import { vtkObject } from 'vtk.js/Sources/interfaces';
import { Bounds, Vector3 } from 'vtk.js/Sources/types';

export interface ISphereInitialValues {
  radius?: number;
  center?: Vector3;
}

export interface vtkSphere extends vtkObject {
  /**
   * Given the point xyz (three floating value) evaluate the sphere
   * equation.
   * @param {Vector3} xyz The point coordinate.
   */
  evaluateFunction(xyz: Vector3): number[];

  /**
   * Given the point xyz (three floating values) evaluate the equation for the
   * sphere gradient.
   * @param {Vector3} xyz The point coordinate.
   */
  evaluateGradient(xyz: Vector3): number[];

  /**
   * Get the center of the sphere.
   */
  getCenter(): Vector3;

  /**
   * Get the center of the sphere.
   */
  getCenterByReference(): Vector3;

  /**
   * Get the radius of the sphere.
   */
  getRadius(): number;

  /**
   * Set the center of the sphere.
   * @param {Vector3} center The center coordinate.
   */
  setCenter(center: Vector3): boolean;

  /**
   * Set the center of the sphere.
   * @param {Number} x The x coordinate.
   * @param {Number} y The y coordinate.
   * @param {Number} z The z coordinate.
   */
  setCenter(x: number, y: number, z: number): boolean;

  /**
   * Set the center of the sphere.
   * @param {Vector3} center The center coordinate.
   */
  setCenterFrom(center: Vector3): boolean;

  /**
   * Set the radius of the sphere.
   * @param {Number} radius The radius of the sphere.
   */
  setRadius(radius: number): boolean;
}

/**
 * Method used to decorate a given object (publicAPI+model) with vtkSphere characteristics.
 *
 * @param publicAPI object on which methods will be bounds (public)
 * @param model object on which data structure will be bounds (protected)
 * @param {ISphereInitialValues} [initialValues] (default: {})
 */
export function extend(
  publicAPI: object,
  model: object,
  initialValues?: ISphereInitialValues
): void;

/**
 * Method used to create a new instance of vtkSphere.
 * @param {ISphereInitialValues} [initialValues] for pre-setting some of its content
 */
export function newInstance(initialValues?: ISphereInitialValues): vtkSphere;

/**
 * @param {Number} radius
 * @param {Vector3} center
 * @param {Vector3} x
 */
declare function evaluate(radius: number, center: Vector3, x: Vector3): number;

/**
 *
 * @param {Vector3} point
 * @param {Bounds} bounds
 */
declare function isPointIn3DEllipse(point: Vector3, bounds: Bounds): boolean;

/**
 * vtkSphere provides methods for creating a 1D cubic spline object from given
 * parameters, and allows for the calculation of the spline value and derivative
 * at any given point inside the spline intervals.
 */
export declare const vtkSphere: {
  newInstance: typeof newInstance;
  extend: typeof extend;
  evaluate: typeof evaluate;
  isPointIn3DEllipse: typeof isPointIn3DEllipse;
};
export default vtkSphere;
