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Globals
"src/default/worldgen/normalWorker"
NormalGenerator
Class NormalGenerator
Hierarchy
NormalGenerator
Index
Constructors
constructor
Properties
biome
Noise1
biome
Noise2
biome
Noise3
biome
Spacing
biomes
blocks
cave
Noise1
cave
Noise2
chunk
Height
chunk
Witdh
hash
plant
Seed
seed
water
Level
Methods
generate
Base
Chunk
get
Biome
get
Biomes
At
get
Block
Object literals
features
Constructors
constructor
new
Normal
Generator
(
seed
:
number
, blocks
:
any
)
:
NormalGenerator
Parameters
seed:
number
blocks:
any
Returns
NormalGenerator
Properties
biome
Noise1
biome
Noise1
:
Noise2D
biome
Noise2
biome
Noise2
:
Noise2D
biome
Noise3
biome
Noise3
:
Noise2D
biome
Spacing
biome
Spacing
:
number
= 100
biomes
biomes
:
any
blocks
blocks
:
any
cave
Noise1
cave
Noise1
:
Noise3D
cave
Noise2
cave
Noise2
:
Noise3D
chunk
Height
chunk
Height
:
number
= 256
chunk
Witdh
chunk
Witdh
:
number
= 32
hash
hash
:
hash
plant
Seed
plant
Seed
:
number
seed
seed
:
number
water
Level
water
Level
:
number
= 65
Methods
generate
Base
Chunk
generate
Base
Chunk
(
id
:
types.XZ
, chunk
:
any
)
:
IView3duint16
Parameters
id:
types.XZ
chunk:
any
Returns
IView3duint16
get
Biome
get
Biome
(
x
:
number
, z
:
number
)
:
BaseBiome
Parameters
x:
number
z:
number
Returns
BaseBiome
get
Biomes
At
get
Biomes
At
(
x
:
number
, z
:
number
)
:
{
height
:
number
;
main
:
BaseBiome
;
possible
:
{}
;
size
:
number
}
Parameters
x:
number
z:
number
Returns
{
height
:
number
;
main
:
BaseBiome
;
possible
:
{}
;
size
:
number
}
height
:
number
main
:
BaseBiome
possible
:
{}
[
index:
string
]:
number
size
:
number
get
Block
get
Block
(
x
:
number
, y
:
number
, z
:
number
, biomes
:
any
)
:
number
Parameters
x:
number
y:
number
z:
number
biomes:
any
Returns
number
Object literals
features
features
:
object
birch
Tree
birch
Tree
:
number
= -2
cactus
cactus
:
number
= -3
oak
Tree
oak
Tree
:
number
= -1
spruce
Tree
spruce
Tree
:
number
= -4
yellow
Oak
Tree
yellow
Oak
Tree
:
number
= -5
Globals
"src/default/worldgen/normal
Worker"
Normal
Generator
constructor
biome
Noise1
biome
Noise2
biome
Noise3
biome
Spacing
biomes
blocks
cave
Noise1
cave
Noise2
chunk
Height
chunk
Witdh
hash
plant
Seed
seed
water
Level
generate
Base
Chunk
get
Biome
get
Biomes
At
get
Block
features
generator
ndarray
delay
dist2
get
Highest
Block
x
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