running on your machine\n\nThe first time you set up, you should install the required npm packages:\n\n```\ncd voxel-hello-world\nnpm install\n```\n\nThen run the start script:\n\n```\nnpm start\n```\n\nThen point your browser to [http://localhost:8080](http://localhost:8080) and have fun!\n\n## How does this work?\n\nvoxel.js modules use [browserify](http://browserify.org) for packaging modules together into game bundles. This means that every time you change code in your game you have to build a new bundle in order to test it out. Luckily this is very easy and is automated. When you run the `npm start` script, it runs a local server: when the browser requests `index.js`, it compiles it serverside and then serves up the compiled version.\n\nThe upshot is, as long as you're running the `npm start` script in the background, you can save your changes to index.js and reload the game to see the new code in action, without having to have a build step in between. (If you'd like to change the start script, it's contained in the `package.json` file in the root directory.)\n\n## license\n\nBSD\n","readmeFilename":"README.md","_id":"voxel-hello-world@0.6.0","description":"Learn more at http://voxeljs.com","dist":{"shasum":"2a398c06578cc864322141c2546b0ae801f23d64","tarball":"https://registry.npmjs.org/voxel-hello-world/-/voxel-hello-world-0.6.0.tgz","integrity":"sha512-82MZbZ+OGN35zwGncQ+tyvdQmgUz4FK+vkhFQm6t100L559LGJo8yBL/ILorCjheCcaiZR4suFDBmHRbyuvuLQ==","signatures":[{"keyid":"SHA256:jl3bwswu80PjjokCgh0o2w5c2U4LhQAE57gj9cz1kzA","sig":"MEYCIQCapZCXOIBUC69W7OxzfrbktFkSFKlFsU7+wciO1hJongIhAO1n/Q+zxY7uo/Sd9ocMqxbvluxGbyZwJIVMw6z5oAFN"}]},"_from":".","_npmVersion":"1.2.14","_npmUser":{"name":"maxogden","email":"max@maxogden.com"},"maintainers":[{"name":"maxogden","email":"max@maxogden.com"}]}},"readme":"# voxel-hello-world\n\nLearn more at http://voxeljs.com\n\n# Using it as a module\n\n`npm install voxel-hello-world`\n\n```javascript\nvar game = require('voxel-hello-world')\n```\n\n# Get it running on your machine\n\nThe first time you set up, you should install the required npm packages:\n\n```\ncd voxel-hello-world\nnpm install\nnpm install browserify -g\n```\n\nThen run the start script (which you'll need to do every time you want to run the demo):\n\n```\nnpm start\n```\n\nThen point your browser to [http://localhost:8080](http://localhost:8080) and have fun!\n\n## How does this work?\n\nvoxel.js modules use [browserify](http://browserify.org) for packaging modules together into game bundles. This means that every time you change code in your game you have to build a new bundle in order to test it out. Luckily this is very easy and is automated. When you run the `npm start` script, it runs a local server: when the browser requests `index.js`, it compiles it serverside and then serves up the compiled version.\n\nThe upshot is, as long as you're running the `npm start` script in the background, you can save your changes to index.js and reload the game to see the new code in action, without having to have a build step in between. (If you'd like to change the start script, it's contained in the `package.json` file in the root directory.)\n\n## license\n\nBSD\n","maintainers":[{"name":"maxogden","email":"max@maxogden.com"}],"time":{"modified":"2022-06-28T18:30:42.350Z","created":"2013-01-27T03:24:00.657Z","0.0.1":"2013-01-27T03:24:02.067Z","0.0.7":"2013-03-12T22:15:05.813Z","0.1.0":"2013-03-12T22:31:01.547Z","0.1.1":"2013-03-13T05:24:48.497Z","0.2.0":"2013-03-27T18:39:17.343Z","0.3.0":"2013-04-05T02:19:23.996Z","0.4.0":"2013-04-05T02:43:20.634Z","0.4.1":"2013-04-05T04:41:31.332Z","0.4.2":"2013-04-05T04:51:07.336Z","0.5.0":"2013-04-15T23:16:35.888Z","0.6.0":"2013-06-07T16:19:17.085Z"},"repository":{"type":"git","url":"git@github.com:maxogden/voxel-hello-world.git"}}