=== tsParticles WP Block ===
Contributors:      matteobruni
Donate link:       https://github.com/sponsors/matteobruni
Tags:              block, particles, confetti, fireworks, animations, javascript, tsparticles, particles js, background, particle background, animated background, particlesjs
Requires at least: 5.9
Tested up to:      6.1
Stable tag:        2.9.1
Requires PHP:      7.0
License:           GPL-2.0-or-later
License URI:       https://www.gnu.org/licenses/gpl-2.0.html

Example block scaffolded with Create Block tool.

== Description ==

Official tsParticles WordPress Plugin

Easily create highly customizable particle, confetti and fireworks animations and use them as animated backgrounds for your website.
Ready to use components available also for Web Components, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, React, Riot.js, Solid.js, Inferno.

Official tsParticles website with options editor: <https://particles.js.org>

Official Social Channels:

- [GitHub](https://github.com/matteobruni/tsparticles)
- [Discord](https://discord.gg/hACwv45Hme)
- [Slack](https://join.slack.com/t/tsparticles/shared_invite/enQtOTcxNTQxNjQ4NzkxLWE2MTZhZWExMWRmOWI5MTMxNjczOGE1Yjk0MjViYjdkYTUzODM3OTc5MGQ5MjFlODc4MzE0N2Q1OWQxZDc1YzI)
- [Telegram](https://t.me/tsparticles)
- [Reddit](https://www.reddit.com/r/tsParticles/)
- [Twitter](https://www.twitter.com/r/tsParticles/)

== Installation ==

1. Upload the plugin files to the `/wp-content/plugins/wordpress-particles` directory, or install the plugin through the WordPress plugins screen directly.
2. Activate the plugin through the 'Plugins' screen in WordPress

== Frequently Asked Questions ==

= Where can I find particles options?

Go to the official tsParticles website <https://particles.js.org> and export options using the editor.

= Where can I ask for support?

There are some ways to ask for support:

- [Official tsParticles GitHub](https://github.com/matteobruni/tsparticles)
- [Official tsParticles Discord](https://discord.gg/hACwv45Hme)
- [Official tsParticles Slack](https://join.slack.com/t/tsparticles/shared_invite/enQtOTcxNTQxNjQ4NzkxLWE2MTZhZWExMWRmOWI5MTMxNjczOGE1Yjk0MjViYjdkYTUzODM3OTc5MGQ5MjFlODc4MzE0N2Q1OWQxZDc1YzI)
- [Official tsParticles Telegram](https://t.me/tsparticles)
- [Official tsParticles Reddit](https://www.reddit.com/r/tsParticles/)
- In this plugin support forum

== Screenshots ==

1. This screenshot shows the particles in the front end, using default values.
2. This screenshot shows the particles block in the editor.

== Upgrade Notice ==
Nothing to say

== Changelog ==

= 2.9.1

## Bug Fixes

- Fixed missing plugins in wordpress component
- Fixed confetti bundle package.json
- Fixed confetti.create function in confetti bundle

= 2.9.0

## New Features

- Creating confetti bundle, easier confetti animations usage. Removed `confetti` function from the preset, this bundle replaces this feature.
- Creating fireworks bundle, easier fireworks animations usage.

## Minor Changes

- Added version to the `Engine` object.
- Added `color` and `colorOffset` properties to `split` options.
- Changed default particles `number` value to `0`, the previous default value was meaningless. You must specify a number now, it's easier to implement `emitters` plugin since you can declare just the `emitters` property without specifying `0` particles. If you need any number, you declare it ignoring the default value.

= 2.8.0

## New Features

- Reworked move.trail options, created a `fill` property that is an object with color and image, closes #4882

## Bug Fixes

- Fixed polygon mask position issues
- Fixed polygon mask scaling issues

= 2.7.1

## New features

- Added loop options to sounds audio values
- Added volume buttons to sounds plugin

## Other Changes

- Moved out some plugin specific code from the engine to the dedicated plugin

= 2.7.0 =

## Bug Fixes

- Fixed issue with animation random size, multiplying again the pixel ratio
- Added missing export `EventType`
- Fixed Engine package exports

## New Features

- Added shape options to circle, added range (min/max object) values to polygon and star shape options
- Changed default file for slim and full bundles, using the bundled file
- Added support for multiple shape drawers declared at once instead of adding a shape drawer multiple times
- Added ranged values in stroke width and opacity properties
- Added loops count to color animations
- Improved density values, now is 1:1 with number on 1080p resolution with pixel ratio of 1 (this is not a breaking change since nothing breaks, but it changes the behavior of existing values)
- Density values now has width/height values instead of area/factor, for compatibility reason `width` is mapped to `area` and `height` to `factor`.
- Created sounds plugin, with mute/unmute icons
- Added explosion sounds to fireworks preset

---

## Circle Options

In `particle.shape` now it's possible to set another option to the `circle` shape, `angle`. The new property accepts a `number` or a `{ min: number; max: number }` object, when only `number` it's going to be `{ min: 0, max: <value> }`.

This creates partial circles starting from `min` to `max`, both values must be specified in degrees. If this value is ignored the default value is: `{ min: 0, max: 360 }` (the full circle).

### Examples

```
...
  shape: {
    type: "circle",
    options: {
      circle: {
        angle: 180
      }
    }
  }
...
```

This examples creates horizontal half circles

```
...
  shape: {
    type: "circle",
    options: {
      circle: {
        angle: { min: 90, max: 270 }
      }
    }
  }
...
```

This examples creates vertical half circles

## Density options

The density options are changed a bit, instead of `area`/`factor` values, the `width`/`height` values are introduced and mapped respectively. The default values are changed to `width` `1920` and `height` `1080`, so on a FullHD resolution on device pixel ratio `1` the particles number is the one specified in the options. Since `width` and `height` are multiplied together, they can be swapped and nothing changes.

The formula for the density is:

(canvasWidth * canvasHeight) / (densityWidth * densityHeight * devicePixelRatio^2)

### Notes on existing configurations

Since many configs had a `density.area` value of `800`, you'll see less particles, just a few less. If you have also a `factor` value, you won't notice any difference. When only `area` is set, if you want to keep the previous configuration, set `factor` to `1000`. Since the default `factor` (`height`) value is `1080` now, the difference should be barely noticeable.

= 2.6.0 =

## Bug Fixes

- Improved angular component id management
- Fixed multiline text shape (and relative demo)
- Fixed issues with links colors and themes, fixes #4841

## New Features

- Added new resize object to interactivity options, can change the debounce delay, fixes #4803
- WordPress plugin is now localizable, closes #4807

## Other Changes

- Fixed dependencies charts on README files, closes #4763
- Added reset to path generators, this fixes issues with sea anemone and polygon path plugins

= 2.5.4 =

## New Features

- Added localization support

= 2.5.3 =

## Bug Fixes

- Fixed issue with reduce duplicates flag, fixes #4805

= 2.5.1 =

## Bug Fixes

- Fixed issue with ES modules

= 2.4.0 =

## New Features

- Added `reset` method to updaters, this method will be called after a particle loses a life.
- Created the motion plugin for handling motion sickness, I moved this feature from the engine to a plugin since I prefer to have it more customizable. Everyone now can create their own motion sickness plugin, instead of having a standard behavior for everyone
- Added mutation observer to avoid style changes to the canvas when the `fullScreen` option is enabled (default behavior)
- Moved all easing functions to plugin packages, slim now depends on easing-quad since it's the default value used in repulse and attract
- Added support for multiline text in canvas mask text options, separator and spacing are customizable values
- Added `aria-hidden="true"` to canvas element, fixes #4785
- Removed all canvas context save/restore calls, this should be a huge improvement to general performances
- Added the particles pool for reusing destroyed particles, every tsParticles instance will have its own pool
- Changed collision absorb code, added `absorb.speed` option to `collisions` section
- Added delay to root options, fixes #4766

## Bug Fixes

- Fixed infection plugin
- Fixed issue with polygon mask when particles bounce on the polygon edges
- Fixed issue with `rgb()`, `hsl()` and `hsv()` values in color option values

## Other Changes

- Refactored plugins to avoid passing options in init functions since it's no more necessary
- Removed `initAsync` function from plugins, standard `init` is now async for all plugins
- Removed polygon mask plugin from the `tsparticles` package, this is a breaking change only for those that are using it. Since it's a heavy plugin and not so much used, I have preferred removing it from the `tsparticles` package.
- Changed tsconfig target from es6 to es2019 (less transpilation to a reasonable target). The compatibility is still very high, reducing the bundle size.

= 2.3.5 =

## Bug Fixes

- Fixed issue when loading Absorbers and Emitters options

= 2.3.4 =

## Bug Fixes

- Handling "mid" value in links color value
- Fixed links id generation algorithm, it could improve links performances

## Other Changes

- Moved some specific code to correct plugins

= 2.3.3 =

## Release

= 2.3.1 =

## Release
